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what new features would you like in lf2?
#51
(05-13-2014, 02:57 PM)Bamboori Wrote:  what do you guys think about this?
every wait value is added to a character's time value (or whatever ill call it).
this time value can be changed by certain events, for example a slow spell.
that would make wait: 1
-> 1+time<0>
to
-> 1+time<1>
thus giving the player (or opponent) a slowdown.
this could also make time freeze possible by setting the cooldown timer the same as the time value
That's be interesting, it allows for characters to use a slowing effect or even a time stop. However there are a few notable flaws:
1) This slow works by directly adding a fixed time number. Which means the slow is uneven throughout a character's move - a character who normally needs 1 TU to execute a move(assuming timer is 1 TU) become 2 TU; twice as long. But the next frame is by default wait 4, and timer only adds 1, so the character isn't slowed much except at the beginning. It would be much better if you could use a %-based slow.

2) If a character is slowed or frozen in specific frames like frames with movement (dvx/y) or has an itr in that frame, it will create issues. In the first case, because the frame lasts longer, the character moves more than he is supposed to. In the second case, it means you can freeze someone there and he'd still be able to hit enemies. Imagine if you froze Dennis in the middle of his DvA multi-kick move - he'd basically be able to tank an entire army in front of him.
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#52
thats true... ill have to see how i can make a workaround for that.
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#53
I got a idea, it is, Freeze stays a little bit less time frozen than others and also can use powers in his frozen state(He controls ice!), and firen can jump out of fire and also immune to being frozen, but he can get beaten by freeze, and freeze can be beaten by firen, In other words, it might be pokemonish reference but, Firen is Fire, and Freeze is Ice, Ice turns into water, water vaporizes Fire attacks, and also does damage to Firen while he burn runs, and Firens attacks will deal twice damage to Freeze cause Freeze=Ice Firen=Fire Ice-Water, and, Firzen is immune to Ice and can Jump out of Fire, and lastly, Column shall be the one to turn into water, when it hits fire, or when it just dies automatically.
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#54
well thats more of a dc thing :p the ice column melting upon hitten by a fire ball could be done via a special itr kind/bdy kind combination, but i doubt we would ever see it during a normal battle.
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#55
Thats true, Just that, real world actions in LF2 would be good.
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