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[solved] need some help :/
#1
yesterday i started to learn Coding ,for now my char can walk and run

...
he is also able to hit... but just once and thats the problem im sitting on for 2 hours -.- ...
If I press attack he hits once.. but i want him to do a basic-punch-combo like A+A+A

here's the code
    DC-Code:
<frame> 60 punch
   pic: 10  state: 3  wait: 1  next: 61  dvx: 1  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 0 y: 50  w: 0 h: 0  vrest: 1  
 
   itr_end:
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
<frame_end>
<frame> 65 punch
   pic: 10  state: 3  wait: 1 next: 61  dvx: 550 dvy: 550 centerx: 66  centery: 120  hit_a: 0  hit_d: 310 hit_j: 280
   bdy:
      kind: 0  x: 20  y: 10  w: 0  h: 0
   bdy_end:
  bdy:
      kind: 0  x: 20  y: 80000  w: 34  h: 67
   bdy_end:
<frame_end>
<frame> 61 punch
   pic: 11  state: 3  wait: 2  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 0 y: 50  w: 0 h: 0  dvx: 2  bdefend: 16  injury: 20  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
<frame> 62 punch
   pic: 12  state: 3  wait: 1  next: 63  dvx: 0  dvy: 0  dvz: 0 fall: 70  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0 x: 0 y: 50  w: 145 h: 30
   bdy_end:
<frame_end>
 
<frame> 63 punch
   pic: 13  state: 3  wait: 1  next: 64  dvx: 0  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0 x: 92 y: 50  w: 62 h: 52 dvx: 2 fall: 70  bdefend: 16  injury: 20  vrest: 10 effect: 1
   bdy_end:
<frame_end>
 
<frame> 64 punch
   pic: 14  state: 3  wait: 1  next: 66  dvx: 1  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 20  y: 10  w: 34  h: 67  dvx: 2 fall: 70  bdefend: 16  injury: 20  vrest: 10 effect: 1
 
   itr_end:
   bdy:
      kind: 0  x: 0 y: 50  w: 145 h: 30
   bdy_end:
<frame_end>
 
<frame> 66 punch
   pic: 15  state: 3  wait: 1  next: 67  dvx: 0  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0 x: 0 y: 50  w: 145 h: 30  dvx: 2 fall: 70 bdefend: 16  injury: 20  vrest: 10 effect: 1
   itr_end:
   bdy:
      kind: 0  x: 26  y: 9  w: 27  h: 70
   bdy_end:
<frame_end>
 
<frame> 67 punch
   pic: 16  state: 3  wait: 2  next: 68  dvx: 0  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0 y: 50  w: 145 h: 30
   bdy_end:
<frame_end>
 
<frame> 68 punch
   pic: 17  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 66  centery: 120  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 0 y: 50  w: 145 h: 30
   bdy_end:
<frame_end>
 
<frame> 265 punch2
   pic: 18 state: 3  wait: 2 next: 266 dvx: 550 dvy: 550 centerx: 66  centery: 120 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
<frame_end>
 
<frame> 266 punch2
   pic: 19 state: 3  wait: 3 next: 267 dvx: 0 dvy: 550 centerx: 66  centery: 120 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
<frame_end>
 
<frame> 267 punch2
   pic: 23 state: 3  wait: next: 268 dvx: 60 dvy: 550 centerx: 66  centery: 120 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
   itr:
      kind: 0  x: 28 y: 36 w: 95 h: 65 dvx: 11 dvy: -12 fall: 70 bdefend: 60 injury: 35 vrest: 10 effect: 1
   itr_end:
<frame_end>
<frame> 268 punch2
   pic: 24 state: 3  wait: 0 next: 269 dvx: 0 dvy: 550 centerx: 66  centery: 120 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
   itr:
      kind: 0  x: 28 y: 36 w: 95 h: 65 dvx: 11 dvy: -12 fall: 70 bdefend: 60 injury: 35 vrest: 10 effect: 1
   itr_end:
<frame_end>
 
<frame> 269 punch2
   pic: 25 state: 3  wait: 0 next: 270 dvx: 550 dvy: 550 centerx: 66  centery: 120 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
<frame_end>
 
<frame> 270 punch2
   pic: 26 state: 3  wait: 2 next: 999 dvx: 550 dvy: 550 centerx: 66  centery: 120 hit_a: 0 hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 10  w: 34  h: 67
   bdy_end:
<frame_end>


I want him to do this if i press A+A :[Image: enel8ym2wprof1.gif]

but he is only doing this [Image: en2eli4ro532hj6.gif]

thanks or help ;)


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Thanks given by:
#2
describe better!!! pls
EDIT: example!!
You mean do combo????but i suggesting you that its better do some combinations of keys like D^J or...
Reply
Thanks given by:
#3
Look at Knight's stuff. Essentially, set hit_a to take you to the next punch.
    DC-Code:
<frame> 60 punch
   pic: 10  state: 3  wait: 1  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 2  x: 12  y: 80  w: 55  h: 25  vrest: 1  
 
   itr_end:
   bdy:
      kind: 0  x: 10  y: 10  w: 64  h: 90
   bdy_end:
<frame_end>
 
<frame> 65 punch
   pic: 10  state: 3  wait: 1  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 2  x: 13  y: 81  w: 54  h: 23  vrest: 1  
 
   itr_end:
   bdy:
      kind: 0  x: 10  y: 10  w: 64  h: 90
   bdy_end:
<frame_end>
 
