04-04-2012, 06:02 PM
(04-04-2012, 12:56 PM)Electric Shock Wrote: How 'bout we also add gif animations for special moves of every character?
Too much. Either the reader plays LF2, and thus already knows what it looks like, or can open up LF2 and find out whenever they need to. Animated GIFs are heavy, both visually (cause they play automatically) and bandwidth-wise.
Extending the thought of that second sentence, do we really need an English description per special move? Does the reader really need to be told that "Dennis charges up a projectile that will chase the opponents and fly away after a while", or that "Woody quickly flips backward"? Like I said, if they don't already know, they'll have much more fun just opening up LF2 and trying it out. IMO the only relevant information is the numbers (damage, speed (this term is ambiguous btw), duration, etc.). Basically I think we should just have a "Stats" table at the top, whose columns are Speed (ambiguous! call it "startup time"?), Damage, Horizontal Range, Vertical Range, Depth Range, etc. and whose rows are the special moves, Running Attack, Normal Punch, etc. Ok, maybe I'm simplifying and some moves really do deserve to be described by more than just numbers, so throw in a Notes column.
Btw, "super punch" is more standard than "last punch", as the google search site:lf-empire.de "super punch" ("about" 1830 results) vs site:lf-empire.de "last punch" (6 results) reveals. I'm in favour of "super" because it's less of a common parlance, but not strongly in favour.
Also, the "Overview" sections? What's the point of those again? Wikipedia puts its "overview" text before the table of contents, I think that works.
I know I really haven't contributed much, but my last exam is on April 25 and after that I'll contribute much more, and actually practice as I preach (unless you all hate the above ideas).