With this clone-method, you deal with the source code dependence of two id-numbers: 5 (Rudolf) and 52 (Julian). If these figures create a clone, they automatically have 10 life points. So if you create a clone move, just activate a certain frame in rudolf.dat (see example) and use an itr to add as many life points as you like. After this, use state: 8000 and transform the clone into the characters you would like him to be.
For adding this special amount of life points you need a special itr:
<frame> 100 bandit_clones
pic: 1000 state: 18 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 550
centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -20 y: 5000 w: 40 h: 40
injury: -40 bdefend: -50 fall: -50 effect: 5
itr_end:
<frame_end>
Here's a study example:
Clones |
Inspired by MH-Razen