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new character Destroyer
#11
i think i leave the healing then. The superkick, it has to kick a other character who flys back and hit other characters (like trowing a stone)

and another move i came up with is earthquake. How do i do that?

deleting bdy didnt help but is it possible to defend julians attack.
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#12
to hurt everybody with a falling char would either require to edit all chars or to use a cpoint. check for the throw-lying-man-frames and copy the cpoint, these thrown characters can hit others.

deleting bdy is just for the lulz anyways, everything would just go through you. you'd need an object running with state: 18 and in the itr a "falling: -70" and "bdefend: -100" or something like that so that your char will resist. also a pain in the rear =P

earthquake. fine, but what do you mean exactly? like... hitting the ground and thus making all enemies fly up into the air or what? I need some more explanation about what you're planning to help you....
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#13
I made a nice move for Rim (Davis Sprites) where he knocks onto ground (using his sprites for the knockdown after a punchup, onlz on ground) and which will make all enemies fall down. No damage, but still usefull to interrupt them...
Simply make an itr:1 with a HUGE range and give it a fall: 70 bdefend: 70 ^^

edit: Wait, don't make the range hit EVERYTHING. I designed the itr to onlz hit targets on ground (i guess, i made something from y:60+). Earthquaking a jumping enemy looks stupid, really.
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#14
i found the eartquake in some of the treads but, it hits jumping enemys to. What i was thinking of was the same eartquake attack of guardian in r-lf. Knock or stamp on ground and make the enemy fall with some damage.

I tryd the cpoint thing but wen i did the move LF shut down. I think i leave this as it is.

how do i make that object for defend? Or do i have to change the bdefend and fall of the frame defend?

Can someone make the sprites for me cuz i cant, i tryd but it doesnt look good.
Im stopping this project cuz i cant do want i want and i dont have patience. Thanks for the help.
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#15
(01-31-2009, 11:03 PM)Alblaka Wrote:  I made a nice move for Rim (Davis Sprites) where he knocks onto ground (using his sprites for the knockdown after a punchup, onlz on ground) and which will make all enemies fall down. No damage, but still usefull to interrupt them...
Simply make an itr:1 with a HUGE range and give it a fall: 70 bdefend: 70 ^^

edit: Wait, don't make the range hit EVERYTHING. I designed the itr to onlz hit targets on ground (i guess, i made something from y:60+). Earthquaking a jumping enemy looks stupid, really.

What itr part?rolleyesrolleyes kind, state, or what?rolleyes
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