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New Char LF2 v2.0a!!!??? 100% original version,!
#31
Confirmed working on XP (for the skeptics' sake).

EDIT: You know how LF2 has an array byte exists[400] where exists[x] == 1 iff there's an object x? He doesn't transform into a beer (I still find the thought of that funny, transforming into a bottle of beer, hehe) if you fix exists[399] (or presumably any other entry) to 0. I do believe this supports BP's theory; if there's always an empty slot, LF2 never finds the need to overwrite Heyray's slot.
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Thanks given by: Draya Vartaila
#32
I too can confirm both replays to be working as described on XP.

I guess we should be able to reproduce this by filling all object slots before enough random weapons have dropped.
Should allow us to overwrite the first object slot (first human player) with every random object drop.

Also you've had F6 on which might be related as excessive mana consumption can delete objects (just a guess in case we cannot reproduce it without F6).

The most interesting question to me now is: why is LF2 able to run above 400 objects and also able to run objects as characters that are missing the required graphics?
Because I would love to have these features on every operating system.
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Thanks given by: Draya Vartaila , Bamboori




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