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Triple Jump?
#11
Yes it would make a difference. Frame 300 serves as the float-down frame.
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#12
Actually I don't want to make this conversation too off-topic :P
Anyways, let's just not talk about that little difference, your character would float anyways, since the actual hover is at frames 304/305, so actually you could write anything in frame 300. Oh well, doen't matter, leave it at 0 and we're all happy :)


All right... and now we're waiting for a response from our thread-creator :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#13
Here's a study example, in case you didn't get my point.

.rar   TripleJump.rar (Size: 142.7 KB / Downloads: 60)


Btw BluePheonix, download that, and look that without frame 300 dvy: 0 you'll just float upwards all the time.
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#14
All right, I guess, I need to show you that it doesn't matter by a littl example:
Imagine, you've dvy: 0 in 300 and dvy: -1 in 301. You'll get something like this:
[Image: 88940--1.gif]

If you have something like 550 and -2, you'll get this:
[Image: 7164550--2.gif]

And, just for the heck of it, 550 and 550 gives you this:
[Image: 9808550-550.gif]

Sorry for the bad quality


As you can see, you can vary these values however you want to, and nothing happens except a height change. I guess that proves that you've more freedoms in DCing than you thought ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#15
Hmm. I guess you're right.
It doesn't make much sense (I mean, what makes it go down? O_O)
But hey.
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#16
Deus Ex Machina Wrote:what makes it go down? O_O)
you need to know that the gravitation-factor in LF2 is not an integer, it's, I believe, 1.7. Thus, dvy: -1 is still pulling the character downward, by a force of 1.7-1=0.7. dvy: -2 would pull with a force of 1.7-2=-0.3 downward, or, in other words, dvy<2 makes your character move towards the ground and dvy>=2 makes him hover upwards ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#17
Ah right! That's why when I set the dvy to -1 nothing happened...
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#18
How's this?

Code:
<frame> 320 flip
pic: 62  state: 15  wait: 3  next: 321 dvx: 6  dvy: -5  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_j: 0  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 321 flip
pic: 116  state: 15  wait:3   next: 322  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 327  hit_j: 328  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 322 flip
pic: 117  state: 15  wait:3   next: 323  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 323 flip
pic: 116  state: 15  wait:3   next: 324  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 327  hit_j: 328  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 324 flip
pic: 117  state: 15  wait:3   next: 325  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 268  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 325 flip
pic: 114  state: 15  wait:3   next: 326  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 268  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 326 flip
pic: 118  state: 15  wait:3   next: 329  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 268  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 327 flip_attack
pic: 117  state: 15  wait:3   next: 268  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 328 flip_jump
pic: 117  state: 15  wait:3   next: 330  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_j: 330  hit_d: 0
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 23  w: 27  h: 59
   bdy_end:
<frame_end>

<frame> 329 no_flip
pic: 118  state: 15  wait: 5  next: 0  dvx: 0  hit_a: 268  hit_d: 0  hit_j: 330
   wpoint:
      kind: 1  x: 31  y: 52  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 330 float
   pic: 146  state: 3  wait: 10  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 49  centery: 80  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 13  w: 60  h: 30
   bdy_end:
<frame_end>

<frame> 331 float
   pic: 63  state: 15  wait: 1  next: 301  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 332 float
   pic: 63  state: 15  wait: 13  next: 302  dvx: 2  dvy: -2  dvz: 2  centerx: 39  centery: 79  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 333 float
   pic: 63  state: 15  wait: 1  next: 303  dvx: 2  dvy: 550  centerx: 39  centery: 79  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 334 float
   pic: 63  state: 15  wait: 13  next: 304  dvx: 4  dvy: -2  centerx: 39  centery: 79  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>


<frame> 335 float
   pic: 63  state: 15  wait: 11  next: 305  dvx: 8  dvy: -1  dvz: 550  centerx: 39  centery: 79    hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 336 float
   pic: 63  state: 15  wait: 27  next: 304  dvx: 6  dvy: -2  dvz: 2  centerx: 39  centery: 79  hit_d: 999  hit_a: 268  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 44  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
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#19
Hey, if it works for you you don't need our opinion ^^
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#20
dunno if you really want to link directly to the hove after the flip, my idea was to write in 328 a next: 329 and remove the hit-tags from the frame header. Also, I'd just note the hit_j: 330 in the last few flip-frames, so that the move in-game doesn't look so awkward.
in frames 335/336, change the hit_d: to 329.
Basically, the code should work, it's just this unwanted fine-work that you've to do now...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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