Fairly self-explanatory
![[Image: 2wcp8pf.jpg]](http://oi51.tinypic.com/2wcp8pf.jpg)
http://i51.tinypic.com/2wcp8pf.jpg
Hit_Fa: 1
I believe it has something to do with me linking the last frame of the Hit_Fa: 1 back to itself.
If so, is there anyway I can link it back to itself, and still get it to follow the enemy without this bug?
![[Image: 2wcp8pf.jpg]](http://oi51.tinypic.com/2wcp8pf.jpg)
http://i51.tinypic.com/2wcp8pf.jpg
Hit_Fa: 1
I believe it has something to do with me linking the last frame of the Hit_Fa: 1 back to itself.
If so, is there anyway I can link it back to itself, and still get it to follow the enemy without this bug?
DC-Code:
<frame> 0 Fire Fly pic: 70 state: 3000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 bdy: kind: 0 x: 20 y: 30 w: 28 h: 23 bdy_end: bdy: kind: 0 x: 0 y: 99999 w: -9999999 h: 23 zwidth: 999 bdy_end: <frame_end> <frame> 1 Fire Fly pic: 71 state: 3000 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 bdy: kind: 0 x: 20 y: 30 w: 28 h: 23 bdy_end: bdy: kind: 0 x: 0 y: 99999 w: -9999999 h: 23 zwidth: 999 bdy_end: <frame_end> <frame> 2 Fire Fly pic: 72 state: 3000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 bdy: kind: 0 x: 20 y: 30 w: 28 h: 23 bdy_end: bdy: kind: 0 x: 0 y: 99999 w: -9999999 h: 23 zwidth: 99999 bdy_end: <frame_end> <frame> 3 Fire Fly pic: 72 state: 3000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1 bdy: kind: 0 x: 20 y: 30 w: 28 h: 23 bdy_end: bdy: kind: 0 x: 0 y: 0 w: 9999999 h: 9999999999 zwidth: 999 bdy_end: <frame_end> |