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[solved] Transformation (State 80xx) Bug - After Transformation
#1
Hi, yeah, another bug on my mod...

So, I'm working on Bankai Ichigo and I make the transformation (state 80xx) but after the transformation, appears a bug:

[Image: errorb.gif]

When i do D + RIGHT + Attack, ok the movement is good
but when i do d + LEFT + attack, the charging pics centerx change! why?

here is the begin of dat and the movement dat.

    DC-Code:
file(0-69): sprite\sys\Bankai_Ichigo_0.bmp  w: 95  h: 79  row: 10  col: 7
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp  w: 95  h: 79  row: 10  col: 7
file(0-69): sprite\sys\Bankai_Ichigo_0.bmp  w: 95  h: 79  row: 10  col: 7
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp  w: 95  h: 79  row: 10  col: 7
file(140-188): sprite\sys\Bankai_Ichigo_2.bmp  w: 140  h: 96  row: 7  col: 7
 
 
<frame> 320 Getsuga_Tenshou
   pic: 10  state: 15  wait: 1  next: 321  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 3000
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 321 Getsuga_Tenshou
   pic: 11  state: 15  wait: 1  next: 322  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 322 Getsuga_Tenshou
   pic: 12  state: 15  wait: 1  next: 323  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 323 Getsuga_Tenshou
   pic: 13  state: 15  wait: 1  next: 324  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 324 Getsuga_Tenshou
   pic: 14  state: 15  wait: 1  next: 325  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 325 Getsuga_Tenshou
   pic: 140  state: 15  wait: 2  next: 326  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 326 Getsuga_Tenshou
   pic: 141  state: 15  wait: 2  next: 327  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 327 Getsuga_Tenshou
   pic: 142  state: 15  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 345  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 328 Getsuga_Tenshou
   pic: 143  state: 15  wait: 2  next: 329  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 345  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 329 Getsuga_Tenshou
   pic: 144  state: 15  wait: 2  next: 330  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 345  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 330 Getsuga_Tenshou
   pic: 145  state: 15  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 345  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 331 Getsuga_Tenshou
   pic: 146  state: 15  wait: 2  next: 332  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 345  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 332 Getsuga_Tenshou
   pic: 147  state: 15  wait: 2  next: 333  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 343  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 333 Getsuga_Tenshou
   pic: 148  state: 15  wait: 2  next: 334  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 343  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 334 Getsuga_Tenshou
   pic: 149  state: 15  wait: 2  next: 335  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 343  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 335 Getsuga_Tenshou
   pic: 150  state: 15  wait: 3  next: 336  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 341  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 336 Getsuga_Tenshou
   pic: 151  state: 15  wait: 3  next: 337  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 341  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 337 Getsuga_Tenshou
   pic: 152  state: 15  wait: 3  next: 338  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 341  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 338 Getsuga_Tenshou
   pic: 153  state: 15  wait: 2  next: 339  dvx: 0  dvy: 0  centerx: 71  centery: 85  hit_a: 0  hit_d: 0  hit_j: 0  mp: -20
sound: data/092.wav
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>



and when i play with bankai ichigo (on code, without need transform from normal ichigo) a lot of pics bug appears (wrong pics on wrong frames)


plz help
<center>[Image: 38018291.gif]</center>
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Thanks given by:
#2
dontcha need to add a certain number to the pic numbers if this character is transformed with stae 80xx?
Try it and search on mainsite :P
Reply
Thanks given by:
#3
the number of pics aare opcional... and i already searched it on mainsite, and i didn't found.
<center>[Image: 38018291.gif]</center>
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Thanks given by:
#4
http://www.lf-empire.de/lfev9/en/lf2-emp...s?start=26
...
no comment
Reply
Thanks given by: Hukko , Bamboori
#5
I'm blind... sorry =/
<center>[Image: 38018291.gif]</center>
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Thanks given by:
#6
Thats quite the problem with transformer chars ^^ If a chat just has one form for usual and transform into a later ne, theres no problem... but if he can transform back and forth or even start in the 2nd form you need a special rythm for the bmp part:

Pic1
Pic2
Pic1
Pic2
Pic3
Pic4
Pic3
Pic4
(I hope you got what i meant)

Therefore you can at max use 4 spritesheets instead 10 for the char...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#7
look, my char have 3 sprite sheet, as you can see in the dat.

so my problem is the center x in movement for left (transformed char)
and the wrong pics

file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(140-188): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7
the correct form /\ but if i use this, when i transform, the char will be invisible
<center>[Image: 38018291.gif]</center>
Reply
Thanks given by:
#8
file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(140-209): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7
file(210-279): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(280-349): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7
file(350-419): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(420-489): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7

This should do the deal.
Not that one of the bmp's is just a filler usually you put the 4th spritesheet in there.

But you are going to change all pic-numbers of moves that use the 3rd spritesheet, since it is going to use 280+ instead of 140+ now.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#9
ok, when i transform ichigo into bankai ichigo, the pics problem are solved (but the bug in gif [first post] is already in]

and when i play with bankai ichigo (i type the code and choose bankai ichigo) the bug still in because the
file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7
file(140-209): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 <- was to be bankai_ichigo_2
<center>[Image: 38018291.gif]</center>
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Thanks given by:
#10
Quote:But you are going to change all pic-numbers of moves that use the 3rd spritesheet, since it is going to use 280+ instead of 140+ now.

You need to change all pic numbers above 139 by +140
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by: Hukko , Bamboori




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