Bug1 (The only one for now):
In the DJA move, I have to put a wait: 60 in frame 254 since I can't make the aiming ball disappear if I press A or D sooner than that. Any idea how to fix it?
Bug 2:
Sometime when I press A or D, the ball won't disappear. And sometime, it leave a weird shadow on the ground.
Here is the code:
Move:
Ball:
View the attachment below to see how it goes
In the DJA move, I have to put a wait: 60 in frame 254 since I can't make the aiming ball disappear if I press A or D sooner than that. Any idea how to fix it?
Bug 2:
Sometime when I press A or D, the ball won't disappear. And sometime, it leave a weird shadow on the ground.
Here is the code:
Move:
DC-Code:
<frame> 253 Sniper_shot pic: 215 state: 3 wait: 0 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 70 bdy: kind: 0 x: 1 y: 7 w: 35 h: 71 bdy_end: <frame_end> <frame> 254 Sniper_shot pic: 215 state: 3 wait: 60 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10 bdy: kind: 0 x: 1 y: 7 w: 35 h: 71 bdy_end: opoint: kind: 1 x: 85 y: 37 action: 0 dvx: 0 dvy: 0 oid: 802 facing: 0 opoint_end: <frame_end> <frame> 255 Sniper_shot pic: 216 state: 3 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\colt_shoot.wav itr: kind: 0 x: 20 y: 9716264 w: 99999999 zwidth: 999999999 h: 9999 fall: 90 vrest: 0 bdefend: 90 injury: 90 effect: 4 itr_end: opoint: kind: 1 x: 50 y: 46 action: 0 dvx: 0 dvy: 0 oid: 801 facing: 0 opoint_end: bdy: kind: 0 x: 1 y: 7 w: 35 h: 71 bdy_end: <frame_end> <frame> 256 Sniper_shot pic: 215 state: 3 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 255 hit_d: 257 hit_j: 0 mp: -9 bdy: kind: 0 x: 1 y: 7 w: 35 h: 71 bdy_end: bdy: kind: 0 x: 29 y: 10000000000 w: -9999999999999999 zwidth: 999999999999999999999 h: 77 bdy_end: itr: kind: 8 x: 20 y: 9716264 w: 99999 zwidth: 999999 h: 62 dvx: 257 fall: 90 vrest: 0 bdefend: 90 injury: 0 itr_end: <frame_end> <frame> 257 Sniper_shot pic: 215 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 29 y: 100000 w: 28 h: 64 bdy_end: <frame_end> |
Ball:
DC-Code:
<bmp_begin> file(0-3): sprite\sys\woody_aim.bmp w: 158 h: 78 row: 4 col: 1 weapon_hit_sound: data\025.wav weapon_drop_sound: data\025.wav weapon_broken_sound: data\025.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 43 centery: 31 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 8 x: 37 y: 100000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 42 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: itr: kind: 8 x: 37 y: 10000000000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 41 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: bdy: kind: 0 x: 21 y: 9716264 w: 99999 zwidth: 99999 h: 62 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 43 centery: 31 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 8 x: 37 y: 10000000000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 41 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: bdy: kind: 0 x: 21 y: 9716264 w: 99999 zwidth: 99999 h: 62 bdy_end: itr: kind: 8 x: 37 y: 100000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 42 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: <frame_end> <frame> 2 flying pic: 2 state: 3000 wait: 9 next: 3 dvx: 0 dvy: 0 centerx: 43 centery: 31 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 2 bdy: kind: 0 x: 21 y: 9716264 w: 99999 zwidth: 99999 h: 62 bdy_end: itr: kind: 8 x: 37 y: 10000000000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 41 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: itr: kind: 8 x: 37 y: 100000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 42 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: <frame_end> <frame> 3 flying pic: 3 state: 3000 wait: 9 next: 2 dvx: 0 dvy: 0 centerx: 43 centery: 31 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 2 itr: kind: 8 x: 37 y: 10000000000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 41 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: itr: kind: 8 x: 37 y: 100000 w: 9999999999999999 zwidth: 99999999999 h: 15 dvx: 42 fall: 90 arest: 6 bdefend: 11 injury: 0 itr_end: bdy: kind: 0 x: 21 y: 9716264 w: 99999 zwidth: 99999 h: 62 bdy_end: <frame_end> <frame> 41 disappear pic: 999 state: 3002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 58 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 disappear pic: 999 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 58 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 43 disappear pic: 999 state: 3002 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 58 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 58 y: 31 action: 260 dvx: 0 dvy: 0 oid: 84 facing: 0 opoint_end: <frame_end> <frame> 30 shoot pic: 999 state: 3000 wait: 3 next: 1000 dvx: 75 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 37 y: 31 w: 20 zwidth: 10 h: 15 dvx: 2 dvy: 1 fall: 90 arest: 6 bdefend: 11 injury: 200 effect: 1 itr_end: <frame_end> |
View the attachment below to see how it goes