Activating hit_Fa's
Activating hit_Fa's create objects using the LF2 source code rather than using an opoint. This allows the objects to be created in special ways.
hit_Fa: | Effect: |
---|---|
5 | Creates Jan's Healing Angels in a ratio 1:1 for teammates. |
6 | Creates Jan's "Flying Devils" in a ratio 1:1 for enemies. The upper limit is 7. |
8 | Creates three bats for up to four players. While playing against more enemies, it'll create one additional bat for every two enemies beyond the first four. Chases after a random target. |
9 | Creates four Ice-/Fire-balls if you are playing against four or less enemies. When playing against more enemies, it activate the balls in a ratio of 1:1 for each additional enemy. The upper limit is 10 balls (the number of fire- or ice-balls may be random, their sum is capped, however). |
11 | Creates Firzen's Explosion: id211 frame 109 explode & frame 50 groundfire, id212 frame 100 icicles, id 221 frame 81 overwhelming disaster. |
13 | Creates Skull-Blast that chases after a random target. |
Chasing hit_Fa's
Chasing hit_Fa's cause the object to chase after a character. There are a few different kinds to choose from.
hit_Fa: | Effect: | Picture Sequence: | Activate: | Ex.: | Extras: |
---|---|---|---|---|---|
1 | Chasingball (x-, y-, z-axis) | 0-1-2-3-0 (next) | Flying, hit, hiting, rebound | John: Energy Disk | --- |
2 | Chasingball (x-, y-, z-axis) | 0=start (dvx!), 1&2=curves, 3&4=lines, in a group: next | Flying, hit, hiting, rebound | Dennis: Chase Ball | --- |
3 | Chasingball (x-, z-axis) | 0-1-2-3-0 (next) | Flying, hit, hiting, rebound | Boomerang weapon9 | Does not change facing direction even when turning. |
4 | Chasingball, healing, (x-, y-, z-axis) | 0-1-2-3-0 (next) | Flying, hit_ground, (frame 60) | Jan: Angel Created with hit_Fa: 5. | Have to be used after a frame with hit_Fa: 3. |
7 | Chasingball, (x-, y-(down), z-axis) | 0-1-2-3-0 (next) | Flying, hit, hiting, rebound, tail, hit_ground | Firzen: Disaster Created with hit_Fa: 9. | Have to be used after a frame with hit_Fa: 3. |
10 | Movingball, (x-axis) | 0-1-2-3-0 (next) | Flying, hit, hiting, rebound | John: Energy Disk | Used to move away attacks after timer is down. |
12 | Chasingball (x-, y-, z-axis) | 0-1-2-3-0 (next) | Flying, hit, hiting, rebound | Bat: Bats | Look at: hit_Fa: 1 |
14 | Chasingball (x-, z-axis) | 0-9=lines, 50-59=curves, in a group: next | Flying (2x), hit, hiting, rebound | Julian: Skull Blasts | --- |