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itr: |
Start.
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kind: | kind: 4 - Falling itr / kind: 4 is used in the falling frames. It hits only if the character is thrown by another character. |
x: y: w: h: |
Area of Effect |
dvx: |
See kind: 0
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vrest: |
See kind: 0
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fall: |
See kind: 0
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bdefend: |
See kind: 0
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injury: |
See kind: 0
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itr_end: |
End.
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