MH-Razen Wrote:~Dome~ Wrote:hehe, funny to play with. But one thing is a bit weird (excluding the above)
If you play on the upper stage, and shot a D>A at a com, the spark is shown like y: 100 lower as normal..
hm, dont really get what you mean, looks normal to me...
hes talking about the effect - not the hit animation
that kinda appears at the center of the two interacting objects i guess and hence somewhere in between the levels instead of the top one
edit: also fixing the weapon problem by dropping them on their level is kinda cheap - how about you make them transform into the other level version just like the character?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves