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Newbie question about Hex....
#1
Is it hard to get into Hex and make something like a platform system or make dialogues for stages etc for LF2?

How much days would it take to make a platform system in Hex as full beginer?
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#2
(05-27-2014, 10:47 PM)xShui Wrote:  Is it hard to get into Hex and make something like a platform system or make dialogues for stages etc for LF2?

How much days would it take to make a platform system in Hex as full beginer?
Unsatisfying answer, but it depends.

If you've had little to no programming experience then getting into hex is going to be incredibly hard. I tried once but I only really got a decent grasp of the concepts, once I had a good idea of how computer programming works. Also understanding how a computer handles memory is a big help too.

So if you don't know much about programming that would be a good place to start; I'd recommend these tutorials to start out with:
https://www.youtube.com/watch?v=tvC1WCdV...83&index=2 (this is where I started)
http://www.cplusplus.com/doc/tutorial/ (text tutorials)
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#3
I can html, css, some c++, and lf2 datachange lol.
I made practical courses as webdesigner for a half year.

idk if that will be any kind of help. I know nothing about Hex.
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#4
(05-28-2014, 04:04 PM)xShui Wrote:  I can html, css, some c++, and lf2 datachange lol.
I made practical courses as webdesigner for a half year.

idk if that will be any kind of help. I know nothing about Hex.
You can try downloading the source for the AI DLL, and see if you can understand it. If you have any questions you can ask my in the thread and I'll try to answer them.

The time where I began being able to understand the basics was when I implemented AngelScript into the source code, so I reckon it is a good place to start.
Also learning at least the basics of assembly is going to be necessary. I don't have any good tutorials to recommend though, but maybe Google can help there.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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