12-18-2009, 09:26 PM
Hi, yeah, another bug on my mod...
So, I'm working on Bankai Ichigo and I make the transformation (state 80xx) but after the transformation, appears a bug:
When i do D + RIGHT + Attack, ok the movement is good
but when i do d + LEFT + attack, the charging pics centerx change! why?
here is the begin of dat and the movement dat.
and when i play with bankai ichigo (on code, without need transform from normal ichigo) a lot of pics bug appears (wrong pics on wrong frames)
plz help
So, I'm working on Bankai Ichigo and I make the transformation (state 80xx) but after the transformation, appears a bug:
When i do D + RIGHT + Attack, ok the movement is good
but when i do d + LEFT + attack, the charging pics centerx change! why?
here is the begin of dat and the movement dat.
DC-Code:
file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(140-188): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7 <frame> 320 Getsuga_Tenshou pic: 10 state: 15 wait: 1 next: 321 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 3000 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 321 Getsuga_Tenshou pic: 11 state: 15 wait: 1 next: 322 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 322 Getsuga_Tenshou pic: 12 state: 15 wait: 1 next: 323 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 323 Getsuga_Tenshou pic: 13 state: 15 wait: 1 next: 324 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 324 Getsuga_Tenshou pic: 14 state: 15 wait: 1 next: 325 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 325 Getsuga_Tenshou pic: 140 state: 15 wait: 2 next: 326 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 326 Getsuga_Tenshou pic: 141 state: 15 wait: 2 next: 327 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 327 Getsuga_Tenshou pic: 142 state: 15 wait: 2 next: 328 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 345 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 328 Getsuga_Tenshou pic: 143 state: 15 wait: 2 next: 329 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 345 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 329 Getsuga_Tenshou pic: 144 state: 15 wait: 2 next: 330 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 345 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 330 Getsuga_Tenshou pic: 145 state: 15 wait: 2 next: 331 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 345 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 331 Getsuga_Tenshou pic: 146 state: 15 wait: 2 next: 332 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 345 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 332 Getsuga_Tenshou pic: 147 state: 15 wait: 2 next: 333 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 343 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 333 Getsuga_Tenshou pic: 148 state: 15 wait: 2 next: 334 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 343 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 334 Getsuga_Tenshou pic: 149 state: 15 wait: 2 next: 335 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 343 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 335 Getsuga_Tenshou pic: 150 state: 15 wait: 3 next: 336 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 341 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 336 Getsuga_Tenshou pic: 151 state: 15 wait: 3 next: 337 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 341 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 337 Getsuga_Tenshou pic: 152 state: 15 wait: 3 next: 338 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 341 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> <frame> 338 Getsuga_Tenshou pic: 153 state: 15 wait: 2 next: 339 dvx: 0 dvy: 0 centerx: 71 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0 mp: -20 sound: data/092.wav bdy: kind: 0 x: 31 y: 37 w: 18 h: 40 bdy_end: <frame_end> |
and when i play with bankai ichigo (on code, without need transform from normal ichigo) a lot of pics bug appears (wrong pics on wrong frames)
plz help