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		<title><![CDATA[Little Fighter Empire - Forums -  Little Fighter 1]]></title>
		<link>https://lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter Empire - Forums - https://lf-empire.de/forum]]></description>
		<pubDate>Sat, 14 Nov 2026 13:11:26 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Lf1 in english]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9101</link>
			<pubDate>Fri, 07 Feb 2014 12:37:24 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5326">Alapottra</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9101</guid>
			<description><![CDATA[I dont know japaness or chiness is there no lf1 in english]]></description>
			<content:encoded><![CDATA[I dont know japaness or chiness is there no lf1 in english]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LF1 Version without DOS?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=7906</link>
			<pubDate>Tue, 05 Jun 2012 19:04:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=3920">qwertz143</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=7906</guid>
			<description><![CDATA[Is there a way to play Little Fighter 1 without using a dos emulator?]]></description>
			<content:encoded><![CDATA[Is there a way to play Little Fighter 1 without using a dos emulator?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How can be  in DOS?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=6152</link>
			<pubDate>Sun, 27 Feb 2011 13:23:31 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=3056">empirefantasy</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=6152</guid>
			<description><![CDATA[Now when LF1 is disapearing I am making a question.<br />
<br />
I have read from LF2.net that LF1 is only for DOS,but I have played it in Windows.And I know that DOS use only characters(numbers,letters),so how can LF1 be in DOS when LF1 is a game with graphics?]]></description>
			<content:encoded><![CDATA[Now when LF1 is disapearing I am making a question.<br />
<br />
I have read from LF2.net that LF1 is only for DOS,but I have played it in Windows.And I know that DOS use only characters(numbers,letters),so how can LF1 be in DOS when LF1 is a game with graphics?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unlisted cheats]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=5790</link>
			<pubDate>Sun, 14 Nov 2010 21:04:11 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=12">YinYin</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=5790</guid>
			<description><![CDATA[F1 - ("key_minus") = drop weapons (including dynamite!/shuriken/bow)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/jpg.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2195" target="_blank" title="">21.jpg</a> (Size: 192.01 KB / Downloads: 492)
<!-- end: postbit_attachments_attachment --><br />
F1 + ("key_equals") = delete weapons<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/jpg.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2196" target="_blank" title="">Untitled-1.jpg</a> (Size: 212.36 KB / Downloads: 405)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[F1 - ("key_minus") = drop weapons (including dynamite!/shuriken/bow)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/jpg.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2195" target="_blank" title="">21.jpg</a> (Size: 192.01 KB / Downloads: 492)
<!-- end: postbit_attachments_attachment --><br />
F1 + ("key_equals") = delete weapons<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/jpg.gif" title="JPEG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2196" target="_blank" title="">Untitled-1.jpg</a> (Size: 212.36 KB / Downloads: 405)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[A quiery to make]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=4027</link>
			<pubDate>Mon, 30 Nov 2009 09:49:19 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=2358">Ravon</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=4027</guid>
			<description><![CDATA[hello people i just wanted to ask u all that is Little Fighter 1 still a popular game? from my point of view i dnt think so. cuz a lot of new versions and characters of lf2 hav been launched recently. <br />
<br />
-Ravon]]></description>
			<content:encoded><![CDATA[hello people i just wanted to ask u all that is Little Fighter 1 still a popular game? from my point of view i dnt think so. cuz a lot of new versions and characters of lf2 hav been launched recently. <br />
<br />
-Ravon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[post your lf1 sprites/animations/gifs HERE!]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=3378</link>
			<pubDate>Tue, 04 Aug 2009 12:48:20 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=26">Bamboori</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=3378</guid>
			<description><![CDATA[in this thread you can show off your lf1 graphics works <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
here's mine:<br />
<img src="http://img190.imageshack.us/img190/6529/93034712.gif" loading="lazy"  alt="[Image: 93034712.gif]" class="mycode_img" /><br />
