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	<channel>
		<title><![CDATA[Little Fighter Empire - Forums - Releases]]></title>
		<link>https://lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter Empire - Forums - https://lf-empire.de/forum]]></description>
		<pubDate>Sat, 02 May 2026 10:12:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Treasure Chest / Random Loot Box]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11293</link>
			<pubDate>Sun, 25 Dec 2022 18:39:43 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7">STM1993</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11293</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Treasure Chest / Random Loot Box</span></span></span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/brxKcV2k3JE" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">ID line:</span><br />
id: 140  type: 5  file: sprite\lootbox\lootbox.dat<br />
Throw the "lootbox" folder into "sprite" folder.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://drive.google.com/file/d/1YZZ683tC_ECRzTAhX_LdAXLRFJUfRUS3/view" target="_blank" rel="noopener" class="mycode_url">&gt;&gt;&gt; Download Here! &lt;&lt;&lt;</a></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Description:</span><br />
1) Drops from sky if less than 4 weapons in the map.<br />
2) When attacked, create an object. Each object has 1/16 (6.25%) chance of appearing.<br />
3) This item is intended to be customized by others for their mods.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//DC Techniques:</span><br />
a) id 100-199 will drop from the sky.<br />
b) if in the sky, state 0 immediately goes to frame 212, regardless of dvy.<br />
c) state 401 sets y=0, but won't teleport to allies because of **weapon team 99**.<br />
d) Team 99 has friendly-fire (which results in some bugs).<br />
e) state 1002 goes to frame 0-15 randomly on hitting something.<br />
f) state 10 allows friendly-fire.<br />
g) Type 5 = no team change, and easy for modders to use in Stage.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Placing in Stage:</span><br />
i.  if appear ground, use "id: 140 y: 0 act: 207 x: [whatever]"<br />
ii. if drop from sky, use "id: 140 y: 0 act: 215 x: [whatever]"<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Credits:</span><br />
* Art created with MS Paint, and a touch of Photoshop CS6<br />
* Inspired by the <a href="https://www.youtube.com/watch?v=HZbQKL_3AH0" target="_blank" rel="noopener" class="mycode_url">treasure chests</a> from <a href="https://store.steampowered.com/app/1794680/Vampire_Survivors/" target="_blank" rel="noopener" class="mycode_url">Vampire Survivors</a><br />
<br />
Happy Holidays!]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Treasure Chest / Random Loot Box</span></span></span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/brxKcV2k3JE" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">ID line:</span><br />
id: 140  type: 5  file: sprite\lootbox\lootbox.dat<br />
Throw the "lootbox" folder into "sprite" folder.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://drive.google.com/file/d/1YZZ683tC_ECRzTAhX_LdAXLRFJUfRUS3/view" target="_blank" rel="noopener" class="mycode_url">&gt;&gt;&gt; Download Here! &lt;&lt;&lt;</a></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Description:</span><br />
1) Drops from sky if less than 4 weapons in the map.<br />
2) When attacked, create an object. Each object has 1/16 (6.25%) chance of appearing.<br />
3) This item is intended to be customized by others for their mods.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//DC Techniques:</span><br />
a) id 100-199 will drop from the sky.<br />
b) if in the sky, state 0 immediately goes to frame 212, regardless of dvy.<br />
c) state 401 sets y=0, but won't teleport to allies because of **weapon team 99**.<br />
d) Team 99 has friendly-fire (which results in some bugs).<br />
e) state 1002 goes to frame 0-15 randomly on hitting something.<br />
f) state 10 allows friendly-fire.<br />
g) Type 5 = no team change, and easy for modders to use in Stage.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Placing in Stage:</span><br />
i.  if appear ground, use "id: 140 y: 0 act: 207 x: [whatever]"<br />
ii. if drop from sky, use "id: 140 y: 0 act: 215 x: [whatever]"<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">//Credits:</span><br />
* Art created with MS Paint, and a touch of Photoshop CS6<br />
* Inspired by the <a href="https://www.youtube.com/watch?v=HZbQKL_3AH0" target="_blank" rel="noopener" class="mycode_url">treasure chests</a> from <a href="https://store.steampowered.com/app/1794680/Vampire_Survivors/" target="_blank" rel="noopener" class="mycode_url">Vampire Survivors</a><br />
<br />
Happy Holidays!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ratio Adder for Stage Mode [v2]]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11009</link>
			<pubDate>Sat, 26 Oct 2019 15:30:57 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7">STM1993</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11009</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
In LF2, the more players play in Stage, the more enemies spawn. This is called "ratio".<br />
What if you want to increase the ratio, but without actually adding more players?<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
The concept is actually very simple - just make a char who kills himself.<br />
You cannot use a self-deleting "Spectator" character, because that will cause the ratio to retroactively decrease back to normal.<br />
<br />
How this ratio adder works:<br />
<ol type="1" class="mycode_list"><li>After selecting your own character, choose number of Coms you want to add.<br />
</li>
<li>Choose "Ratio+1" as the Coms' characters.<br />
</li>
<li>The "type 0" Com character spawns and lands, carrying a clone of himself as a weapon(also type 0).<br />
</li>
<li>Com sets blink time to 0, and then sets his own HP to 0 by hitting his weapon(state 10) with itr kind 9.<br />
</li>
<li>"Weapon" likewise hits Com with (state 18) itr kind 9, fall 70.<br />
</li>
<li>Com enters a pair of infinite-loop frames that allow him to travel to the top left corner of the screen and constantly self-kill.<br />
</li>
<li>Because Com has 0hp but no blinking, the AI will ignore him, ratio attacks will not count him, and teleport will not work on him.<br />
</li>
<li>"Weapon" is held below the ground, and thus no burning smoke is spawned.<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">EDIT:</span><br />
I've updated the system. It is now self-contained and will not require you to edit Stage.dat anymore.<br />
However, it will now require you to follow id: 48 (otherwise, just edit the "oid: 48" value in the character's opoint tags).<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>id:&nbsp;&nbsp;48&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;ratio.dat</code></div></div><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/lNJd--aSw6c" frameborder="0" allowfullscreen></iframe><br />
<br />
It is recommended that you use this in conjunction with the ratio table if you want to know exactly how many foes you're adding:<br />
<img src="http://i.imgur.com/uXYPzlw.png" alt="[Image: uXYPzlw.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
<a href="https://drive.google.com/open?id=1qTgTj218v5UMCkTjV7G_Ds2j1Ulivl4B" target="_blank" rel="noopener" class="mycode_url">Google Drive</a><br />
<a href="https://www.mediafire.com/file/c9b91n8y1ldei12/ratioAdder.zip" target="_blank" rel="noopener" class="mycode_url">Mediafire</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
In LF2, the more players play in Stage, the more enemies spawn. This is called "ratio".<br />
What if you want to increase the ratio, but without actually adding more players?<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
The concept is actually very simple - just make a char who kills himself.<br />
You cannot use a self-deleting "Spectator" character, because that will cause the ratio to retroactively decrease back to normal.<br />
<br />
How this ratio adder works:<br />
<ol type="1" class="mycode_list"><li>After selecting your own character, choose number of Coms you want to add.<br />
</li>
<li>Choose "Ratio+1" as the Coms' characters.<br />
</li>
<li>The "type 0" Com character spawns and lands, carrying a clone of himself as a weapon(also type 0).<br />
</li>
<li>Com sets blink time to 0, and then sets his own HP to 0 by hitting his weapon(state 10) with itr kind 9.<br />
</li>
<li>"Weapon" likewise hits Com with (state 18) itr kind 9, fall 70.<br />
</li>
<li>Com enters a pair of infinite-loop frames that allow him to travel to the top left corner of the screen and constantly self-kill.<br />
</li>
<li>Because Com has 0hp but no blinking, the AI will ignore him, ratio attacks will not count him, and teleport will not work on him.<br />
</li>
<li>"Weapon" is held below the ground, and thus no burning smoke is spawned.<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">EDIT:</span><br />
I've updated the system. It is now self-contained and will not require you to edit Stage.dat anymore.<br />
However, it will now require you to follow id: 48 (otherwise, just edit the "oid: 48" value in the character's opoint tags).<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>id:&nbsp;&nbsp;48&nbsp;&nbsp;type: 0&nbsp;&nbsp;file: data&#92;ratio.dat</code></div></div><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/lNJd--aSw6c" frameborder="0" allowfullscreen></iframe><br />
<br />
It is recommended that you use this in conjunction with the ratio table if you want to know exactly how many foes you're adding:<br />
<img src="http://i.imgur.com/uXYPzlw.png" alt="[Image: uXYPzlw.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
<a href="https://drive.google.com/open?id=1qTgTj218v5UMCkTjV7G_Ds2j1Ulivl4B" target="_blank" rel="noopener" class="mycode_url">Google Drive</a><br />
<a href="https://www.mediafire.com/file/c9b91n8y1ldei12/ratioAdder.zip" target="_blank" rel="noopener" class="mycode_url">Mediafire</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Flying Kicker bandit]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10778</link>
			<pubDate>Thu, 30 Nov 2017 15:16:55 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7">STM1993</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10778</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Flying Kicker bandit</span></span></span><br />