<frame> 241 sword
   pic: 11  state: 3  wait: 1  next: 242  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 13  y: 9  w: 53  h: 91
   bdy_end:
<frame_end>
 
<frame> 242 sword
   pic: 12  state: 3  wait: 1  next: 243  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 12  y: 8  w: 50  h: 90
   bdy_end:
<frame_end>
 
<frame> 243 sword
   pic: 13  state: 3  wait: 2  next: 244  dvx: 1  dvy: 0  dvz: 0  centerx: 49  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\054.wav 
   wpoint:
      kind: 1  x: 50  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 27  y: 8  w: 47  h: 93
   bdy_end:
<frame_end>
 
<frame> 244 sword
   pic: 50  state: 3  wait: 1  next: 245  dvx: 0  dvy: 0  dvz: 0  centerx: 28  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 36  y: 15  w: 65  h: 65  dvx: 7  fall: 25  vrest: 7  bdefend: 30  injury: 45  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 7  w: 49  h: 91
   bdy_end:
<frame_end>
 
<frame> 245 sword
   pic: 15  state: 3  wait: 2  next: 259  dvx: 3  dvy: 0  dvz: 0  centerx: 36  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 6  y: 8  w: 47  h: 94
   bdy_end:
<frame_end>
 
<frame> 246 sword
   pic: 16  state: 3  wait: 2  next: 247  dvx: 3  dvy: 0  dvz: 0  centerx: 54  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 9  w: 53  h: 98
   bdy_end:
<frame_end>
 
<frame> 247 sword
   pic: 17  state: 3  wait: 1  next: 248  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\054.wav 
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 13  w: 54  h: 90
   bdy_end:
<frame_end>
 
<frame> 248 sword
   pic: 51  state: 3  wait: 1  next: 249  dvx: 7  dvy: 0  dvz: 0  centerx: 32  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 19  y: 24  w: 81  h: 44  dvx: 10  fall: 25  vrest: 7  bdefend: 30  injury: 45  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 10  w: 54  h: 90
   bdy_end:
<frame_end>
 
<frame> 249 sword
   pic: 18  state: 3  wait: 1  next: 250  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 9  w: 55  h: 93
   bdy_end:
<frame_end>
 
<frame> 250 sword
   pic: 19  state: 3  wait: 2  next: 260  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 3  y: 10  w: 49  h: 91
   bdy_end:
<frame_end>
 
<frame> 251 sword
   pic: 20  state: 3  wait: 1  next: 252  dvx: 0  dvy: 0  dvz: 0  centerx: 58  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 30  y: 11  w: 48  h: 89
   bdy_end:
<frame_end>
 
<frame> 252 sword
   pic: 21  state: 3  wait: 0  next: 253  dvx: 3  dvy: 0  dvz: 0  centerx: 56  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 12  w: 44  h: 87
   bdy_end:
<frame_end>
 
<frame> 253 sword
   pic: 22  state: 3  wait: 0  next: 254  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 30  y: 9  w: 46  h: 91
   bdy_end:
<frame_end>
 
<frame> 254 sword
   pic: 23  state: 3  wait: 1  next: 255  dvx: 4  dvy: 0  dvz: 0  centerx: 38  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 14  y: 9  w: 50  h: 92
   bdy_end:
<frame_end>
 
<frame> 255 sword
   pic: 24  state: 3  wait: 2  next: 256  dvx: 4  dvy: 0  dvz: 0  centerx: 23  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\054.wav 
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 8  w: 49  h: 93
   bdy_end:
<frame_end>
 
<frame> 256 sword
   pic: 52  state: 3  wait: 1  next: 257  dvx: 4  dvy: 0  dvz: 0  centerx: 22  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 42  y: 18  w: 52  h: 65  dvx: 12  dvy: 12  fall: 70  vrest: 20  bdefend: 60  injury: 60  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 9  w: 53  h: 90
   bdy_end:
<frame_end>
 
<frame> 257 sword
   pic: 25  state: 3  wait: 2  next: 258  dvx: 4  dvy: 0  dvz: 0  centerx: 22  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 8  w: 50  h: 91
   bdy_end:
<frame_end>
 
<frame> 258 sword
   pic: 15  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 5  y: 9  w: 50  h: 94
   bdy_end:
<frame_end>
 
<frame> 259 sword
   pic: 15  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 99  hit_a: 246  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 6  y: 11  w: 51  h: 93
   bdy_end:
<frame_end>
 
<frame> 260 sword
   pic: 19  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 99  hit_a: 251  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 4  y: 12  w: 50  h: 90
   bdy_end:
<frame_end>
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Thanks given by: Q.D
#4
thanks a lot :)
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Thanks given by:
#5
u just need to put hit_a: "frame no. where punch 2 is" then in those last frames hit_a: "frame no.. etc"
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Thanks given by:
#6
(05-12-2012, 03:32 PM)rhino.freak Wrote:  u just need to put hit_a: "frame no. where punch 2 is" then in those last frames hit_a: "frame no.. etc"
Its solved...
?????
EDIT: to davis:Marko!!!!!!
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Thanks given by:
#7
oops! sorry i din saw ! xD
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Thanks given by:
#8
those two slashes are like normal punches.

How many frames does that one slash take? (Frame no 60-???)
[Image: icyboards-ad-468x60.gif]
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