my own char :P]]></description>
			<content:encoded><![CDATA[in this thread you can show off your lf1 graphics works <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
here's mine:<br />
<img src="http://img190.imageshack.us/img190/6529/93034712.gif" loading="lazy"  alt="[Image: 93034712.gif]" class="mycode_img" /><br />
my own char :P]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LF1 Sprites]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=3312</link>
			<pubDate>Sat, 25 Jul 2009 19:08:30 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=8">Boop</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=3312</guid>
			<description><![CDATA[<a href="http://www.mediafire.com/?zmj3mmweydy" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?zmj3mmweydy</a><br />
<br />
All the LF1 sprites extracted from the grh files, in bmp format with proper colors <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />.<br />
<br />
Thanks to chiko for helping me generate a palette.]]></description>
			<content:encoded><![CDATA[<a href="http://www.mediafire.com/?zmj3mmweydy" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?zmj3mmweydy</a><br />
<br />
All the LF1 sprites extracted from the grh files, in bmp format with proper colors <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />.<br />
<br />
Thanks to chiko for helping me generate a palette.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Download LF1]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=1314</link>
			<pubDate>Sun, 12 Oct 2008 23:15:53 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=1155">Guigs</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=1314</guid>
			<description><![CDATA[I spend a lot of time searching for it, so to help other, so they won't need to lose their time too, here it is the download for Little Fighter 1:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=877" target="_blank" title="">lf_v.1.zip</a> (Size: 462.92 KB / Downloads: 2288)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I spend a lot of time searching for it, so to help other, so they won't need to lose their time too, here it is the download for Little Fighter 1:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=877" target="_blank" title="">lf_v.1.zip</a> (Size: 462.92 KB / Downloads: 2288)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Post your creations!]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=1310</link>
			<pubDate>Sun, 12 Oct 2008 19:48:01 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6">Yakui</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=1310</guid>
			<description><![CDATA[This thread is for you to post your LF1 characters.<br />
Info on data changing can be found <a href="http://www.lf-empire.de/forum/showthread.php?tid=1309" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Simply post the code in a codebox, in example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>3. Louis
     
    Head: 3
    Face: 3 1
     Skn: 83 81
     Sht: 33 34 
     Trs: 15 100
      Sp: D  73  74   0   0   6   75
          C  77  78   0   0   8  100
          A  35  75  76   0   7  150</code></div></div><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Index of characters:</span><br />
THERE ARE NONE BECAUSE YOU GUYS SUCK<br />
<br />
<br />
<br />
______________________________________________________________<br />
<br />
The index will be updated based on the posts in this thread so that it's easier to find the various characters.]]></description>
			<content:encoded><![CDATA[This thread is for you to post your LF1 characters.<br />
Info on data changing can be found <a href="http://www.lf-empire.de/forum/showthread.php?tid=1309" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
Simply post the code in a codebox, in example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>3. Louis
     
    Head: 3
    Face: 3 1
     Skn: 83 81
     Sht: 33 34 
     Trs: 15 100
      Sp: D  73  74   0   0   6   75
          C  77  78   0   0   8  100
          A  35  75  76   0   7  150</code></div></div><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Index of characters:</span><br />
THERE ARE NONE BECAUSE YOU GUYS SUCK<br />
<br />
<br />
<br />
______________________________________________________________<br />
<br />
The index will be updated based on the posts in this thread so that it's easier to find the various characters.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Little Fighter 1 Data Changing]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=1309</link>
			<pubDate>Sun, 12 Oct 2008 19:44:03 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6">Yakui</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=1309</guid>
			<description><![CDATA[Not a very popular topic whatsoever but it can be very fun to play around with this. It's incredibly easy and not much work at all. <br />
<br />
The reason I made this thread is that LFE's section on LF1 Data changing is pretty incomplete and there's a lot more to it.<br />
<br />
