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itr: |
Start.
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kind: | kind: 2 - Pick Weapon Kind: 2 is used in the first frame of the punch frames. If there's a weapon, you'll pick it up. |
x: y: w: h: |
Area of Effect
To make the weapon-pickup transition look good, the area needs to be around the centerpoint of the character! |
vrest: |
There's a vrest with a value of 1 so the itr can work without interruption.
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itr_end: |
End.
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