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Yellow davis (%80)
#11
(04-04-2013, 09:09 PM)Lucianocapocha Wrote:  its incomplete
What are you planning to add?

@Hari: You are overreacting a little. This is mild compared to what our welcome committee can be like.
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#12
(04-05-2013, 03:03 PM)YinYin Wrote:  
(04-04-2013, 09:09 PM)Lucianocapocha Wrote:  its incomplete
What are you planning to add?

@Hari: You are overreacting a little. This is mild compared to what our welcome committee can be like.

i planning add special moves and make better sprites, and i have 11 years old!
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Thanks given by: Gespenst
#13
(04-05-2013, 04:04 PM)Lucianocapocha Wrote:  and i have 11 years old!

I also had once been 11 years old. Its not really easy at that age to cope up with professional comments. But don't lose confidence, you will create something good one day.

I'm curious though, is this just a skin modification or is there something strikingly new?
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#14
(04-05-2013, 04:16 PM)Electric Shock Wrote:  I'm curious though, is this just a skin modification or is there something strikingly new?
(04-04-2013, 09:09 PM)Lucianocapocha Wrote:  5 percent to do more damage ... freezes
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#15
Wow Guys
For me its sounds like a contentotion...,maybe I false...
I think the yellow Davis..is just a small work..to show us..that Lucian..want learn and would create something and share it with us...when I made my first char (modified) I want to show him too on LFE..it wasnt good but I was happy with him...And I would be realy sad when poeples start criticize my work so hard...
Of curse I must say then this is nothing new or realy great..but. who was great at the first or second try?
Ahh contention..quarell..dipute..dont know the right english word..sorry
When I am on LFE, I have open two sites! LFE and dict.cc a german english translater. :)
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Thanks given by: Lucianocapocha
#16
i have an problem with the new special move, can help me? i need to do the move: D,>,J

PHP Code:
<frame322 fire_ball
 pic
27  state3  wait1  next236  dvx0  dvy0  dvz0  centerx44  centery79  hit_a0  hit_d0 hit_fj290 mp150
  sound
data\067.wav 
   wpoint
:
      
kind1  x36  y46  weaponact30  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end>

<
frame323 fire_ball
   pic
27  state3  wait1  next237  dvx1  dvy0  dvz0  centerx44  centery79  hit_a0  hit_d0  hit_j0
   wpoint
:
      
kind1  x39  y46  weaponact30  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end>

<
frame324 fire_ball
   pic
27  state3  wait1  next238  dvx0  dvy0  dvz0  centerx31  centery79  hit_a0  hit_d0  hit_j0
   wpoint
:
      
kind1  x26  y46  weaponact30  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end>

<
frame325 fire_ball
   pic
28  state3  wait1  next239  dvx0  dvy0  dvz0  centerx33  centery79  hit_a0  hit_d0  hit_j0
   opoint
:
        
kind1  x95  y57  action141  dvx22  dvy: -3  oid210  facing30
   opoint_end
:
   
wpoint:
      
kind1  x17  y46  weaponact29  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end>

<
frame326 fire_ball
   pic
1  state3  wait1  next240  dvx0  dvy0  dvz0  centerx34  centery79  hit_a0  hit_d0  hit_j0
   wpoint
:
      
kind1  x18  y45  weaponact29  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end>

<
frame327 fire_ball
   pic
2  state3  wait2  next999  dvx0  dvy0  dvz0  centerx30  centery79  hit_a241  hit_d0  hit_j0
   wpoint
:
      
kind1  x20  y46  weaponact29  attacking0  cover1  dvx0  dvy0  dvz
   wpoint_end
:
   
bdy:
      
kind0  x26  y12  w27  h68
   bdy_end
:
<
frame_end

i not speak good english
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#17
(04-05-2013, 05:49 PM)Lucianocapocha Wrote:  i have an problem with the new special move, can help me? i need to do the move: D,>,J

    DC-Code:
<frame> 322 fire_ball
 pic: 27  state: 3  wait: 1  next: 236  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0 hit_fj: 290 mp: 150
  sound: data\067.wav 
   wpoint:
      kind: 1  x: 36  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 323 fire_ball
   pic: 27  state: 3  wait: 1  next: 237  dvx: 1  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 324 fire_ball
   pic: 27  state: 3  wait: 1  next: 238  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 325 fire_ball
   pic: 28  state: 3  wait: 1  next: 239  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
        kind: 1  x: 95  y: 57  action: 141  dvx: 22  dvy: -3  oid: 210  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 17  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 326 fire_ball
   pic: 1  state: 3  wait: 1  next: 240  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 327 fire_ball
   pic: 2  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 241  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>


i not speak good english


next: 236,...

"next: xxx" frames are all wrong
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#18
Even if i'm not a DC-er i know this. You need to change the next thingy.
You have it:
    DC-Code:
<frame> 322 fire_ball
 pic: 27  state: 3  wait: 1  next: 236  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0 hit_fj: 290 mp: 150
  sound: data067.wav 
   wpoint:
      kind: 1  x: 36  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 323 fire_ball
   pic: 27  state: 3  wait: 1  next: 237  dvx: 1  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 324 fire_ball
   pic: 27  state: 3  wait: 1  next: 238  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 325 fire_ball
   pic: 28  state: 3  wait: 1  next: 239  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
        kind: 1  x: 95  y: 57  action: 141  dvx: 22  dvy: -3  oid: 210  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 17  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 326 fire_ball
   pic: 1  state: 3  wait: 1  next: 240  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 327 fire_ball
   pic: 2  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 241  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

It should be:
    DC-Code:
<frame> 322 fire_ball
 pic: 27  state: 3  wait: 1  next: 323  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0 hit_fj: 290 mp: 150
  sound: data067.wav 
   wpoint:
      kind: 1  x: 36  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 323 fire_ball
   pic: 27  state: 3  wait: 1  next: 324  dvx: 1  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 324 fire_ball
   pic: 27  state: 3  wait: 1  next: 325  dvx: 0  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 325 fire_ball
   pic: 28  state: 3  wait: 1  next: 326  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
        kind: 1  x: 95  y: 57  action: 141  dvx: 22  dvy: -3  oid: 210  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 17  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 326 fire_ball
   pic: 1  state: 3  wait: 1  next: 327  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 327 fire_ball
   pic: 2  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 241  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

As for the char. I think most people here started as that. A simple modification. I also did a recolour which was not of a single but of 3 different characters mixed up together. Not finished tho. :P

EDIT: Ninja'd. :D
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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Thanks given by: Lucianocapocha
#19
Your hit_fj: 290 needs to be inside the standing/walking/defending(110) frames.
And the f should be capital or else it won't work.

hit_Fj: 322
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#20
i cannot do the move with D,>,J
new sprites: DOWNLOAD: better sprites
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