<img src="https://i.imgur.com/Tc8HAIu.png" alt="[Image: Tc8HAIu.png]" class="mycode_img" /><br />
Flying Kicker is intended to be a minion for Stage mode, used for tutorial purposes.<br />
<br />
The concept of this character is to use an enemy to wordlessly teach new players certain game mechanics.<br />
This enemy always starts up with an almost instant run, transitioning immediately into a powerful flying kick.<br />
Hopefully, this demonstrates to players how to do &gt;&gt;JA and how incredibly useful it is in LF2.<br />
At the same time, it forces players to learn the weaknesses of such an attack and counter appropriately.<br />
It is also meant to teach players to do special moves(when hopefully they block, turn around and try to punch).<br />
<br />
This character can beat Difficult Stage 1 on its own without criminals and with some luck.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Download:</span></span><br />
<a href="https://www.mediafire.com/file/ui45mgbncuakah8/FlyingKicker.zip" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ui45mgbnc...Kicker.zip</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.youtube.com/watch?v=p1Ap6v3pZR4" target="_blank" rel="noopener" class="mycode_url">YouTube Video</a>:</span></span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/p1Ap6v3pZR4" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Modding Notes:</span></span><br />
<ol type="1" class="mycode_list"><li>Done purely using DC by changing walking/running etc directly, no AI edits.<br />
</li>
<li>Using id 40-49, he won't have a pink "Com" in Stage mode.<br />
</li>
<li>Never blinks when waking up no matter the game mode or difficulty; this is done with frame 0 &amp; next: 1100.<br />
</li>
<li>Actually holding an invisible weapon, therefore the AI won't try to pick up items on the floor.<br />
</li>
<li>AI doesn't really become any easier/harder with difficulty...<br />
</li>
<li>I recommend that you give this enemy 60hp in Stage mode. (45 Easy, 90 Crazy)<br />
</li>
</ol>
<br />
Credits to Hari for the additional recovery sprites at the end of punch &amp; dash attack.<br />
<br />
Have fun!]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Flying Kicker bandit</span></span></span><br />
<img src="https://i.imgur.com/Tc8HAIu.png" alt="[Image: Tc8HAIu.png]" class="mycode_img" /><br />
Flying Kicker is intended to be a minion for Stage mode, used for tutorial purposes.<br />
<br />
The concept of this character is to use an enemy to wordlessly teach new players certain game mechanics.<br />
This enemy always starts up with an almost instant run, transitioning immediately into a powerful flying kick.<br />
Hopefully, this demonstrates to players how to do &gt;&gt;JA and how incredibly useful it is in LF2.<br />
At the same time, it forces players to learn the weaknesses of such an attack and counter appropriately.<br />
It is also meant to teach players to do special moves(when hopefully they block, turn around and try to punch).<br />
<br />
This character can beat Difficult Stage 1 on its own without criminals and with some luck.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Download:</span></span><br />
<a href="https://www.mediafire.com/file/ui45mgbncuakah8/FlyingKicker.zip" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ui45mgbnc...Kicker.zip</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.youtube.com/watch?v=p1Ap6v3pZR4" target="_blank" rel="noopener" class="mycode_url">YouTube Video</a>:</span></span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/p1Ap6v3pZR4" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Modding Notes:</span></span><br />
<ol type="1" class="mycode_list"><li>Done purely using DC by changing walking/running etc directly, no AI edits.<br />
</li>
<li>Using id 40-49, he won't have a pink "Com" in Stage mode.<br />
</li>
<li>Never blinks when waking up no matter the game mode or difficulty; this is done with frame 0 &amp; next: 1100.<br />
</li>
<li>Actually holding an invisible weapon, therefore the AI won't try to pick up items on the floor.<br />
</li>
<li>AI doesn't really become any easier/harder with difficulty...<br />
</li>
<li>I recommend that you give this enemy 60hp in Stage mode. (45 Easy, 90 Crazy)<br />
</li>
</ol>
<br />
Credits to Hari for the additional recovery sprites at the end of punch &amp; dash attack.<br />
<br />
Have fun!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fidget spinner]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10687</link>
			<pubDate>Fri, 16 Jun 2017 01:04:53 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5271">Nyamaiku</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10687</guid>
			<description><![CDATA[tired of being bullied by those that call themselves "alpha"?<br />
<img src="http://i.imgur.com/p7ZWRvd.gif" alt="[Image: p7ZWRvd.gif]" class="mycode_img" /><br />
<br />
now with this new weapon....<br />
<img src="http://i.imgur.com/aOMfqBb.gif" alt="[Image: aOMfqBb.gif]" class="mycode_img" /><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/s315KUf.jpg" alt="[Image: s315KUf.jpg]" class="mycode_img" /></div></div>
<br />
you can now overwhelm your opponents with your superior autism!<br />
<img src="http://i.imgur.com/LzLdVAQ.gif" alt="[Image: LzLdVAQ.gif]" class="mycode_img" /> <br />
<br />
<br />
download link: <a href="http://www.mediafire.com/file/axj7404jpbjzgd5/fidget_spinner.7z" target="_blank" rel="noopener" class="mycode_url">fidget spinner download</a><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/aTaoLSb.jpg" alt="[Image: aTaoLSb.jpg]" class="mycode_img" /></div></div>]]></description>
			<content:encoded><![CDATA[tired of being bullied by those that call themselves "alpha"?<br />
<img src="http://i.imgur.com/p7ZWRvd.gif" alt="[Image: p7ZWRvd.gif]" class="mycode_img" /><br />
<br />
now with this new weapon....<br />
<img src="http://i.imgur.com/aOMfqBb.gif" alt="[Image: aOMfqBb.gif]" class="mycode_img" /><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/s315KUf.jpg" alt="[Image: s315KUf.jpg]" class="mycode_img" /></div></div>
<br />
you can now overwhelm your opponents with your superior autism!<br />
<img src="http://i.imgur.com/LzLdVAQ.gif" alt="[Image: LzLdVAQ.gif]" class="mycode_img" /> <br />
<br />
<br />
download link: <a href="http://www.mediafire.com/file/axj7404jpbjzgd5/fidget_spinner.7z" target="_blank" rel="noopener" class="mycode_url">fidget spinner download</a><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/aTaoLSb.jpg" alt="[Image: aTaoLSb.jpg]" class="mycode_img" /></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gad - repchar]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10616</link>
			<pubDate>Wed, 25 Jan 2017 17:14:25 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=1084">Gad</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10616</guid>
			<description><![CDATA[-- content removed --]]></description>
			<content:encoded><![CDATA[-- content removed --]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(char) Kowpen]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10614</link>
			<pubDate>Wed, 18 Jan 2017 19:15:06 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5885">the mad maskman</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10614</guid>
			<description><![CDATA[I found this char on lf2.co.il, it is a brawler with energy like attacking stuff, and has got entirely new sprites.<br />
link: <a href="http://www.mediafire.com/file/gwo2xgwfofsq78d/Kowpen.zip" target="_blank" rel="noopener" class="mycode_url">char</a><br />
original creator: MoragWan]]></description>
			<content:encoded><![CDATA[I found this char on lf2.co.il, it is a brawler with energy like attacking stuff, and has got entirely new sprites.<br />
link: <a href="http://www.mediafire.com/file/gwo2xgwfofsq78d/Kowpen.zip" target="_blank" rel="noopener" class="mycode_url">char</a><br />
original creator: MoragWan]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[YEE the Dinosaur]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10591</link>
			<pubDate>Sun, 18 Dec 2016 08:23:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7">STM1993</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10591</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">YEE</span><span style="font-size: large;" class="mycode_size"> - by 3D arrow(m4a1556)</span></span></span><br />
So I found this hilarious meme character on the <a href="https://forum.gamer.com.tw/C.php?bsn=07648&amp;snA=3416&amp;tnum=8" target="_blank" rel="noopener" class="mycode_url">Taiwan forums</a> while looking around YouTube.<br />
According to the readme file, the character is officially completed on 21st February 2016 by "3D Arrow", who I believe is also known as "m4a1556" on the TW forums.<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/wkHVeh_aeVs" frameborder="0" allowfullscreen></iframe><br />
<br />
Yee is a dinosaur from a knockoff cartoon of "The land before time" literally called "The anthropomorphic dinosaurs have rhythm in their blood". This <a href="https://www.youtube.com/watch?v=q6EoRBvdVPQ" target="_blank" rel="noopener" class="mycode_url">meme</a> was born from a modified scene of the Italian dub where the pictured character says "Yee"(which just means "yeah" in Italian) in a dismissive manner.<br />
<br />
<a href="https://drive.google.com/file/d/0BxzR4bsBmKZQV1hmQWwwcEVwQWM/view" target="_blank" rel="noopener" class="mycode_url">Download</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Moveset:</span><br />
D→A    Yee音炮  Yee Sound Cannon mp: 80<br />
→→A   Yee之腳  Yee Kick         mp: 80<br />
D→J    Yee功彈  Yee Ball         mp: 50       <br />
D↑A+A  Yee之歌  Yee Song         mp: 50+50<br />
-----------------------------------------------------------------<br />
id: 19  type: 0  file: data\Yee.dat<br />
id: 247  type: 3  file: data\Yee_ball.dat<br />
id: 248  type: 3  file: data\Yee_ball2.dat<br />
id: 249  type: 3  file: data\Yee_ball3.dat<br />
<br />
YEE!]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">YEE</span><span style="font-size: large;" class="mycode_size"> - by 3D arrow(m4a1556)</span></span></span><br />
So I found this hilarious meme character on the <a href="https://forum.gamer.com.tw/C.php?bsn=07648&amp;snA=3416&amp;tnum=8" target="_blank" rel="noopener" class="mycode_url">Taiwan forums</a> while looking around YouTube.<br />
