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Kingdom-LF2 DC Tech - No Weapon
#21
you could try to stack the boxes by letting the boxes hold each other...
the bottom-most box holds another box where the wpoint is set so that it looks like they're stacked.
Silverthorn / Blue Phoenix
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#22
About the 'no-weapon thing', why don't you use sth like weapon-breaker system, like the one in RN-lf2 stage?
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#23
I though i/k3 only works with type 0 objects :O
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#24
(08-23-2008, 04:36 AM)Deus Ex Machina Wrote:  I though i/k3 only works with type 0 objects :O
we are talking about wpoints - not cpoints
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#25
(08-23-2008, 03:24 AM)~Zhyhm~ Wrote:  About the 'no-weapon thing', why don't you use sth like weapon-breaker system, like the one in RN-lf2 stage?

you would hear the sound / see the broken.dat
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#26
Ah good, because when I tried it it didn't work...
Wait, then, how am I supposed to make a box catch another box?
Kind 3 won't work :/
With i/k2, right?
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#27
(08-23-2008, 10:04 AM)Deus Ex Machina Wrote:  Ah good, because when I tried it it didn't work...
Wait, then, how am I supposed to make a box catch another box?
Kind 3 won't work :/
With i/k2, right?

Actually, I'd try it with an opoint/k:2 so that the box "holds" another box by using a wpoint.

But I think, this belongs to a different topic...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#28
Well, I have a much better method (sorta like YinYin's)
I copied the boomerang, therefore now an unknown ID.
I made the stage spawn said copy at the edge.
Nobody notices it and no weapons drop!
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