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itr:
Start.
kind: kind: 8 - Heal Ball
Kind: 8 is used for healballs. You can only heal up to the right border of the dark red bar. When the healing is activated, you'll see your healthbar flash. Some additional functions of itr/kind: 8 are:
  • itr/kind: 8 aligns its centerx and centery to that of any type: 0 object it touches - independant from "wait" and "next"
  • itr/kind: 8 reacts to both teams - friends and enemies
  • itr/kind: 8 can only hit type: 0 objects.
  • itr/kind: 8 doesn't have to be used with a special state like c-point
  • The character that itr/kind: 8 "sticks" to is not influenced in anyway (unless you have it heal the character)
x:   y:
w:   h:
Area of Effect
dvx:
This tag has a completely new function. If the area of effect hits the bdy of a character, the object goes to this frame.
injury:
Injury don't do damage here. Instead, it sets the amount of life points that the character can regenerate. Normally it's 100, because state: 1700 and hit_Fa: 4 heal 100 points, too (because of source code), but you may also use other values (set the value to 0 and there's no healing).
itr_end:
End.
   
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