According to the readme file, the character is officially completed on 21st February 2016 by "3D Arrow", who I believe is also known as "m4a1556" on the TW forums.<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/wkHVeh_aeVs" frameborder="0" allowfullscreen></iframe><br />
<br />
Yee is a dinosaur from a knockoff cartoon of "The land before time" literally called "The anthropomorphic dinosaurs have rhythm in their blood". This <a href="https://www.youtube.com/watch?v=q6EoRBvdVPQ" target="_blank" rel="noopener" class="mycode_url">meme</a> was born from a modified scene of the Italian dub where the pictured character says "Yee"(which just means "yeah" in Italian) in a dismissive manner.<br />
<br />
<a href="https://drive.google.com/file/d/0BxzR4bsBmKZQV1hmQWwwcEVwQWM/view" target="_blank" rel="noopener" class="mycode_url">Download</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Moveset:</span><br />
D→A    Yee音炮  Yee Sound Cannon mp: 80<br />
→→A   Yee之腳  Yee Kick         mp: 80<br />
D→J    Yee功彈  Yee Ball         mp: 50       <br />
D↑A+A  Yee之歌  Yee Song         mp: 50+50<br />
-----------------------------------------------------------------<br />
id: 19  type: 0  file: data\Yee.dat<br />
id: 247  type: 3  file: data\Yee_ball.dat<br />
id: 248  type: 3  file: data\Yee_ball2.dat<br />
id: 249  type: 3  file: data\Yee_ball3.dat<br />
<br />
YEE!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My First Char FreezeX]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10095</link>
			<pubDate>Tue, 13 Oct 2015 08:36:00 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5684">Triak</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10095</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">My first char FreezeX</span></span><br />
<br />
No Idea for Story, wasnt sure to Post him until now...<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/0NZCWMOSKhM" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
<a href="https://www.dropbox.com/s/xkyl207b2u5o3p0/FreezeX.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/xkyl207b2u5o3p...X.rar?dl=0</a><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
LFE Teached me my DC skills.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">My first char FreezeX</span></span><br />
<br />
No Idea for Story, wasnt sure to Post him until now...<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/0NZCWMOSKhM" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
<a href="https://www.dropbox.com/s/xkyl207b2u5o3p0/FreezeX.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/xkyl207b2u5o3p...X.rar?dl=0</a><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
LFE Teached me my DC skills.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DennisX - Complete]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10088</link>
			<pubDate>Thu, 08 Oct 2015 21:38:08 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5684">Triak</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10088</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DennisX</span></span><br />
<br />
Dennis trained so hard that he can now transform into a Super-Human.<br />
Because of the huge gain of Power his hair turned yellow.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/6qAhMsBcXDE" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
New Attack:<br />
<img src="http://abload.de/img/s6cmejnuwm.gif" alt="[Image: s6cmejnuwm.gif]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Update</span></span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/bNHklmX-L-U" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Update v1.2</span></span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/d44Au9xeZlg" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
Do you think this is good for my first month of DCing? <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
v 1.1<br />
<a href="https://www.dropbox.com/s/yozd9tmdqzst1ye/DennisX_Download.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/yozd9tmdqzst1y...d.rar?dl=0</a><br />
v 1.2<br />
<a href="https://www.dropbox.com/s/anivbw6vzsci483/DennisX_Download_v1.2.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/anivbw6vzsci48...2.rar?dl=0</a><br />
<br />
I dont know if you can download it - (german website)<br />
If you cant, please contact me.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
LFE Teached me my DC skills.<br />
prince_freeza - Lightning Sprite.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DennisX</span></span><br />
<br />
Dennis trained so hard that he can now transform into a Super-Human.<br />
Because of the huge gain of Power his hair turned yellow.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/6qAhMsBcXDE" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
New Attack:<br />
<img src="http://abload.de/img/s6cmejnuwm.gif" alt="[Image: s6cmejnuwm.gif]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Update</span></span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/bNHklmX-L-U" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Update v1.2</span></span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/d44Au9xeZlg" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
Do you think this is good for my first month of DCing? <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span><br />
v 1.1<br />
<a href="https://www.dropbox.com/s/yozd9tmdqzst1ye/DennisX_Download.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/yozd9tmdqzst1y...d.rar?dl=0</a><br />
v 1.2<br />
<a href="https://www.dropbox.com/s/anivbw6vzsci483/DennisX_Download_v1.2.rar?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/anivbw6vzsci48...2.rar?dl=0</a><br />
<br />
I dont know if you can download it - (german website)<br />
If you cant, please contact me.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
LFE Teached me my DC skills.<br />
prince_freeza - Lightning Sprite.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Release] Vocco bug-fixed !!!!!!]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9943</link>
			<pubDate>Mon, 15 Jun 2015 13:00:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5612">Hate</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9943</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size"> Okey people am sorry for all this, am facing some defficulties with my pc and my connection ...<br />
 i fixed the bugs !!!<br />
<br />
                                 <img src="http://i.imgsafe.org/e4e4cf9.png" alt="[Image: e4e4cf9.png]" class="mycode_img" /><br />
<br />
Old:<img src="http://i.imgsafe.org/bc2e34c.gif" alt="[Image: bc2e34c.gif]" class="mycode_img" /> New:<img src="http://i.imgsafe.org/b1c8522.gif" alt="[Image: b1c8522.gif]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
<br />
-Left/right+attack+deffense --- triple balls.<br />
-up+attack+defense ------------ Power Wave.<br />
-up+jump+defense -------------- Super Fast explusive ball. <br />
-down++jump+defense ----------- Ninja flip.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SceenShots</span></span><br />
<br />
<img src="http://s21.postimg.org/ov1e0crhj/Capture.png" alt="[Image: Capture.png]" class="mycode_img" /><br />
<br />
<img src="http://s12.postimg.org/40xb6yo4t/Capture_3.png" alt="[Image: Capture_3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
by HouseMate .. </span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/rar.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3370" target="_blank" title="">Vocco(bug-fixed).rar</a> (Size: 481.85 KB / Downloads: 863)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/rar.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3384" target="_blank" title="">Vocco(version1.25).rar</a> (Size: 599.72 KB / Downloads: 679)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size"> Okey people am sorry for all this, am facing some defficulties with my pc and my connection ...<br />
 i fixed the bugs !!!<br />
<br />
                                 <img src="http://i.imgsafe.org/e4e4cf9.png" alt="[Image: e4e4cf9.png]" class="mycode_img" /><br />
<br />
Old:<img src="http://i.imgsafe.org/bc2e34c.gif" alt="[Image: bc2e34c.gif]" class="mycode_img" /> New:<img src="http://i.imgsafe.org/b1c8522.gif" alt="[Image: b1c8522.gif]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
<br />
-Left/right+attack+deffense --- triple balls.<br />
-up+attack+defense ------------ Power Wave.<br />
-up+jump+defense -------------- Super Fast explusive ball. <br />
-down++jump+defense ----------- Ninja flip.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SceenShots</span></span><br />
<br />
<img src="http://s21.postimg.org/ov1e0crhj/Capture.png" alt="[Image: Capture.png]" class="mycode_img" /><br />
<br />
<img src="http://s12.postimg.org/40xb6yo4t/Capture_3.png" alt="[Image: Capture_3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
by HouseMate .. </span><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/rar.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3370" target="_blank" title="">Vocco(bug-fixed).rar</a> (Size: 481.85 KB / Downloads: 863)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/rar.gif" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3384" target="_blank" title="">Vocco(version1.25).rar</a> (Size: 599.72 KB / Downloads: 679)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Leo]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9847</link>
			<pubDate>Sun, 26 Apr 2015 19:48:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=12">YinYin</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9847</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
Leo is the protagonist of <a href="http://www.martiwong.com/_homepage/flash_game/leo.html" target="_blank" rel="noopener" class="mycode_url">this demo</a> by Marti Wong. We prepped him up for LF2.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshot</span></span><br />
<img src="http://y2f.heliohost.org/signature/leo.png" alt="[Image: leo.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/download/xlhbkmll7hve34i/leo.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
character design by Marti Wong<br />
ddraw.dll by Silva and Someone else<br />
sprites and face picture by Prince Freeza<br />
data and special effects by YinYin Falcon]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
