Posts: 22
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Joined: Nov 2010
I have an attack with state 3005 that when attacked it moves backwards,I want it where it doesn't move at all, could any of you help me out?
p.s. Remember I am A noob.
Fumbles666
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Posts: 759
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Joined: Jul 2008
put all of the dvx, dvy, dvz values as 550
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Posts: 1,073
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Joined: Mar 2008
or delete the bdys (it'll still stop for a frame when it hits something though, that's hardcoded into lf2). there's a way around that, which is to opoint the next frame each time (but you need to have dummy frames)
Azriel~
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