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LF2 on two levels (y 0 and y: 220)
#6
MH-Razen Wrote:
~Dome~ Wrote:hehe, funny to play with. But one thing is a bit weird (excluding the above)
If you play on the upper stage, and shot a D>A at a com, the spark is shown like y: 100 lower as normal..

hm, dont really get what you mean, looks normal to me...

hes talking about the effect - not the hit animation
that kinda appears at the center of the two interacting objects i guess and hence somewhere in between the levels instead of the top one

edit: also fixing the weapon problem by dropping them on their level is kinda cheap - how about you make them transform into the other level version just like the character?
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Messages In This Thread
LF2 on two levels (y 0 and y: 220) - by MH-Razen - 07-17-2008, 11:38 AM
RE: Two-Level LF2 (dunno a better name yet :p) - by YinYin - 07-17-2008, 05:46 PM
RE: LF2 on two levels (y 0 and y: 220) - by Ascor - 09-03-2008, 12:07 PM
RE: LF2 on two levels (y 0 and y: 220) - by XxXxX - 10-13-2008, 05:22 AM
RE: LF2 on two levels (y 0 and y: 220) - by Boop - 04-15-2009, 05:48 PM



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