Leo is the protagonist of <a href="http://www.martiwong.com/_homepage/flash_game/leo.html" target="_blank" rel="noopener" class="mycode_url">this demo</a> by Marti Wong. We prepped him up for LF2.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshot</span></span><br />
<img src="http://y2f.heliohost.org/signature/leo.png" alt="[Image: leo.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/download/xlhbkmll7hve34i/leo.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
character design by Marti Wong<br />
ddraw.dll by Silva and Someone else<br />
sprites and face picture by Prince Freeza<br />
data and special effects by YinYin Falcon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[BG] Trunks Arrival]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9835</link>
			<pubDate>Sat, 18 Apr 2015 23:19:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5575">Kim_Bo</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9835</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trunks Arrival- Background</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
This background suppose to represent Dragon Ball Episode 104 (The Mysterious Youth). In that episode Trunks came to Earth using capsule Corp time machine. He kills Frieza, Frieza's father and so on...<br />
<br />
<br />
I know that the very last background pack may not be 100% accurate for this, but i still have large stilsentiment to the original DragonBall serie (with young goku). This part was originally made for Advanced Adventure (for Game Boy Advance) and it was one of my favorite DB games ever.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="http://www.kimbo007.vdl.pl/LF2files/Trunks_Arrival.rar" target="_blank" rel="noopener" class="mycode_url">Download</a></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
Please read the readme file included in archive!!! <br />
Comments appreciated <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<br />
Please move topic to Release section, THX!!]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trunks Arrival- Background</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
This background suppose to represent Dragon Ball Episode 104 (The Mysterious Youth). In that episode Trunks came to Earth using capsule Corp time machine. He kills Frieza, Frieza's father and so on...<br />
<br />
<br />
I know that the very last background pack may not be 100% accurate for this, but i still have large stilsentiment to the original DragonBall serie (with young goku). This part was originally made for Advanced Adventure (for Game Boy Advance) and it was one of my favorite DB games ever.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="http://www.kimbo007.vdl.pl/LF2files/Trunks_Arrival.rar" target="_blank" rel="noopener" class="mycode_url">Download</a></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
Please read the readme file included in archive!!! <br />
Comments appreciated <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<br />
Please move topic to Release section, THX!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steiner (STM1993 Version 3.00 beta)]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9684</link>
			<pubDate>Tue, 10 Mar 2015 10:01:17 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7">STM1993</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9684</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Version 3.00 - Steiner</span></span></span><br />
Sprite/Data by <DVZ_ME#0><br />
AI by <DVZ_ME#1><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">BETA - making completely new id AI at the moment</span></span><br />
<br />
<img src="http://i.imgur.com/fSWQYqP.png" alt="[Image: fSWQYqP.png]" class="mycode_img" /><img src="http://i.imgur.com/7TCksN4.gif" alt="[Image: 7TCksN4.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/loPFZcq.png" alt="[Image: loPFZcq.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/file/n80b1l8r5bldp74/steiner-v3beta-090618.zip" target="_blank" rel="noopener" class="mycode_url">Mediafire Download Link</a><br />
<span style="font-size: xx-small;" class="mycode_size">Note: Version from <a href="http://www.lf-empire.de/lfe-fileplanet/characters/characters-list/815-stm1993" target="_blank" rel="noopener" class="mycode_url">mainsite</a> is v2.99.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Introduction:</span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">"Hailing from the southern lands, Steiner appears to be nothing more than a tiny common man. However, it is this Little Fighter who took down an entire bandit gang by himself, blasting his enemies with hadoukens and then blinking away before they can react.<br />
<br />
Having arrived in Lion Forest, Steiner joins the other Little Fighters in their adventure. Does he have what it takes to defeat the mighty Julian?"</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About Steiner:</span></span></span><br />
Steiner is a representative character of myself, based off my own playstyle in LF2. He is a mix of things I liked of various LF2 character, and his style is influenced by Akuma from Street Fighter and Vergil from the Devil May Cry series.<br />
<br />
Steiner started off because: A) I got frustrated at LF2's Stage mode forcing you to rely on building up an army, and B) Something felt missing in each LF2 hero. So I decided to make a character representing myself - both in character and in playstyle. After MANY major revisions, I've finally arrived at Version 2.99 as of this post. The end result is a character who doesn't hit hard and lacks reach, but is surprisingly agile and good at breaking defenses - an excellent duelist and not too bad at crowd control.<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Old Videos <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<iframe width="560" height="315" src="https://www.youtube.com/embed/Qs8EyCgGZIk" frameborder="0" allowfullscreen></iframe> v2.80 custom Stages 1 to 4 playthrough (1h 31min)<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/Aku3mRKvMoI" frameborder="0" allowfullscreen></iframe> v2.60 changes<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EVhgNWScamg" frameborder="0" allowfullscreen></iframe> v2.54 PvP with prince_freeza<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/twkfOOgBTZc" frameborder="0" allowfullscreen></iframe> v2.52 w/AI clearing Stage 1<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7ol7n9ivUT4" frameborder="0" allowfullscreen></iframe> v2.51<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/2jn03Z1B23k" frameborder="0" allowfullscreen></iframe> v1.07<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/hpjSVCR73JU" frameborder="0" allowfullscreen></iframe> v1.00</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Old Versions <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<a href="http://www.mediafire.com/file/5s29eps7wom3ouo/Steiner+v2.99.zip" target="_blank" rel="noopener" class="mycode_url">v2.99</a><br />
<a href="http://www.mediafire.com/file/64c7ncymcwyjn7f/Steiner_v2.85.zip" target="_blank" rel="noopener" class="mycode_url">v2.85</a><br />
<a href="http://www.mediafire.com/file/0v160gnptnz4f8j/Steiner+v2.80.zip" target="_blank" rel="noopener" class="mycode_url">v2.80</a><br />
<a href="http://www.mediafire.com/file/8wjc0m1jm919hu4/Steiner_v2.60_with_AI.zip" target="_blank" rel="noopener" class="mycode_url">v2.60</a><br />
<a href="http://www.mediafire.com/file/kw6fvb3qk3l1rw3/STM_v2.54_with_AI.zip" target="_blank" rel="noopener" class="mycode_url">v2.54</a></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Readme <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="font-size: x-small;" class="mycode_size">======================================================================<br />
|| 						Steiner - Version 3.00						||<br />
||  Downloaded from Little Fighter Empire <a href="http://www.lf-empire.de/" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/</a> 	||<br />
|| 							made by STM1993 						||<br />
======================================================================<br />
//Installation:<br />
Place the following id lines inside your data.txt file in LF2's data folder:<br />
 id: 930  type: 0  file: data\STM\stm.dat<br />
 id: 931  type: 3  file: data\STM\stm_ball.dat<br />
<br />
Put the "STM" folder in LF2's "data" folder.<br />
 eg: C:\Program Files\Little Fighter 2\data\STM<br />
 <br />
Put the "ai" folder and ddraw.dll in LF2's main folder.<br />
 eg: C:Program Files\Little Fighter 2\ai<br />
If the ddraw.dll file is problematic, you can download the latest one here:<br />
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7946" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/forum/showthread.php?tid=7946</a><br />
-----------------------------------------------------------------------------<br />
//Story<br />
Hailing from the southern lands, Steiner appears to be nothing more than a tiny common man.<br />
However, it is this Little Fighter who took down an entire bandit gang by himself,<br />
blasting his enemies with hadoukens and then blinking away before they can react.<br />
Having arrived in Lion Forest, Steiner joins the other Little Fighters in their adventure.<br />
Does he have what it takes to defeat the mighty Julian?<br />
-----------------------------------------------------------------------------<br />
===MOVELIST===<br />
Steiner is quite a powerful yet agile fighter, but uses a lot of mana and has trouble chasing down faster enemies.<br />
---<br />
PASSIVE PERKS:<br />
	Grave Fist	=	All of Steiner's melee attacks(except grab) can hit more than 1 opponent.<br />
	Stone Carrier	=	Steiner automatically blocks certain attacks while carrying a heavy weapon in front of him.<br />
	Rolling Stone	=	Steiner can roll along z-axis slightly, and also roll backwards instead of forward after flipping from mid-air.<br />
	Draw Strike		=	Steiner's weapon attack animation is quite unusual, notable for having extra-long range compared to most fighters.<br />
	Grab Direction	=	Steiner can change the direction he is grabbing his enemy.<br />
---<br />
BASIC ATTACKS:<br />
1.	Punch			-	similar to Woody; fast x3 stun. x2 to break defense.<br />
2.	Run Attack		-	similar to Bat; blocks attacks initially, then charge forward to punch. Can move along z-axis.<br />
3.	Jump Attack		-	shoots x2 hadoukens. Can be used even when not enough mana. [75mp / 15%]<br />
4.	Dash Attack		-	a kick that hits twice; the first hit is more powerful.<br />
