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[UPDATED]"perspective:" Tag in use
#21
Yay it works for me :D

This is so awesome.
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#22
W00tzors, thats so freaky awesome!

Silva, you get a promotion! Plz change you name now!
Lord Half-god Silva

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#23
Oh Silva you should look at this~
    ASM-Code:
0040C3B9  |> \BF DC7A4400                 |mov edi,00447ADC                        ;  ASCII "perspective:"
0040C3BE  |.  8D7424 24                   |lea esi,dword ptr ss:[esp+24]
0040C3C2  |.  B9 0D000000                 |mov ecx,0D
0040C3C7  |.  33D2                        |xor edx,edx
0040C3C9  |.  F3:A6                       |repe cmps byte ptr es:[edi],byte ptr ds>
0040C3CB  |.  75 1D                       |jnz short 0040C3EA
0040C3CD  |.  8D83 C05DD404               |lea eax,dword ptr ds:[ebx+4D45DC0]
0040C3D3  |.  50                          |push eax
0040C3D4  |.  8D83 BC5DD404               |lea eax,dword ptr ds:[ebx+4D45DBC]
0040C3DA  |.  50                          |push eax
0040C3DB  |.  68 EC7A4400                 |push 00447AEC                           ; |format = "%d %d"
0040C3E0  |.  55                          |push ebp                                ; |stream
0040C3E1  |.  FF15 84714400               |call dword ptr ds:[<&MSVCR80.fscanf>]   ; \fscanf
0040C3E7  |.  83C4 10                     |add esp,10


There are two parameter in the perspective tag!

Maybe you can make use of them like
    DC-Code:
perspective: 30 40
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#24
What should the second number be used for?
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10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#25
number of thingies spawned. :P
actually maybe the x coordinate.



Azriel~
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#26
(04-28-2009, 08:20 PM)Lord Silva Wrote:  What should the second number be used for?

Start frame would be a good idea.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#27
*Reviving my earlier post*

(03-30-2009, 04:06 PM)Blue Phoenix Wrote:  I see how it works..... and I have a little question.....
could you make it possible to add more parameters to it? like....
Code:
perspective: 10,180,150,0,45
spawning id: 10 at frame 180 at x=150, y=0, z=45
Just to list any possibilities. Be prepared for the next question if this one is possible >8D
Pick one :P
Silverthorn / Blue Phoenix
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#28
(bring the warnings on, mods)

http://www.lf-empire.de/forum/showthread.php?tid=8278
Just the solution I was looking for!
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