A lot of the information is from the tutorial by bat tamer, however there's more to it than what he explains, but I'll be using some of his info in here as well.<br />
<br />
Anyways, basic steps:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">=Getting started=</span><br />
In the folder "sys" you will find "data.dat", open it with any given text editor (such as notepad.exe, for example).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">=Data Changing=</span><br />
The format for all the characters is always:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1. Davis
    
    Head: 1
    Face: 1 1
     Skn: 83 81
     Sht:  1  3
     Trs: 91 93
      Sp: A  61  43  12   0   1   25
   C  46  44   0   0  15   50
   B  63  64  65  66   2  175</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Head</span> - Your character's face. You can choose up to 11 different heads.<br />
<span style="font-weight: bold;" class="mycode_b">Face</span>: Head color.<br />
<span style="font-weight: bold;" class="mycode_b">Skn</span> (Skin):  Skin color.<br />
<span style="font-weight: bold;" class="mycode_b">Sht</span> (Shirt):  Shirt color.<br />
<span style="font-weight: bold;" class="mycode_b">Trs</span> (Trousers):  Pants color.<br />
<span style="font-weight: bold;" class="mycode_b">Sp</span> (Special attacks): This is the more interesting bit. A special attack is made up of one letter and six numbers.<br />
Let's take this for example:<br />
<ul class="mycode_list"><li>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>A  61  43  12   0   1   25</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The letter</span>, the "A" in this case, declares what input is used. The possible inputs are:<br />
<br />
 <span style="font-weight: bold;" class="mycode_b">A</span> : ← → → A<br />
 <span style="font-weight: bold;" class="mycode_b">B</span> : → ↓ ↑ A<br />
 <span style="font-weight: bold;" class="mycode_b">C</span> : → ← → A<br />
 <span style="font-weight: bold;" class="mycode_b">D</span> : J → → A<br />
 <span style="font-weight: bold;" class="mycode_b">E</span> : ↑ ↓ ← → A<br />
 <span style="font-weight: bold;" class="mycode_b">F</span> : The character holds a weapon by default, and when pressing A he uses a special attack. The special attack of the weapon can't be done by anybody else than the owner of the weapon.<br />
 <span style="font-weight: bold;" class="mycode_b">G</span> : with special weapon press attack for beam<br />
 <span style="font-weight: bold;" class="mycode_b">H</span> : → ← → A   (Weapon Summon)<br />
<br />
(Legend: A= Attack, J = Jump, ↑ ↓ ← → = directions)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The first number</span>, in the case of the above example the "61", is the first sprite used. If we changed this to 62 we would get a pose of deep's with a yellow sword instead of the pose davis uses before firing an energy ball.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The second number</span>, "43", is in this case the second sprite used. Pose 43 is a pretty common and useful pose because it takes the selected colors etc, in comparison to something like Pose 61. <br />
<br />
(As of now there's no list of poses out there, and I don't think one will arrive anytime soon. Too much work for something that nobody ends up caring about.)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The third number</span>, 12, is in this case the projectile. In other special attacks that use up 4 sprites, this is the 3rd sprite (example: Davis' Uppercut), or simply doesn't exist.<br />
For a list of all possible projectiles you can use, see here:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>0  - Sword
1  - Stick
2  - Hoe
3  - Shuriken/Ninja Star
4  - Milk
5  - Bomb (This seems to be an unused weapon, explodes on impact)
6  - Boomerang
7  - Bow
8  - Stone
9  - Box
10 - Severed Head
11 - Ice Sword
12 - Davis' Ball
13 - Woody's Ball
14 - John's Ball
15 - Deep's slash
16 - Firen's Ball
17 - Henry's Arrow
18 - Freeze's Ball
19 - John's Disk
20 - Dennis' Ball
21 - Blood (short ranged)
22 - Red explosion (the breaking effect of a projectile)
23 - Blue explosion (the breaking effect of a projectile)
24 - Arrow break
26 - Knife
26 - Julian's Chasing Skulls</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The forth number</span> is irrelevant in projectile attacks, and only appears in attacks that use 4 sprites (Davis' Uppercut, for example). This is again simply a sprite.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The fifth number</span> <span style="font-style: italic;" class="mycode_i">is very important</span>. This declares what type of attack this is. For a list of possible types, see here:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1  - Ball Attack (2 sprites, 3rd number is projectile)
2  - Davis' Uppercut/Singlong (4 sprites)
3  - Shove/Jong (1 sprite?)
4  - Woody's Teleport/ShunKan (2 sprites)
5  - Woody's Tiger Dash/Chai (2 sprites)
6  - Louis' Airpunch/HungBall (2 sprites)
7  - Louis' Blast/BowBall (3 sprites)
8  - Louis' Airkicks/Foot1000 (2 sprites)
9  - Henry's Flute/ChuiThat (2 sprites)
10 - Deep's Bomb/Explosion/ChiBow (2 sprites)
11 - Deep's Sword Summon/ChungKem (3 sprites??)