5.	Dash Back Atk	-	similar to Henry; shoots x1 Stun hadouken.					[50mp / 10%]<br />
---<br />
==============<br />
SPECIAL MOVES<br />
==============<br />
---<br />
All special moves can be used while running (press all 3 keys at the same time).<br />
---<br />
1.	Hadouken				D&gt;A		[100mp / 20%]<br />
	* Hold (&lt;) to Charge; does NOT work if F6 is enabled!<br />
	* As long as you have a minimum of 100mp, you can use up to Charge 3.<br />
		No Charge	=	Stun Ball (Freeze-like)				--total mp cost--<br />
		Charge 1	=	Normal Shot (Jack-like)				[108mp / 22%]<br />
		Charge 2	=	Strong Shot (breaks defense)		[136mp / 27%]<br />
		Charge 3	=	Power Blast	(pierce enemy only)		[164mp / 33%]	; a bit like Freeze's icicles; pierces multiple enemies/weapons &amp; small chance to pierce weak projectiles, but otherwise destroyed by a simple nudge.<br />
			+A		=	Crash Bomb	(Julian-like D&gt;J)		[295mp / 59%]	; timing the input is important, or else you'll fail. This charge level is not required for Hell Move (i.e. DJA only, not A+DJA).<br />
		or	+DJA	=	Destruction Wave					[529mp / 106%]	; Hell Move only usable if you have less than 100hp &amp; have full mana, plus some input timing. You can continue holding &lt; to delay shooting the hadouken.<br />
		---<br />
2.	Mana Burst				DvA/D^A	[75mp / 15%]<br />
	* Can reflect John's energy disk! Destroys those that cannot be reflected.<br />
	* Can be used while grabbing enemy or combo from Blink.<br />
		+&gt;A				=	Combo Shot (short range)		[25mp / 5%]<br />
		+D&gt;A/D^A/DvA	=	Flame Shot (short range pierce)	[50mp / 10%]	; if enemy is already on fire, it will still hit but deal 0 damage.<br />
		---<br />
3.	Blink					DxJ		[75mp / 15%]<br />
	* Instantly teleport a short distance with D&gt;J/D^J/DvJ.<br />
	* Can be used while grabbing enemy or while in mid-air(will always teleport toward ground) or while rolling.<br />
	* Can be used while carrying heavy weapon with input D (forward) or J (hold up/down to move along z-axis)<br />
			+J = Mana Burst<br />
		---<br />
4. Panic!!					DJA		[75mp / 15%]<br />
	* similar to Blink, but you don't move at all &amp; remain invincible when re-appearing.<br />
	* Cannot combo with +J Mana Burst. Does not teleport towards the ground in mid-air.<br />
---<br />
==============<br />
COMBOS:<br />
	1. AAA A D&gt;A			:	Very basic combo. The main benefit is that if enemy tries to flip, he'll immediately get stunned. You can also charge D&gt;A to L2 for slightly more damage but no stun.<br />
	2. JA &gt;JA				:	Time air-hadoukens when near ground. Combo most effective if enemy's back is facing you. Hard to do; not very practical.<br />
	3. DvAA D&gt;JJ A			:	Woody-style combo. Recommend grabbing enemy before doing this. 2nd Combo Shot can be replaced by Flame Shot if you want as a finisher. No, you cannot chain this 3 times in a row.<br />
	4. JA D&gt;JJ &lt;A			:	Follow-up for air hadoukens. Depending on enemy position, you'll need to adjust the Combo/Flame Shot to face left/right, maybe even chain into Combo #3!<br />
	5. &gt;&gt;J&lt;A D&lt;J Grab		:	The best way to follow-up the air-stun, since Steiner's dash is generally too short to maximize the &gt;&gt;JA damage and walking/running takes too long.<br />
--------------<br />
Known Bugs / "Features":<br />
These are things that I can't really fix without negatively affecting the character, and they are mostly LF2's fault rather than mine.<br />
	1.	As mentioned above, you cannot charge Hadouken if you use the F6 cheat. This is a common LF2 bug; try cancelling Firen/Firzen's D&gt;J with back instead of D/J and you'll see why.<br />
	2.	If you charge Hadouken past 0mp, your MP becomes negative and so you cannot attack properly. Use Punch/Jump Attack to reset your MP to 0. This is a common LF2 bug.<br />
	3.	If you stand at edge of map &amp; shoot a hadouken towards it, your weapon may disappear! BE CAREFUL IF YOU ARE DRINKING MILK! This is a common LF2 bug, mostly Firzen dashback or almost all characters trying to roll into edge of map.<br />
	4.	If you swing certain weapons at edge of map (but facing away from it), your weapon may disappear as well.<br />
	5.	When low on MP, using D&lt;A or D&lt;J(press all buttons at the same time) while running will cause you to roll/dash backwards! This bug is commonly seen in Bat.<br />
	6.	When low on MP, using D&lt;J while rolling will cause you to rotate &amp; thus roll backwards mid-animation. This bug is commonly seen in Deep.<br />
	7.	Pressing DA together when landing from a jump will cost MP but you'll also roll very slightly earlier. This bug shouldn't happen to you unless you are deliberately doing it, and its basically a variation of the same bug as Louis/Henry/Rudolf.<br />
-----------------------------------------------------------------------------<br />
Changes from v2.99:<br />
[*] Went back to x3 hits to stun with punch, but retain x2 hits to break defense (mostly to deal with Knights).<br />
[*] Stats have been nerfed, but light weapon throwing is more accurate and Steiner actually jumps/dashes better than before.<br />
[*] Some wpoint locations have been changed, for better and for worse with regards to a certain weapon-disappear-on-edge bug.<br />
[*] Grab+J Upthrow and D^A Anti-Air Hadoukens have been removed; they don't add to the character.<br />
[*] Can no longer blink towards the air, not even from Super. Its simply way too overpowered; too mp-efficient &amp; unavoidable regardless if you flip or not.<br />
[*] Can no longer use J+A to run attack. This double input method is not good with characters who potentially reach negative mana, plus run attack is pretty overpowered to be used without running.<br />
[*] Run Attack is slightly stronger but less movement range and can block attacks during startup. Dash Attack damage is mostly transferred to the 1st hit, 2nd hit is arest instead of vrest.<br />
[*] Can no longer roll from all landing frames. However, Steiner can still roll in the opposite direction(even with F6 enabled!) when landing from state 6(flipping or air hadoukens) &amp; along z-axis.<br />
[*] Can blink while carrying a heavy weapon and will now blink together with grab victim. Blink D^J/DvJ no longer requires holding ^/v to use. DJA is a new no-movement more-invincibility blink.<br />
[*] Burst is stronger but slightly slower &amp; costs more mana and combos into weaker shorter-ranged hadoukens. Burning Hadouken makes a return here. No more infinite Burst combos, but you can still chain them quite a bit like Woody.<br />
[*] Hadouken now has effectively double the initial mana cost, matching Freeze's D&gt;A. This should make hadoukens(including charged ones) a lot less spammable. Charging system is also a lot more precise.<br />
[*] Charged hadoukens rebalanced; weaker in general. The new Level 4 charge can pierce multiple enemies/weapons, but a very high chance of being destroyed if punched or hit by a weak projectile or thrown weapon, very much like Freeze's icicles.<br />
[*] Added +A input for Level 5, which is the old Level 4 with some buffs to make it very similar to Julian's Soul Bomb. Unlike the previous charges, this one costs a LOT of mana and you NEED to have the minimum mana required and be in Level 4.<br />
[*] Hell Move input changed. It no longer costs HP to use, but it requires you to reach Level 4 and have full MP while less than 100hp. It should also no longer double damage from both the ball &amp; the explosion.<br />
-----------------------------------------------------------------------------<br />
------<br />
About:<br />
------<br />
Steiner is a representative character of myself; based on my own playstyle and elements of what I liked from several LF2 characters.<br />
Originally made to deal with Stage mode spamming enemies/projectiles, and because I felt the original LF2 characters were missing something.<br />
I'm proud of his hit_back charging system and the fact that Steiner only uses 2 IDs(char &amp; 1 ball) where most would need way more for the same feat.<br />
Thematically influenced by Akuma from Street Fighter and Vergil from the Devil May Cry series.<br />
LFE Character Thread: <a href="http://www.lf-empire.de/forum/showthread.php?tid=9684" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/forum/showthread.php?tid=9684</a><br />
======================================================================================================<br />
		//Credits:<br />
	Ariel - Early photoshop advice for spriting<br />
	BluePhoenix - The awesome admin who hosted this character on LFE's mainsite &amp; helped me discover things about LF2.<br />
	Lauli - Early beta comments<br />
	LutiChris - Early photoshop advice for spriting<br />
	Prince_Freeza - Tester<br />
	MH-LF2 - For creating Little Fighter Empire.<br />
	TheNave - Making the character's first AI &amp; testing, a bit of sprites<br />
	Ramond - For DC advice &amp; discovering new things about LF2.<br />
	Vigo/FonixS - For helping me get better at playing LF2 online PvP<br />
	YinYin - Tester &amp; DC Advice, base sprites for burning/ice.<br />
	zort - For telling me interesting bugs about LF2 I can learn to exploit.<br />
	stm_exp.bmp sprites are modified from DR.LF2 by In_The_End.<br />
	"Hell Move" effects(sflash.bmp,107.wav &amp; data) are taken from R-LF2 by Conrad Leung.<br />
______________________________________________________________________<br />
<br />
                        <a href="http://www.lf-empire.de" target="_blank" rel="noopener" class="mycode_url">www.lf-empire.de</a><br />
<br />
            Little Fighter Empire: The official Fansite<br />
                          ~ all you need ~</span></div></div>
<img src="http://i.imgur.com/nB0hoZs.gif" alt="[Image: nB0hoZs.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: xx-small;" class="mycode_size"><div class="tborder spoiler"><div class="spoiler_header">Original Post <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Posting this here to encourage myself to finish this character (bonus if I get help with sprites).<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span><br />
<img src="http://i.imgur.com/49WKZAA.png" alt="[Image: 49WKZAA.png]" class="mycode_img" /><img src="http://i.imgur.com/FzZQKg5.png" alt="[Image: FzZQKg5.png]" class="mycode_img" /><br />
