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Thunder problem
#21
Then where did he screw up? O_O
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#22
???
no thats my own ball :P
its invisible but when it hits it dont transform into ligthning oO
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#23
Then *make* it transform into lightning...
Just give it a state 8k transformation.
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#24
(08-08-2008, 03:33 PM)Lauli Wrote:  My gawd, this is a really weird problem.

Another possability is the opoint itself. According to LFE ther's not opoint/kind: 0

LFE Wrote:Kind: 1 is standard - you use it to create all kinds of objects. With kind: 2, you create a weapon and hold it as a light weapon in your hand (when using opoint / kind: 2, you have to use with wpoint / kind: 3 in a frame before the opoint to avoid problems).

Code:
<frame> 351 blitz
pic: 1 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_a: 0
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 10 dvy: 0 oid: 502 facing: 0
opoint_end:
<frame_end>

Did you do that?
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#25
jes don
what a state 8 k transform?
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#26
(08-13-2008, 06:44 PM)Lf2-hacker Wrote:  jes don
what a state 8 k transform?

http://www.lf-empire.de/content/view/164...6/lang,en/

Here's your answer...
[Image: random.php?pic=random]
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#27
deus ex machina
you missunderstood me
i want just the pics to change when it hits the enemy
when it flys it should be invisible and when it hits it should be my thunder
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#28
Just make two of those, one which is invisible, that turns to the second, which is the thunder.
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