12 - Firen's Charge/PowFour (3 sprites)
13 - Firen's Explosion/BowFour (2 sprites)
14 - Dennis' Spinkick/SheunFung (4 sprites)
15 - Grab/JokeYen (2 sprites)
16 - John's Disk/HeiSheun (3 sprites)
17 - John's self heal (2 sprites)
18 - Freeze's Cyclone/CheunSun (4 sprites)
19 - Freeze's Ice Sword (2 sprites)
20 - Rudolf's Invisible/YanSun (2 sprites)
21 - Rudolf's Teleport/ShunKan2 (3 sprites)
22 - Henry's Blast/KungPow (3 sprites)
23 - Henry's Arrow (2 sprites)
24 - Deep's Fireball/Slash with sword/KimBall (..no sprites?)
25 - Julian's soul punch/LinKeung  (two sprites)</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The sixth number</span> declares the MP used. I recall spy having detailed explanation on it and am currently looking for it, and will update this later on. Meanwhile you can use the values used in the original data or play around with it yourself.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Kinda like an appendix:</span><br />
Stuff bat tamer threw in regarding colors:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Peach 83 81
Red 33 34
Black 10 10
Blue 1 3
Green 98 99
Purple 48 49
Yellow 67 68
Orange 145 146
White 15 100
Tan 82 81</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">oh, potentially FAQ:</span><br />
You can't edit character's faces in the selection screen and the actual display names in the game in any way. Editing sprites isn't possible either, you can just edit what face is used and the colors for the various parts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">To be added:</span><br />
-&gt; Infos on projectiles and special attack type editing in those silly tables at the end of data.dat<br />
-&gt; Clear stuff up on F, G and H and how to get weapon summoning and usage to work, if that's even possible?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelist:</span><br />
Sunday, October 12, 2008 -<br />
Tutorial written.<br />
<br />
________________________________________________________<br />
<br />
This tutorial/explanation might have some faulty information due to me not having tried every single projectile and attack type for example (only the ones I wasn't sure about). <span style="font-weight: bold;" class="mycode_b">Please post any fixes and suggestions for this tutorial in this thread, as well as any questions if they do come up.</span><br />
<br />
Post your creations <a href="http://www.lf-empire.de/forum/showthread.php?tid=1310" target="_blank" rel="noopener" class="mycode_url">here!</a>]]></description>
			<content:encoded><![CDATA[Not a very popular topic whatsoever but it can be very fun to play around with this. It's incredibly easy and not much work at all. <br />
<br />
The reason I made this thread is that LFE's section on LF1 Data changing is pretty incomplete and there's a lot more to it.<br />
<br />
A lot of the information is from the tutorial by bat tamer, however there's more to it than what he explains, but I'll be using some of his info in here as well.<br />
<br />
Anyways, basic steps:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">=Getting started=</span><br />
In the folder "sys" you will find "data.dat", open it with any given text editor (such as notepad.exe, for example).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">=Data Changing=</span><br />
The format for all the characters is always:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1. Davis
    
    Head: 1
    Face: 1 1
     Skn: 83 81
     Sht:  1  3
     Trs: 91 93
      Sp: A  61  43  12   0   1   25
   C  46  44   0   0  15   50
   B  63  64  65  66   2  175</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Head</span> - Your character's face. You can choose up to 11 different heads.<br />
<span style="font-weight: bold;" class="mycode_b">Face</span>: Head color.<br />
<span style="font-weight: bold;" class="mycode_b">Skn</span> (Skin):  Skin color.<br />
<span style="font-weight: bold;" class="mycode_b">Sht</span> (Shirt):  Shirt color.<br />
<span style="font-weight: bold;" class="mycode_b">Trs</span> (Trousers):  Pants color.<br />
<span style="font-weight: bold;" class="mycode_b">Sp</span> (Special attacks): This is the more interesting bit. A special attack is made up of one letter and six numbers.<br />
Let's take this for example:<br />