<span style="font-size: xx-small;" class="mycode_size">This is a representative character of myself - both in appearance and how I play LF2 in stage mode. I have yet to finish it because I dread spriting, but I've finally decided I should post it here and force myself to finish up the character. I am capable of finishing the DC once the sprites are complete though, I already have a basic skeleton based on the placeholder sprites.<span style="text-decoration: line-through;" class="mycode_s">I always liked Freeze's D&gt;A, Henry's mid-air arrows, Davis' DvA &amp; D^J, Dennis' regular kicks and Mark's D&gt;AA. An amalgamation of these aspects would be what I am. And so STM is a very simple character whose entire playstyle revolves around using the humble Energy Ball, with DvA for close combat. Kind of like Ryu/Akuma in Street Fighter, and arguably an upgrade to LF2's Justin.</span><span style="text-decoration: underline;" class="mycode_u">29th March 2015:</span><br />
I decided to redo his moveset because he feels too much like a weird Davis clone with Henry jump attacks and because I realize its not possible to use Super with weapons. Now he's more of a character with solid basic attacks. He has only 3 special moves, but they are each very powerful utility moves. He also works well with weapons.<span style="text-decoration: underline;" class="mycode_u">//Planned Moveset</span><br />
A = Punch (dmg 22, fall 25, bdef 16)<br />
Super/&gt;&gt;A = Swift Punch (dmg 60, fall 70, bdef 60. Short version of Bat's D&gt;J)<br />
&gt;&gt;JA = Kick<br />
<br />
DvA(A) = Crash Punch (dmg 35, fall 40-&gt;70, bdef 60; x2. Can use out of grab.)<br />
<br />
Energy Ball - Slow-moving(Freeze), Dmg 50, Fall 60, Bdef 40, Non-rebound, tail-effect, state 18 explosive, MP: 75<br />
D&gt;A = Hadouken<br />
D&gt;AA = Charged Hadouken (no specific plans)<br />
D&gt;A&lt; = Charged Hadouken (no specific plans)<br />
D^A = Upward Hadouken<br />
<br />
D&gt;J = Leap (can use out of roll)<br />
J/&gt;&gt;J&lt;/D&gt;J A = Downward Hadouken<br />
<br />
Below is some proof of progress:<br />
&lt;unfinished sprites removed&gt;<br />
<br />
Re-emphasizing that this is a work in progress; character is far from complete, but the plans are in place.<span style="text-decoration: underline;" class="mycode_u">Update:</span><img src="http://i.imgur.com/3YruGJd.png" alt="[Image: 3YruGJd.png]" class="mycode_img" /><br />
Parts complete. Time to get Photoshop and see if I can piece them together...<br />
<br />
@Dr A (below): Thanks, I've seen that thread and I'm hoping to do that for my sprites, that's why I'm drawing out the individual parts of the character first. I haven't used Photoshop before though, currently using MS Paint.</span></div></div>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Version 3.00 - Steiner</span></span></span><br />
Sprite/Data by <DVZ_ME#0><br />
AI by <DVZ_ME#1><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">BETA - making completely new id AI at the moment</span></span><br />
<br />
<img src="http://i.imgur.com/fSWQYqP.png" alt="[Image: fSWQYqP.png]" class="mycode_img" /><img src="http://i.imgur.com/7TCksN4.gif" alt="[Image: 7TCksN4.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/loPFZcq.png" alt="[Image: loPFZcq.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/file/n80b1l8r5bldp74/steiner-v3beta-090618.zip" target="_blank" rel="noopener" class="mycode_url">Mediafire Download Link</a><br />
<span style="font-size: xx-small;" class="mycode_size">Note: Version from <a href="http://www.lf-empire.de/lfe-fileplanet/characters/characters-list/815-stm1993" target="_blank" rel="noopener" class="mycode_url">mainsite</a> is v2.99.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Introduction:</span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">"Hailing from the southern lands, Steiner appears to be nothing more than a tiny common man. However, it is this Little Fighter who took down an entire bandit gang by himself, blasting his enemies with hadoukens and then blinking away before they can react.<br />
<br />
Having arrived in Lion Forest, Steiner joins the other Little Fighters in their adventure. Does he have what it takes to defeat the mighty Julian?"</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About Steiner:</span></span></span><br />
Steiner is a representative character of myself, based off my own playstyle in LF2. He is a mix of things I liked of various LF2 character, and his style is influenced by Akuma from Street Fighter and Vergil from the Devil May Cry series.<br />
<br />
Steiner started off because: A) I got frustrated at LF2's Stage mode forcing you to rely on building up an army, and B) Something felt missing in each LF2 hero. So I decided to make a character representing myself - both in character and in playstyle. After MANY major revisions, I've finally arrived at Version 2.99 as of this post. The end result is a character who doesn't hit hard and lacks reach, but is surprisingly agile and good at breaking defenses - an excellent duelist and not too bad at crowd control.<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Old Videos <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<iframe width="560" height="315" src="https://www.youtube.com/embed/Qs8EyCgGZIk" frameborder="0" allowfullscreen></iframe> v2.80 custom Stages 1 to 4 playthrough (1h 31min)<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/Aku3mRKvMoI" frameborder="0" allowfullscreen></iframe> v2.60 changes<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EVhgNWScamg" frameborder="0" allowfullscreen></iframe> v2.54 PvP with prince_freeza<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/twkfOOgBTZc" frameborder="0" allowfullscreen></iframe> v2.52 w/AI clearing Stage 1<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7ol7n9ivUT4" frameborder="0" allowfullscreen></iframe> v2.51<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/2jn03Z1B23k" frameborder="0" allowfullscreen></iframe> v1.07<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/hpjSVCR73JU" frameborder="0" allowfullscreen></iframe> v1.00</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Old Versions <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<a href="http://www.mediafire.com/file/5s29eps7wom3ouo/Steiner+v2.99.zip" target="_blank" rel="noopener" class="mycode_url">v2.99</a><br />
<a href="http://www.mediafire.com/file/64c7ncymcwyjn7f/Steiner_v2.85.zip" target="_blank" rel="noopener" class="mycode_url">v2.85</a><br />
<a href="http://www.mediafire.com/file/0v160gnptnz4f8j/Steiner+v2.80.zip" target="_blank" rel="noopener" class="mycode_url">v2.80</a><br />
<a href="http://www.mediafire.com/file/8wjc0m1jm919hu4/Steiner_v2.60_with_AI.zip" target="_blank" rel="noopener" class="mycode_url">v2.60</a><br />
<a href="http://www.mediafire.com/file/kw6fvb3qk3l1rw3/STM_v2.54_with_AI.zip" target="_blank" rel="noopener" class="mycode_url">v2.54</a></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Readme <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><span style="font-size: x-small;" class="mycode_size">======================================================================<br />
|| 						Steiner - Version 3.00						||<br />
||  Downloaded from Little Fighter Empire <a href="http://www.lf-empire.de/" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/</a> 	||<br />
|| 							made by STM1993 						||<br />
======================================================================<br />
//Installation:<br />
Place the following id lines inside your data.txt file in LF2's data folder:<br />
 id: 930  type: 0  file: data\STM\stm.dat<br />
 id: 931  type: 3  file: data\STM\stm_ball.dat<br />
<br />
Put the "STM" folder in LF2's "data" folder.<br />
 eg: C:\Program Files\Little Fighter 2\data\STM<br />
 <br />
Put the "ai" folder and ddraw.dll in LF2's main folder.<br />
 eg: C:Program Files\Little Fighter 2\ai<br />
If the ddraw.dll file is problematic, you can download the latest one here:<br />
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7946" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/forum/showthread.php?tid=7946</a><br />
-----------------------------------------------------------------------------<br />
//Story<br />
Hailing from the southern lands, Steiner appears to be nothing more than a tiny common man.<br />
However, it is this Little Fighter who took down an entire bandit gang by himself,<br />
blasting his enemies with hadoukens and then blinking away before they can react.<br />
Having arrived in Lion Forest, Steiner joins the other Little Fighters in their adventure.<br />
Does he have what it takes to defeat the mighty Julian?<br />
-----------------------------------------------------------------------------<br />
===MOVELIST===<br />
Steiner is quite a powerful yet agile fighter, but uses a lot of mana and has trouble chasing down faster enemies.<br />
---<br />
PASSIVE PERKS:<br />
	Grave Fist	=	All of Steiner's melee attacks(except grab) can hit more than 1 opponent.<br />
	Stone Carrier	=	Steiner automatically blocks certain attacks while carrying a heavy weapon in front of him.<br />
	Rolling Stone	=	Steiner can roll along z-axis slightly, and also roll backwards instead of forward after flipping from mid-air.<br />
	Draw Strike		=	Steiner's weapon attack animation is quite unusual, notable for having extra-long range compared to most fighters.<br />
	Grab Direction	=	Steiner can change the direction he is grabbing his enemy.<br />
---<br />
BASIC ATTACKS:<br />
1.	Punch			-	similar to Woody; fast x3 stun. x2 to break defense.<br />
2.	Run Attack		-	similar to Bat; blocks attacks initially, then charge forward to punch. Can move along z-axis.<br />
3.	Jump Attack		-	shoots x2 hadoukens. Can be used even when not enough mana. [75mp / 15%]<br />
4.	Dash Attack		-	a kick that hits twice; the first hit is more powerful.<br />
5.	Dash Back Atk	-	similar to Henry; shoots x1 Stun hadouken.					[50mp / 10%]<br />
---<br />
==============<br />
SPECIAL MOVES<br />
==============<br />
---<br />
All special moves can be used while running (press all 3 keys at the same time).<br />
---<br />
1.	Hadouken				D&gt;A		[100mp / 20%]<br />
	* Hold (&lt;) to Charge; does NOT work if F6 is enabled!<br />
	* As long as you have a minimum of 100mp, you can use up to Charge 3.<br />
		No Charge	=	Stun Ball (Freeze-like)				--total mp cost--<br />
		Charge 1	=	Normal Shot (Jack-like)				[108mp / 22%]<br />
		Charge 2	=	Strong Shot (breaks defense)		[136mp / 27%]<br />
