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Making moving inanimate objects summon other moving innanimate objects
#21
you might want to know that opoints only work in frames that were activated by a next:
this one isnt

also you should have the trail opoint in the second sword being held
and opoint kind 2 is for holding the object ... as you might remember
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#22
Why would I want to hold the 2nd sword?
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#23
because you wanted it to move along in the same direction - no matter whether its been thrown up, down or straight
i cant think of any other way to do it
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#24
It doesn't erally matter how you throw it, all the throwing frames have dvx: 10 dvy: -1 and the first one has dvz: -1
The problem is, how do I get the 2nd sword to move along dvz: 1?
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#25
(08-27-2008, 06:21 AM)YinYin Wrote:  no matter whether its been thrown up, down or straight
thats what ive been talking about

im getting tired of this - either do it - or dont
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#26
But you said that it's impossible to make an object be thrown along the z-axis without player interface,
So how am I going to achieve this with o/k2?
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#27
How about making a shadow of the sword?
In the throwing frame (i mean, all throwing frame), give opoints that create a mirage of the sword.
(and if you want it to damage the enemy give itrs)
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