<ul class="mycode_list"><li>
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>A  61  43  12   0   1   25</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The letter</span>, the "A" in this case, declares what input is used. The possible inputs are:<br />
<br />
 <span style="font-weight: bold;" class="mycode_b">A</span> : ← → → A<br />
 <span style="font-weight: bold;" class="mycode_b">B</span> : → ↓ ↑ A<br />
 <span style="font-weight: bold;" class="mycode_b">C</span> : → ← → A<br />
 <span style="font-weight: bold;" class="mycode_b">D</span> : J → → A<br />
 <span style="font-weight: bold;" class="mycode_b">E</span> : ↑ ↓ ← → A<br />
 <span style="font-weight: bold;" class="mycode_b">F</span> : The character holds a weapon by default, and when pressing A he uses a special attack. The special attack of the weapon can't be done by anybody else than the owner of the weapon.<br />
 <span style="font-weight: bold;" class="mycode_b">G</span> : with special weapon press attack for beam<br />
 <span style="font-weight: bold;" class="mycode_b">H</span> : → ← → A   (Weapon Summon)<br />
<br />
(Legend: A= Attack, J = Jump, ↑ ↓ ← → = directions)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The first number</span>, in the case of the above example the "61", is the first sprite used. If we changed this to 62 we would get a pose of deep's with a yellow sword instead of the pose davis uses before firing an energy ball.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The second number</span>, "43", is in this case the second sprite used. Pose 43 is a pretty common and useful pose because it takes the selected colors etc, in comparison to something like Pose 61. <br />
<br />
(As of now there's no list of poses out there, and I don't think one will arrive anytime soon. Too much work for something that nobody ends up caring about.)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The third number</span>, 12, is in this case the projectile. In other special attacks that use up 4 sprites, this is the 3rd sprite (example: Davis' Uppercut), or simply doesn't exist.<br />
For a list of all possible projectiles you can use, see here:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>0  - Sword
1  - Stick
2  - Hoe
3  - Shuriken/Ninja Star
4  - Milk
5  - Bomb (This seems to be an unused weapon, explodes on impact)
6  - Boomerang
7  - Bow
8  - Stone
9  - Box
10 - Severed Head
11 - Ice Sword
12 - Davis' Ball
13 - Woody's Ball
14 - John's Ball
15 - Deep's slash
16 - Firen's Ball
17 - Henry's Arrow
18 - Freeze's Ball
19 - John's Disk
20 - Dennis' Ball
21 - Blood (short ranged)
22 - Red explosion (the breaking effect of a projectile)
23 - Blue explosion (the breaking effect of a projectile)
24 - Arrow break
26 - Knife
26 - Julian's Chasing Skulls</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The forth number</span> is irrelevant in projectile attacks, and only appears in attacks that use 4 sprites (Davis' Uppercut, for example). This is again simply a sprite.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The fifth number</span> <span style="font-style: italic;" class="mycode_i">is very important</span>. This declares what type of attack this is. For a list of possible types, see here:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1  - Ball Attack (2 sprites, 3rd number is projectile)
2  - Davis' Uppercut/Singlong (4 sprites)
3  - Shove/Jong (1 sprite?)
4  - Woody's Teleport/ShunKan (2 sprites)
5  - Woody's Tiger Dash/Chai (2 sprites)
6  - Louis' Airpunch/HungBall (2 sprites)
7  - Louis' Blast/BowBall (3 sprites)
8  - Louis' Airkicks/Foot1000 (2 sprites)
9  - Henry's Flute/ChuiThat (2 sprites)
10 - Deep's Bomb/Explosion/ChiBow (2 sprites)
11 - Deep's Sword Summon/ChungKem (3 sprites??)
12 - Firen's Charge/PowFour (3 sprites)
13 - Firen's Explosion/BowFour (2 sprites)
14 - Dennis' Spinkick/SheunFung (4 sprites)
15 - Grab/JokeYen (2 sprites)
16 - John's Disk/HeiSheun (3 sprites)
17 - John's self heal (2 sprites)
18 - Freeze's Cyclone/CheunSun (4 sprites)
19 - Freeze's Ice Sword (2 sprites)
20 - Rudolf's Invisible/YanSun (2 sprites)
21 - Rudolf's Teleport/ShunKan2 (3 sprites)
22 - Henry's Blast/KungPow (3 sprites)
23 - Henry's Arrow (2 sprites)
24 - Deep's Fireball/Slash with sword/KimBall (..no sprites?)