		Charge 3	=	Power Blast	(pierce enemy only)		[164mp / 33%]	; a bit like Freeze's icicles; pierces multiple enemies/weapons &amp; small chance to pierce weak projectiles, but otherwise destroyed by a simple nudge.<br />
			+A		=	Crash Bomb	(Julian-like D&gt;J)		[295mp / 59%]	; timing the input is important, or else you'll fail. This charge level is not required for Hell Move (i.e. DJA only, not A+DJA).<br />
		or	+DJA	=	Destruction Wave					[529mp / 106%]	; Hell Move only usable if you have less than 100hp &amp; have full mana, plus some input timing. You can continue holding &lt; to delay shooting the hadouken.<br />
		---<br />
2.	Mana Burst				DvA/D^A	[75mp / 15%]<br />
	* Can reflect John's energy disk! Destroys those that cannot be reflected.<br />
	* Can be used while grabbing enemy or combo from Blink.<br />
		+&gt;A				=	Combo Shot (short range)		[25mp / 5%]<br />
		+D&gt;A/D^A/DvA	=	Flame Shot (short range pierce)	[50mp / 10%]	; if enemy is already on fire, it will still hit but deal 0 damage.<br />
		---<br />
3.	Blink					DxJ		[75mp / 15%]<br />
	* Instantly teleport a short distance with D&gt;J/D^J/DvJ.<br />
	* Can be used while grabbing enemy or while in mid-air(will always teleport toward ground) or while rolling.<br />
	* Can be used while carrying heavy weapon with input D (forward) or J (hold up/down to move along z-axis)<br />
			+J = Mana Burst<br />
		---<br />
4. Panic!!					DJA		[75mp / 15%]<br />
	* similar to Blink, but you don't move at all &amp; remain invincible when re-appearing.<br />
	* Cannot combo with +J Mana Burst. Does not teleport towards the ground in mid-air.<br />
---<br />
==============<br />
COMBOS:<br />
	1. AAA A D&gt;A			:	Very basic combo. The main benefit is that if enemy tries to flip, he'll immediately get stunned. You can also charge D&gt;A to L2 for slightly more damage but no stun.<br />
	2. JA &gt;JA				:	Time air-hadoukens when near ground. Combo most effective if enemy's back is facing you. Hard to do; not very practical.<br />
	3. DvAA D&gt;JJ A			:	Woody-style combo. Recommend grabbing enemy before doing this. 2nd Combo Shot can be replaced by Flame Shot if you want as a finisher. No, you cannot chain this 3 times in a row.<br />
	4. JA D&gt;JJ &lt;A			:	Follow-up for air hadoukens. Depending on enemy position, you'll need to adjust the Combo/Flame Shot to face left/right, maybe even chain into Combo #3!<br />
	5. &gt;&gt;J&lt;A D&lt;J Grab		:	The best way to follow-up the air-stun, since Steiner's dash is generally too short to maximize the &gt;&gt;JA damage and walking/running takes too long.<br />
--------------<br />
Known Bugs / "Features":<br />
These are things that I can't really fix without negatively affecting the character, and they are mostly LF2's fault rather than mine.<br />
	1.	As mentioned above, you cannot charge Hadouken if you use the F6 cheat. This is a common LF2 bug; try cancelling Firen/Firzen's D&gt;J with back instead of D/J and you'll see why.<br />
	2.	If you charge Hadouken past 0mp, your MP becomes negative and so you cannot attack properly. Use Punch/Jump Attack to reset your MP to 0. This is a common LF2 bug.<br />
	3.	If you stand at edge of map &amp; shoot a hadouken towards it, your weapon may disappear! BE CAREFUL IF YOU ARE DRINKING MILK! This is a common LF2 bug, mostly Firzen dashback or almost all characters trying to roll into edge of map.<br />
	4.	If you swing certain weapons at edge of map (but facing away from it), your weapon may disappear as well.<br />
	5.	When low on MP, using D&lt;A or D&lt;J(press all buttons at the same time) while running will cause you to roll/dash backwards! This bug is commonly seen in Bat.<br />
	6.	When low on MP, using D&lt;J while rolling will cause you to rotate &amp; thus roll backwards mid-animation. This bug is commonly seen in Deep.<br />
	7.	Pressing DA together when landing from a jump will cost MP but you'll also roll very slightly earlier. This bug shouldn't happen to you unless you are deliberately doing it, and its basically a variation of the same bug as Louis/Henry/Rudolf.<br />
-----------------------------------------------------------------------------<br />
Changes from v2.99:<br />
[*] Went back to x3 hits to stun with punch, but retain x2 hits to break defense (mostly to deal with Knights).<br />
[*] Stats have been nerfed, but light weapon throwing is more accurate and Steiner actually jumps/dashes better than before.<br />
[*] Some wpoint locations have been changed, for better and for worse with regards to a certain weapon-disappear-on-edge bug.<br />
[*] Grab+J Upthrow and D^A Anti-Air Hadoukens have been removed; they don't add to the character.<br />
[*] Can no longer blink towards the air, not even from Super. Its simply way too overpowered; too mp-efficient &amp; unavoidable regardless if you flip or not.<br />
[*] Can no longer use J+A to run attack. This double input method is not good with characters who potentially reach negative mana, plus run attack is pretty overpowered to be used without running.<br />
[*] Run Attack is slightly stronger but less movement range and can block attacks during startup. Dash Attack damage is mostly transferred to the 1st hit, 2nd hit is arest instead of vrest.<br />
[*] Can no longer roll from all landing frames. However, Steiner can still roll in the opposite direction(even with F6 enabled!) when landing from state 6(flipping or air hadoukens) &amp; along z-axis.<br />
[*] Can blink while carrying a heavy weapon and will now blink together with grab victim. Blink D^J/DvJ no longer requires holding ^/v to use. DJA is a new no-movement more-invincibility blink.<br />
[*] Burst is stronger but slightly slower &amp; costs more mana and combos into weaker shorter-ranged hadoukens. Burning Hadouken makes a return here. No more infinite Burst combos, but you can still chain them quite a bit like Woody.<br />
[*] Hadouken now has effectively double the initial mana cost, matching Freeze's D&gt;A. This should make hadoukens(including charged ones) a lot less spammable. Charging system is also a lot more precise.<br />
[*] Charged hadoukens rebalanced; weaker in general. The new Level 4 charge can pierce multiple enemies/weapons, but a very high chance of being destroyed if punched or hit by a weak projectile or thrown weapon, very much like Freeze's icicles.<br />
[*] Added +A input for Level 5, which is the old Level 4 with some buffs to make it very similar to Julian's Soul Bomb. Unlike the previous charges, this one costs a LOT of mana and you NEED to have the minimum mana required and be in Level 4.<br />
[*] Hell Move input changed. It no longer costs HP to use, but it requires you to reach Level 4 and have full MP while less than 100hp. It should also no longer double damage from both the ball &amp; the explosion.<br />
-----------------------------------------------------------------------------<br />
------<br />
About:<br />
------<br />
Steiner is a representative character of myself; based on my own playstyle and elements of what I liked from several LF2 characters.<br />
Originally made to deal with Stage mode spamming enemies/projectiles, and because I felt the original LF2 characters were missing something.<br />
I'm proud of his hit_back charging system and the fact that Steiner only uses 2 IDs(char &amp; 1 ball) where most would need way more for the same feat.<br />
Thematically influenced by Akuma from Street Fighter and Vergil from the Devil May Cry series.<br />
LFE Character Thread: <a href="http://www.lf-empire.de/forum/showthread.php?tid=9684" target="_blank" rel="noopener" class="mycode_url">http://www.lf-empire.de/forum/showthread.php?tid=9684</a><br />
======================================================================================================<br />
		//Credits:<br />
	Ariel - Early photoshop advice for spriting<br />
	BluePhoenix - The awesome admin who hosted this character on LFE's mainsite &amp; helped me discover things about LF2.<br />
	Lauli - Early beta comments<br />
	LutiChris - Early photoshop advice for spriting<br />
	Prince_Freeza - Tester<br />
	MH-LF2 - For creating Little Fighter Empire.<br />
	TheNave - Making the character's first AI &amp; testing, a bit of sprites<br />
	Ramond - For DC advice &amp; discovering new things about LF2.<br />
	Vigo/FonixS - For helping me get better at playing LF2 online PvP<br />
	YinYin - Tester &amp; DC Advice, base sprites for burning/ice.<br />
	zort - For telling me interesting bugs about LF2 I can learn to exploit.<br />
	stm_exp.bmp sprites are modified from DR.LF2 by In_The_End.<br />
	"Hell Move" effects(sflash.bmp,107.wav &amp; data) are taken from R-LF2 by Conrad Leung.<br />
______________________________________________________________________<br />
<br />
                        <a href="http://www.lf-empire.de" target="_blank" rel="noopener" class="mycode_url">www.lf-empire.de</a><br />
<br />
            Little Fighter Empire: The official Fansite<br />
                          ~ all you need ~</span></div></div>
<img src="http://i.imgur.com/nB0hoZs.gif" alt="[Image: nB0hoZs.gif]" class="mycode_img" /><br />
<br />
<span style="font-size: xx-small;" class="mycode_size"><div class="tborder spoiler"><div class="spoiler_header">Original Post <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Posting this here to encourage myself to finish this character (bonus if I get help with sprites).<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span><br />
<img src="http://i.imgur.com/49WKZAA.png" alt="[Image: 49WKZAA.png]" class="mycode_img" /><img src="http://i.imgur.com/FzZQKg5.png" alt="[Image: FzZQKg5.png]" class="mycode_img" /><br />
<span style="font-size: xx-small;" class="mycode_size">This is a representative character of myself - both in appearance and how I play LF2 in stage mode. I have yet to finish it because I dread spriting, but I've finally decided I should post it here and force myself to finish up the character. I am capable of finishing the DC once the sprites are complete though, I already have a basic skeleton based on the placeholder sprites.<span style="text-decoration: line-through;" class="mycode_s">I always liked Freeze's D&gt;A, Henry's mid-air arrows, Davis' DvA &amp; D^J, Dennis' regular kicks and Mark's D&gt;AA. An amalgamation of these aspects would be what I am. And so STM is a very simple character whose entire playstyle revolves around using the humble Energy Ball, with DvA for close combat. Kind of like Ryu/Akuma in Street Fighter, and arguably an upgrade to LF2's Justin.</span><span style="text-decoration: underline;" class="mycode_u">29th March 2015:</span><br />
