Poll: should i allow FPS changer?
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yes
41.67%
5 41.67%
no
58.33%
7 58.33%
Total 12 vote(s) 100%
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FPS Changer
#11
bah, this is still no result, maybe I just leave it to players to decide this...
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#12
um, well....
The art of fighting is, to fight in slow motion....
But i also would prefer to fight a bit quicker-

I cant decide---!
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#13
Yes,but only for too fast plays...

If its laggy i would not recommend the fps changer anyways :P

And for the example,if you are dennis and fight against davis you just have to go in close combat from the horizontal instead of vertical.Dennis has more range with his kicks than Davis...so if you are an experienced player you would know and do that.
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#14
(08-24-2008, 08:02 PM).HûH. Wrote:  Yes,but only for too fast plays...

If its laggy i would not recommend the fps changer anyways :P

And for the example,if you are dennis and fight against davis you just have to go in close combat from the horizontal instead of vertical.Dennis has more range with his kicks than Davis...so if you are an experienced player you would know and do that.

lol and if the davis player stay vertical ? A good player can follow davis, but that was only an example nvm..
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#15
What's the FPS Changer? <-- I seriously don't know and don't want to search for a thread right now.

anyhow, it comes to my attention it has to do with online gaming. In that case it would manipulate the gaming experience also for the other player so I think it's a clear no from me...
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#16
geez what are you guys discussing about?
it's so simple
~> YES but only if the speed is TOO fast.
~> NO if it's fast enough to play.
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#17
(08-24-2008, 08:47 PM)KadajNoir Wrote:  geez what are you guys discussing about?
it's so simple
~> YES but only if the speed is TOO fast.
~> NO if it's fast enough to play.

but how to seperate this? Where's the border? any way to check the connection speed and set a number then? would be a solution i can live with...

or only use it if both fighters say they want to use it... (with same value of course)

will create a new thread
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