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Joined: Mar 2008
Hmm.. I wonder if my previous post was misleading.
Although I'm a bit disappointed in the in-game quality of the character, I have no intention of dropping the project. I'll just be tweaking what I can, and finishing it.
Also, I don't have a proper preview version yet, when I said I was testing it in game its just really sorting out the basic frame animations, I haven't even finish all the basic sprites yet.
Anyway, no worries, I'll probably finish this project before September.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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Posts: 540
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Joined: Jan 2009
Maan get somebody else to dc it... I mean the sprites are awesome so don't ruin the char with bad data, if that was what you meant. If you doubt your own dc-skill you can do like prince freeza and simoneon.
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Posts: 1,173
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06-21-2011, 10:21 AM
(This post was last modified: 06-21-2011, 10:22 AM by Marshall.)
it has nothing to do with HC's DC skills. Albeit he is a bit out dated and rusty, super-uber-ultra DC skills are not required to make a character enjoyable. It's the gameplay design that matters most.
plus he was referring to the sprites anyway
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
Posts: 431
Threads: 12
Joined: Mar 2008
Bump. No new sprite teasers this time.
Been doing more basic DC work on Frozen. refined his first skill, and slowly setting up his second one. I spent some time today tweaking most of the basic frames, wpoints, bpoints, bah... what a pain they are.
Anyway, I was wondering, what software do you guys use to put together those in-game videos in small and clean gif formats?
I'm looking for one that's lightweight and easy to use, and not slow my darn computer to a crawl while using it.
I wanna record a little teaser of Frozen in his current form.
Also, with regards to the previous concern on the DC work for frozen... I may be out of practice, but I'm pretty sure I can still throw out a few surprises just using basic DC skills.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Posts: 1,173
Threads: 54
Joined: Mar 2008
i usually record with camtasia studio's recorder on a black background, then delete the irrelevant time periods and produce it as a gif. Can't say it's the most lightweight option, but it has been working well for me since 2008.
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
Posts: 2,340
Threads: 78
Joined: Mar 2008
camstudio: -> avi
imageready: avi -> gif (size, compression, transparency, timing)
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Posts: 1,339
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I use camstudio - it records in 200 fps 
So then I use Any Video Converter to make it 30 fps 
Then I use virtual dub open the video - select the two points for when the gif starts and ends.
Then I export it into an animated gif 
works well for me but may take some time I guess.
Also good to see you are still making progress
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Posts: 431
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(07-19-2011, 12:13 PM)YinYin Wrote: camstudio: -> avi
imageready: avi -> gif (size, compression, transparency, timing)
Hmm.. since CS3 there hasn't been an imageready anymore... and most of its utility has been covered by either Photoshop or Premiere..
But I have no idea which one can do that avi -> gif thing, and how... time to fiddle with it I guess?
@Basch:
It was always progressing, albeit slowly and quietly.
Just had a bit of a spurt the last few days... but its not at the heavy spriting stage, so there's not much to show anymore. Plus I wanna keep most of the skills a surprise at this point.
They're not particularly impressive alone anyway, but they've just got little quirks I spend some effort to put in to make some sense out of them, rather than leaving them as a collection of randomly decided upon skills. That isn't best showcased by simple gifs.
Come to think of it, I'm spending an awful lot of time just tweaking 2 skills. one of which could even be considered simply a sub-skill.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 1,173
Threads: 54
Joined: Mar 2008
You're not alone in the spending-a-lot-of-time-tweaking department :P
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
Posts: 2,340
Threads: 78
Joined: Mar 2008
(07-19-2011, 03:13 PM)Siegvar Wrote: (07-19-2011, 12:13 PM)YinYin Wrote: camstudio: -> avi
imageready: avi -> gif (size, compression, transparency, timing)
Hmm.. since CS3 there hasn't been an imageready anymore... and most of its utility has been covered by either Photoshop or Premiere..
But I have no idea which one can do that avi -> gif thing, and how... time to fiddle with it I guess?
to my understanding imageready has been fully integrated into photoshop from cs2 to cs3
so if you try to open an avi with pscs3 it should give you that little open movie dialog asking you to specify the range you want to import (start/end similar to bashs method)
editing
save optimized as gif
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