Posts: 22
Threads: 2
Joined: Jun 2009
lol credits for the bar
it had always puzzled me why there were 2 bdys
Thanks given by:
Posts: 147
Threads: 21
Joined: Apr 2009
well you can use as much bdys as you want for every special itr kind 8 a new bdy ^^
only the past knows how the future looks like ~ HW
Thanks given by:
Posts: 147
Threads: 21
Joined: Apr 2009
well let´s set the maximum too 4 ^^
only the past knows how the future looks like ~ HW
Thanks given by:
Posts: 1,696
Threads: 60
Joined: Jan 2009
*delted old text, since the Thread title actually IS "basic tutorial"*
Just to mention: The writing style is sometimes difficult to read (numbers), would have been better to use Arial etc...
And may note the injury-tag in relation to kind:8 since it's the MOST BASIC use for itr'8s...
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
Thanks given by:
Posts: 147
Threads: 21
Joined: Apr 2009
@albaka i will make some tuts about Making a Trap using itr kind 8 Making Score Boards making whatever that will follow soon
only the past knows how the future looks like ~ HW
Thanks given by:
Posts: 656
Threads: 115
Joined: Nov 2008
Just one question. How do you no were to opoint it? should it be the same as the itrkind8 x: y: or something else?
SUPER B*NER: :3
Thanks given by:
Posts: 631
Threads: 41
Joined: Mar 2008
depending on which you want it to be placed
if you want, you can opoint it at y: -xxxx with the ik8 or just opoint at the same level as the character but with its frame elements at y: -xxxx of so on
so long as you have the ik8 with the bdy.
~its been a long time coming~
Thanks given by: