Article Index

State 100X - Light Weapons

State 1000 - Light Weapon in the Sky

Light weapon fly freely in sky in this state. Whether it will damage others is dependent on if this frame has an itr.

Light weapons in original LF2 have no itr in any state: 1000 frames.

Baseball, milk and beer will not go to frame 0-15 (which have state: 1000) even if they are hit by itr with less than 60 fall.

Others light weapons will go to frame 0-15, which frame it goes to is random.

State 1001 - Light Weapon on Hand

Held state. The weapon frame number and action is controlled by the object having wpoint interaction over it.

State 1002 - Light Weapon Being Thrown

Weapon thrown in this state. This is typically directed by a wpoint throw, but milk, beer and baseball will go to thrown frames even when hit by low fall frames.

State 1003 - Light Weapon Just on Ground

Weapon just on ground.


Technical note

Studies on non-type: 0 characters revealed if a character with weapon type drops to ground, he will go to frame 20, 21 (heavy object) or 70, 60 (light objects). Therefore state: 1003 does not have state engine, the ground collision is determined by type of object.

State 1004 - Light Weapon on Ground

Object in this state can have a bdy that interacts with itr kind: 2 of the character, the character links the object via wpoint. 1004 will cause picking character to go to picking_light frame.

   
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