I decided to redo his moveset because he feels too much like a weird Davis clone with Henry jump attacks and because I realize its not possible to use Super with weapons. Now he's more of a character with solid basic attacks. He has only 3 special moves, but they are each very powerful utility moves. He also works well with weapons.<span style="text-decoration: underline;" class="mycode_u">//Planned Moveset</span><br />
A = Punch (dmg 22, fall 25, bdef 16)<br />
Super/&gt;&gt;A = Swift Punch (dmg 60, fall 70, bdef 60. Short version of Bat's D&gt;J)<br />
&gt;&gt;JA = Kick<br />
<br />
DvA(A) = Crash Punch (dmg 35, fall 40-&gt;70, bdef 60; x2. Can use out of grab.)<br />
<br />
Energy Ball - Slow-moving(Freeze), Dmg 50, Fall 60, Bdef 40, Non-rebound, tail-effect, state 18 explosive, MP: 75<br />
D&gt;A = Hadouken<br />
D&gt;AA = Charged Hadouken (no specific plans)<br />
D&gt;A&lt; = Charged Hadouken (no specific plans)<br />
D^A = Upward Hadouken<br />
<br />
D&gt;J = Leap (can use out of roll)<br />
J/&gt;&gt;J&lt;/D&gt;J A = Downward Hadouken<br />
<br />
Below is some proof of progress:<br />
&lt;unfinished sprites removed&gt;<br />
<br />
Re-emphasizing that this is a work in progress; character is far from complete, but the plans are in place.<span style="text-decoration: underline;" class="mycode_u">Update:</span><img src="http://i.imgur.com/3YruGJd.png" alt="[Image: 3YruGJd.png]" class="mycode_img" /><br />
Parts complete. Time to get Photoshop and see if I can piece them together...<br />
<br />
@Dr A (below): Thanks, I've seen that thread and I'm hoping to do that for my sprites, that's why I'm drawing out the individual parts of the character first. I haven't used Photoshop before though, currently using MS Paint.</span></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Julio+]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9651</link>
			<pubDate>Fri, 27 Feb 2015 23:17:50 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=12">YinYin</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9651</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
Most accumulated type of request I got until now: "How do I play Julio with armor?".<br />
Previously you had to hack the character file.<br />
Now you can select him directly, you don't even have to cheat.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
Bells, whistles, descriptions and more useless text are on my <a href="http://yin2falcon.tumblr.com/post/112250446448/julio" target="_blank" rel="noopener" class="mycode_url">blog &amp; website</a>.<br />
So the important things for the forum are the new challenges that come with it:<br />
<br />
This Julio is the first one with a custom AI.<br />
This makes him quite a bit more challenging, see who you can beat him with in versus mode.<br />
<br />
And although his magical armor may be one of the best protections you can get it is not very durable.<br />
Can you get through a stage without loosing it?<br />
<br />
Post me some screenshots of completed (or failed) challenges <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshot</span></span><br />
<img src="http://y2f.heliohost.org/signature/julio+.png" alt="[Image: julio+.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/download/x7lg4kwid9jo3ji" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
ddraw.dll by Silva and Someone else]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
Most accumulated type of request I got until now: "How do I play Julio with armor?".<br />
Previously you had to hack the character file.<br />
Now you can select him directly, you don't even have to cheat.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Description</span></span><br />
Bells, whistles, descriptions and more useless text are on my <a href="http://yin2falcon.tumblr.com/post/112250446448/julio" target="_blank" rel="noopener" class="mycode_url">blog &amp; website</a>.<br />
So the important things for the forum are the new challenges that come with it:<br />
<br />
This Julio is the first one with a custom AI.<br />
This makes him quite a bit more challenging, see who you can beat him with in versus mode.<br />
<br />
And although his magical armor may be one of the best protections you can get it is not very durable.<br />
Can you get through a stage without loosing it?<br />
<br />
Post me some screenshots of completed (or failed) challenges <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Screenshot</span></span><br />
<img src="http://y2f.heliohost.org/signature/julio+.png" alt="[Image: julio+.png]" class="mycode_img" /><br />
<br />
<a href="http://www.mediafire.com/download/x7lg4kwid9jo3ji" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits</span></span><br />
ddraw.dll by Silva and Someone else]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[CHAR] Newish]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9273</link>
			<pubDate>Wed, 18 Jun 2014 18:26:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=4299">Bla bla bla 44</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9273</guid>
			<description><![CDATA[Okay, so after a lot of thinking i have decided to release this character even if he is not fully finished and stuff. It's just a shame that i keep him only for myself even if he is almost finished. This also means that i won't probably work on any characters ever again...<br />
Sooo guys meet Newish! <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1245.photobucket.com/albums/gg586/Blablabla445/newish_fPNG.png" alt="[Image: newish_fPNG.png]" class="mycode_img" /><img src="http://i1245.photobucket.com/albums/gg586/Blablabla445/Spriteth.png" alt="[Image: Spriteth.png]" class="mycode_img" /></div>
Some of you know the sprite, some of you even tried him out as a character but some of you just met him. He's basically a normal fighter with some punches, kicks and ki-balls. He also has a badly shaded torso. <br />
<br />
<div style="text-align: center;" class="mycode_align">Here's the Move list:<br />
I'll just shortly explain them because i'm too lazy to make animations.<br />
D &gt; J - Fist of fury (How awesome does that sound?)<br />
Basically he charges up his fist with ki turning it into a bigger fist made out of ki and he charges in front of him hitting any enemy oposing him.<br />
D &gt; A - Aura ball <br />
The casual ball attack with recolored Woody ball sprites.<br />
D ^ A - Spin Kick<br />
He spins with his legs in the same spot.<br />
D ^ J - Dash Kick<br />
He goes front again spinning and kicking with his legs.</div>
<br />
<div style="text-align: center;" class="mycode_align">Now that you read what he can do you can finally download him and try him out:<br />
<a href="https://www.sendspace.com/file/hvmkhy" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">Clicky</span></a></div>
<br />
Finally the credits:<br />
Bla bla bla 44 - Inicial idea, Spriting, DC-ing<br />
davis60 - DC-ing, Dirty pixel remover, Beta tester and also made an ai thing but i don't really understand those stuff. Either way thank you davis! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
Dr. Time - DC-ing help, New combo move idea provider, Beta tester also helped a lot in the process of making so thank you aswell! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
YinYin - Template of Data and sheet<br />
Apoc - Copy of the hair<br />
EXG9 - Punching bases, Alpha tester<br />
Siegvar - Jump attack bases<br />
A big thanks to these guys! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
Feel free to comment the character and last but not least <br />
Enjoy it peeps! <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" />]]></description>
			<content:encoded><![CDATA[Okay, so after a lot of thinking i have decided to release this character even if he is not fully finished and stuff. It's just a shame that i keep him only for myself even if he is almost finished. This also means that i won't probably work on any characters ever again...<br />
Sooo guys meet Newish! <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1245.photobucket.com/albums/gg586/Blablabla445/newish_fPNG.png" alt="[Image: newish_fPNG.png]" class="mycode_img" /><img src="http://i1245.photobucket.com/albums/gg586/Blablabla445/Spriteth.png" alt="[Image: Spriteth.png]" class="mycode_img" /></div>
Some of you know the sprite, some of you even tried him out as a character but some of you just met him. He's basically a normal fighter with some punches, kicks and ki-balls. He also has a badly shaded torso. <br />
<br />
<div style="text-align: center;" class="mycode_align">Here's the Move list:<br />
I'll just shortly explain them because i'm too lazy to make animations.<br />
D &gt; J - Fist of fury (How awesome does that sound?)<br />
Basically he charges up his fist with ki turning it into a bigger fist made out of ki and he charges in front of him hitting any enemy oposing him.<br />
D &gt; A - Aura ball <br />
The casual ball attack with recolored Woody ball sprites.<br />
D ^ A - Spin Kick<br />
He spins with his legs in the same spot.<br />
D ^ J - Dash Kick<br />
He goes front again spinning and kicking with his legs.</div>
<br />
<div style="text-align: center;" class="mycode_align">Now that you read what he can do you can finally download him and try him out:<br />
<a href="https://www.sendspace.com/file/hvmkhy" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">Clicky</span></a></div>
<br />
Finally the credits:<br />
Bla bla bla 44 - Inicial idea, Spriting, DC-ing<br />
davis60 - DC-ing, Dirty pixel remover, Beta tester and also made an ai thing but i don't really understand those stuff. Either way thank you davis! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
Dr. Time - DC-ing help, New combo move idea provider, Beta tester also helped a lot in the process of making so thank you aswell! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
YinYin - Template of Data and sheet<br />
Apoc - Copy of the hair<br />
EXG9 - Punching bases, Alpha tester<br />
Siegvar - Jump attack bases<br />
A big thanks to these guys! <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
Feel free to comment the character and last but not least <br />
Enjoy it peeps! <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" />]]></content:encoded>
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