25 - Julian's soul punch/LinKeung  (two sprites)</code></div></div><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The sixth number</span> declares the MP used. I recall spy having detailed explanation on it and am currently looking for it, and will update this later on. Meanwhile you can use the values used in the original data or play around with it yourself.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Kinda like an appendix:</span><br />
Stuff bat tamer threw in regarding colors:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Peach 83 81
Red 33 34
Black 10 10
Blue 1 3
Green 98 99
Purple 48 49
Yellow 67 68
Orange 145 146
White 15 100
Tan 82 81</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">oh, potentially FAQ:</span><br />
You can't edit character's faces in the selection screen and the actual display names in the game in any way. Editing sprites isn't possible either, you can just edit what face is used and the colors for the various parts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">To be added:</span><br />
-&gt; Infos on projectiles and special attack type editing in those silly tables at the end of data.dat<br />
-&gt; Clear stuff up on F, G and H and how to get weapon summoning and usage to work, if that's even possible?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelist:</span><br />
Sunday, October 12, 2008 -<br />
Tutorial written.<br />
<br />
________________________________________________________<br />
<br />
This tutorial/explanation might have some faulty information due to me not having tried every single projectile and attack type for example (only the ones I wasn't sure about). <span style="font-weight: bold;" class="mycode_b">Please post any fixes and suggestions for this tutorial in this thread, as well as any questions if they do come up.</span><br />
<br />
Post your creations <a href="http://www.lf-empire.de/forum/showthread.php?tid=1310" target="_blank" rel="noopener" class="mycode_url">here!</a>]]></content:encoded>
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			<title><![CDATA[Info Thread: For those who don't know what Little Fighter is ....]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=130</link>
			<pubDate>Fri, 21 Mar 2008 01:40:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=92">RectumHoward</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=130</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Little fighter 1 is the original street fighting game before Starsky Wong came in the picture and teamed up with Marti to create a much better sequel of LF1, Little Fighter 2.</span><br />
<br />
A quote from <span style="font-weight: bold;" class="mycode_b">Marti Wong</span>, the developer of <span style="font-weight: bold;" class="mycode_b">Little Fighter 1</span>:<br />
<br />
"I started to write my first Little Fighter game in the summer of 1995. It is my first game written in C language. In this game, you run with a bunch of kids who just want to fight. You choose to be one of 11 characters, each character has 3 special moves and then you participate in an all out fight. In the game, you can play one on one, team matches or elimination tournament matches. There is up to 8 fighters simultaneously on screen controlled by up to 3 human players. The game modes include the usual championships as well as fighters divided into 2,3 or 4 groups."<br />
<br />
Source: <a href="http://lf2.net/" target="_blank" rel="noopener" class="mycode_url">http://lf2.net/</a><br />
<br />
Regards,<br />
RectumHoward]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Little fighter 1 is the original street fighting game before Starsky Wong came in the picture and teamed up with Marti to create a much better sequel of LF1, Little Fighter 2.</span><br />
<br />
A quote from <span style="font-weight: bold;" class="mycode_b">Marti Wong</span>, the developer of <span style="font-weight: bold;" class="mycode_b">Little Fighter 1</span>:<br />
<br />
"I started to write my first Little Fighter game in the summer of 1995. It is my first game written in C language. In this game, you run with a bunch of kids who just want to fight. You choose to be one of 11 characters, each character has 3 special moves and then you participate in an all out fight. In the game, you can play one on one, team matches or elimination tournament matches. There is up to 8 fighters simultaneously on screen controlled by up to 3 human players. The game modes include the usual championships as well as fighters divided into 2,3 or 4 groups."<br />
<br />
Source: <a href="http://lf2.net/" target="_blank" rel="noopener" class="mycode_url">http://lf2.net/</a><br />
<br />
Regards,<br />
RectumHoward]]></content:encoded>
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