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[solved] several questions
#1
How can I:
1) Change the char's name into vietnamese like this: sát thủ?

2) Make a creadit that appear in the selection menu like in CE LF2?

3) Create a timer in vs mode that when the time is up, the fight stop (this function can be turned on/off by a button like F9)?

4) Save the stage mode when you go to a certain place in a stage?
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#2
(11-12-2008, 05:48 AM)no one Wrote:  How can I:
1) Change the char's name into vietnamese like this: sát thủ?

2) Make a creadit that appear in the selection menu like in CE LF2?

3) Create a timer in vs mode that when the time is up, the fight stop (this function can be turned on/off by a button like F9)?

4) Save the stage mode when you go to a certain place in a stage?

1) erm, what's the problem, try it out, if the letters are not supported, bad for you

2) http://www.lf-empire.de/content/view/458/201/lang,en/

3) maybe a new hex thing, not sure,...

4) no chance as far as I know
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#3
So can i use the UTF8 encoding (Unicode) in a dat file?
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#4
Heck, just try it. More than crashing the exe isn't possible :P
Just write some random stuff in the dat-file and see what happens ;)

About your questions: yup, agree to what MH posted.
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#5
(11-12-2008, 06:28 AM)MH-Razen Wrote:  
(11-12-2008, 05:48 AM)no one Wrote:  4) Save the stage mode when you go to a certain place in a stage?
4) no chance as far as I know

there's the state: 50XX thing that silva made, but it doesn't change the background (but you can do this using a type 3 object moved all the way to the back). Then, at the beginning of stage 1-1, make a "stage selection" thing but they must input the right "password" to go to that specific stage. (use maybe 3 type 3 objects, and each one hurts some faraway object that makes the chars have ik8 that brings them to the frame with the state: 50XX thing). this is really brief, and I haven't fully thought out the exact logic, but that's one way to do it.

(you may want to use stage 1-1 as the "password input stage", and depending on what t0 objects are left, stage 1-2 has t3 objects that check for the bdys, and so it'll be easier on the "transporting")



Azriel~
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#6
is it just me or don't somebody understand what azriel means?
state: 50xx?
explanation pls :D
thats really interesting and he transport?
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#7
just you

state 5000 is a hex edit silva made for 1.9c allowing you to change the stage you are in by having an object with the appropriate state 5000
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