Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
character limit
#1
Do any of you know how to abolish the number of characters limit? When there is 80+ characters the game crashes. I was making Bleach + Naruto mod, but had to separate them because of this limit, now they are done and I'm wondering how to connect them once again...

Sory if wrong section.
Reply
Thanks given by:
#2
Which version are you using?

I believe that LF2v2.0a has a limit of 500 data files.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#3
LF2v2.0a
yeah, that's possible...
Is there any limit how many sprite sheets can be related to a single data file or how big can a sprite sheet be? If not I can try to convert some of them into one, right?
Reply
Thanks given by:
#4
10 afaik.
But before you reach that limit things usually get wonky.
Reply
Thanks given by:
#5
Only 10 BMPs per .dat file. Combining sheets would make things worse. You could instead try to split them, but that might not be applicable for BMPs per .dat limit. Put in mind also that there is some limit to the amount of .BMPs you can have LF2 load in general (does not relate to their numbers, but to their combined size I believe). If you're stuck with the above, then you may resort to the A-Grid Clipper.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)