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Character: Deenis-S Complete
#81
all problems are in the gif pictures in the section problems that need to be fixed
and the section how my animation on reviving a dead body

stuff like that those are the problems

I want to make this character transform back and forth
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#82
Based on the gifs and a very quick look in the data(I didn't install and play it)

Problem:
1) Try removing "fall: 80" from the ice itr.
2/4) Means you opoint to a frame which doesn't exist. Check your vaction and oid.
3) You cannot summon weapons with special properties directly into your hands, or else it will be treated as an ordinary light weapon. If you summon milk/beer, you swing it like normal. If you summon knife/boomerang, you cannot use >A to throw. If you summon baseball, you cannot throw with A. If you summon heavy weapons like crates/boulders/armor, the game thinks you are holding it like a baseball bat This is a known issue with LF2. All you can do is make the milk drop on the floor so players can pick it up and drink from it properly.
5) Your transform state is wrong. 8057 transforms to id 57, 8055 transforms to id 55. You are not using those IDs for your character, plus with this method you might need to use _b sprites. Also, see this on how to transform back.
6) Your data is VERY messy, the frame numbers are all over the place. As a result, you didn't notice that you have two frame 280s. Ctrl+F "<frame> 280" and you'd see the first one is for super arrow, the second one is for revive.

"idk about this"
1) Use fall: -1
2) You have wait 0 for your catching frames. Of course you'd be able to spam A and kick so quickly on grab.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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#83
ok I have a data changer But I don't know how to follow those instructions
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#84
Dude, it has been 3 years since you started making this character, yet you don't seem to have improved at all in either your english language or your DCing skills. I'm very disappointed.

This post will be the last time I'm helping you, you're on your own if you can't figure this out.


1) Ice Itr (Click to View)
itr "fall: 80". Take away.


2/4) Shadows on Floor (Click to View)
id:  18  type: 0  file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000  type: 3  file: sprite\s_dennis\heal.dat
id: 2077  type: 3  file: sprite\s_dennis\davis_ball2.dat
id: 232  type: 3  file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat  
id:  19  type: 0  file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122  type: 3  file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350  type: 3  file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398  type: 3  file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503  type: 3  file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3  file: sprite\s_dennis\S-DennisEX\Revive.dat
opoint. "oid: 233".
There is no "id: 233 type: 3 file: ..."
"action: 0". Ball ID have "<frame> 0"?
If no, action is wrong.


3) Cannot summon directly (Click to View)
wpoint. "kind: 1". Change to "kind: 3".
"next: 55". Change to "next: 999".
Let milk drop. If not milk cannot drink properly when attack.


5) Transform (Click to View)
id:  18  type: 0  file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000  type: 3  file: sprite\s_dennis\heal.dat
id: 2077  type: 3  file: sprite\s_dennis\davis_ball2.dat
id: 232  type: 3  file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat  
id:  19  type: 0  file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122  type: 3  file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350  type: 3  file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398  type: 3  file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503  type: 3  file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3  file: sprite\s_dennis\S-DennisEX\Revive.dat
No "id: 57 type: 0 file: ...".
dennis_s transform to dennis_sEX.
dennis_sEX id: 19.
"state: 8057" change to "state: 8019".


6) Two "<frame> 280 (Click to View)
Cannot have two frame same number.
Data messy. Your frame data = "0,1,4,2,3,7,8,9,5,6,9"
Arrange your frame numbers. Frame number order should be "0,1,2,3,4,5,6,7,8,9,10". No error that way.


8) Catching (Click to View)
"wait: 0".
Change to "wait: 2, wait: 0, wait: 5, wait: 4" respectively.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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#85
(12-11-2014, 01:26 AM)sk4t3curse Wrote:  ok I have a data changer But I don't know how to follow those instructions

Sorry but I AM GOING TO BE MEAN.

IF YOU CANNOT FOLLOW INSTRUCTIONS AT ALL WHY DO YOU EVEN TRY? WHY POST BUGS? WHY EVEN WORK ON THE CHARACTER?
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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#86
I was sick 3 yrs stuff happen
The reason im doing this is becuz
I want to play it

Yeah ok srry about that
Im working on Davis_ball2

I got the transformations working and the wind attack for S Dennis EX

I got shadows though

how can I get these

[Image: Ioom4BO.gif]

[Image: d883tyx.gif]

[Image: wsnTo6l.gif]

the freezing problem

[Image: X27LFxA.gif]
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#87
This is pretty sad but It's finally working and is complete!!

https://mega.nz/#!ekMyyK7J!WODkdQgnpr-4f...Io2Bc__UeQ
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