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itr:
Start.
kind: kind: 2 - Pick Weapon
Kind: 2 is used in the first frame of the punch frames. If there's a weapon, you'll pick it up.
x:   y:
w:   h:
Area of Effect
To make the weapon-pickup transition look good, the area needs to be around the centerpoint of the character!
vrest:
There's a vrest with a value of 1 so the itr can work without interruption.
itr_end:
End.
   
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