I try make chest who after the destruction make other item.
item from opoint:
I even tried to make
But still no work, item only appears and dispear when it is on ground.
DC-Code:
<frame> 0 stone1 pic: 0 state: 9999 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 stone2 pic: 1 state: 15 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 0 y: 0 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0 opoint_end: <frame_end> <frame> 2 stone3 pic: 2 state: 9999 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 3 stone4 pic: 3 state: 9999 wait: 0 next: 178 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 4 sstone1 pic: 4 state: 9999 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 5 sstone2 pic: 5 state: 9999 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 11 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 6 sstone3 pic: 6 state: 9999 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 16 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 7 sstone4 pic: 7 state: 9999 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 15 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
item from opoint:
DC-Code:
<bmp_begin> file(0-99): sprite\sys\diament.bmp w: 58 h: 58 row: 10 col: 10 weapon_hp: 800 weapon_drop_hurt: 200 weapon_hit_sound: data\010.wav weapon_drop_sound: data\010.wav weapon_broken_sound: data\021.wav <bmp_end> <frame> 0 in_the_sky pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 1 in_the_sky pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 2 in_the_sky pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 3 in_the_sky pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 4 in_the_sky pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 5 in_the_sky pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 10 on_hand pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56 wpoint: kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 wpoint_end: <frame_end> <frame> 20 on_ground pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1 itr_end: bdy: kind: 0 x: 11 y: 15 w: 36 h: 40 bdy_end: <frame_end> <frame> 21 just_on_ground pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: <frame_end> <frame> 399 dummy pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 bdy: kind: 0 x: 1 y: 19 w: 46 h: 15 bdy_end: <frame_end> |
I even tried to make
DC-Code:
opoint: kind: 1 x: 0 y: 0 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0 opoint_end: |
DC-Code:
<frame> 20 on_ground pic: 5 state: 2004 wait: 20 next: 0 dvx: 0 dvy: 550 centerx: 29 centery: 56 itr: kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1 itr_end: bdy: kind: 0 x: 11 y: 15 w: 36 h: 40 bdy_end: <frame_end> |
But still no work, item only appears and dispear when it is on ground.