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[solved] Probelm with a frames(new bug i think)
#1
Something really weird is happening, i create an attack and when i try to perform it, it goes invisble?! here's the code:
Code:
<frame> 295 Yin_Release
   pic: 90  state: 15  wait: 2  next: 296  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 296 Yin_Release
   pic: 89  state: 15  wait: 3  next: 297  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 297 Yin_Release
   pic: 90  state: 15  wait: 2  next: 298  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 298 Yin_Release
   pic: 91  state: 15  wait: 3  next: 299  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 299 Yin_Release
   pic: 90  state: 15  wait: 2  next: 300  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 300 Yin_Release
   pic: 89  state: 15  wait: 3  next: 301  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 301 Yin_Release
   pic: 90  state: 15  wait: 2  next: 302  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end::
<frame_end>

<frame> 302 Yin_Release
   pic: 91  state: 15  wait: 3  next: 303  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 303 Yin_Release
   pic: 90  state: 15  wait: 2  next: 304  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 304 Yin_Release
   pic: 91  state: 15  wait: 3  next: 305  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 305 Yin_Release
   pic: 90  state: 15  wait: 2  next: 306  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 13  y: 33  w: 36  h: 38
   bdy_end:
   wpoint:
   kind: 1  x: 31  y: 99999   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
opoint:
      kind: 1  x: 35 y: 78 action: 108  dvx: 0  dvy: 0  oid: 515   facing: 0
   opoint_end:
<frame_end>

<frame> 306 Yin_Release
   pic: 89  state: 15  wait: 5  next: 308  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   itr:  #Super_Heal
   kind: 8  x: 18  y: 4566  w: 31  h: 65  dvx: 308  injury: 99999999  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
   wpoint:
   kind: 1  x: 27  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 307 Yin_Release
   pic: 1000  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 4566  w: 31  h: 65
   bdy_end:
<frame_end>

<frame> 308 Yin_Release_Hurt
   pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 235
   bdy:
      kind: 0  x: 24  y: 17  w: 24  h: 60
   bdy_end:
   wpoint:
   kind: 1  x: 32  y: 53   weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

also i am trying to make it so that my character can get hurt will performing an attack, it doesn't seem to work with every method i try here's the code:

Code:
<frame> 320 Creation_Rebirth
   pic: 114  state: 3  wait: 2  next: 321  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79   hit_a: 0  hit_d: 0  hit_j: 0 mp: -500
   bdy:
      kind: 0  x: 20  y: 12  w: 30  h: 66
   bdy_end:
   wpoint:
   kind: 1  x: 99999  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 321 Creation_Rebirth
   pic: 115  state: 3  wait: 2  next: 322  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79   hit_a: 0  hit_d: 0  hit_j: 0
   hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 40  y: 40  action: 20  dvx: 0  dvy: 0  oid: 123  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 20  y: 12  w: 30  h: 66
   bdy_end:
   wpoint:
   kind: 1  x: 99999  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 322 Creation_Rebirth
   pic: 116  state: 18  wait: 2  next: 323  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79
   hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 40  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   bdy:
      kind: 0  x: 9999  y: 9999  w: 33636  h: 33636
   bdy_end:
   itr:
      kind: 0  x: 9999  y: 9999  w: 33636  h: 33636  dvx: 0  dvy: 0  fall: -1  arest: 3  bdefend: -1  injury: 75  effect: 0
   itr_end:
<frame_end>

<frame> 323 Creation_Rebirth
   pic: 51  state: 17  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 235
   bdy:
      kind: 0  x: 24  y: 17  w: 24  h: 60
   bdy_end:
   wpoint:
   kind: 1  x: 99999  y: 99999   weaponact: 1000  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

someone please help me fix it:D
[Image: variaboss.png]
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#2
1st on your creation rebirth thingy, you got 2 times hit_a/d/j in some frames
2nd, what the hell should that ik8 with the injury: 999999 in your character do? if it should heal the char then it has to be in the Object which reacts with the Character
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#3
Hey if u want something to react to ur char don't put it in ur char's data put in a ball's data.

bdy:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636
bdy_end:
itr:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636 dvx: 0 dvy: 0 fall: -1 arest: 3 bdefend: -1 injury: 75 effect: 0
itr_end:

Like here a char can't hurt himself u know. Only another object can.


itr: #Super_Heal
kind: 8 x: 18 y: 4566 w: 31 h: 65 dvx: 308 injury: 99999999
itr_end:
bdy:
kind: 0 x: 18 y: 4566 w: 31 h: 65
bdy_end:

it's also like this in this frame .

So u need to create a ball and put all this in there.
[Image: illidansig1.png]
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#4
Could you help me with the second one, since i am trying to get my character to hurt himself.
[Image: variaboss.png]
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#5
woodysmasher just said it o_0

<frame> 322 Creation_Rebirth
pic: 116 state: 18 wait: 2 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636
bdy_end:
itr:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636 dvx: 0 dvy: 0 fall: -1 arest: 3 bdefend: -1 injury: 75 effect: 0
itr_end:
<frame_end>

this won't work, he can't hit himself using his own frame. You have to opoint out a ball with that itr and state 18.

And just out of curosity, why are you bdy values and itr so high? you're just trying to hit yourself right?
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#6
ok i need the first one fixed now, look what happens when she does her moves, i removed the itrkind8, she disappears before she reaches the itrkind8. [Image: clip0023.gif]

Not the first moves, the second one.
[Image: variaboss.png]
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#7
(05-21-2009, 07:21 PM)Madara Uchiha Wrote:  ok i need the first one fixed now, look what happens when she does her moves, i removed the itrkind8, she disappears before she reaches the itrkind8. [Image: clip0023.gif]

Not the first moves, the second one.

Disappear with a character > You made a typo in the frame numbers somewhere... You send the char to a not-existing frame ^^
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#8
(05-20-2009, 08:18 PM)TheNave Wrote:  you got 2 times hit_a/d/j in some frames
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#9
yeah i got rid of that, but there still that bug.
[Image: variaboss.png]
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#10
I can't see any fatal problems can u post the updated data. Also look for any frames below the move that already have the same frame number.
[Image: illidansig1.png]
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