10-29-2008, 04:39 AM
there is 2 ways i can think of.
1. make the very first frame of the char make it delete itself so people cant play it:
<frame> 0 standing
pic: 500 state: 3 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 1000 hit_d: 1000 hit_j: 1000
<frame_end>
2. using an existing chars data, like templates or something, paste all the data there and sprites(adding, and not deleting templates existing data), not deleting templates data, so when you select template, you still play as template.
then, when DCing stage.dat, you create the template id at the point you want, but make the action the first frame of your char.
oh also, make sure you dont put next: 999 because then he will transform into template by accident. so instead of 999, make it go back to the first frame of your char.
hope that helped.
1. make the very first frame of the char make it delete itself so people cant play it:
<frame> 0 standing
pic: 500 state: 3 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 1000 hit_d: 1000 hit_j: 1000
<frame_end>
2. using an existing chars data, like templates or something, paste all the data there and sprites(adding, and not deleting templates existing data), not deleting templates data, so when you select template, you still play as template.
then, when DCing stage.dat, you create the template id at the point you want, but make the action the first frame of your char.
oh also, make sure you dont put next: 999 because then he will transform into template by accident. so instead of 999, make it go back to the first frame of your char.
hope that helped.