05-22-2008, 11:21 AM
I'd say it's better anyways if you use mp tag instead of the object-hit...
That way you don't die if you perform a move >.>
That way you don't die if you perform a move >.>
[solved] itr
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05-22-2008, 11:21 AM
I'd say it's better anyways if you use mp tag instead of the object-hit...
That way you don't die if you perform a move >.>
yes but this isnt a move - hes trying to balance some clones that are not using a low hp id
btw theres actually an example on lfe http://www.lf-empire.de/content/view/114/120/lang,en/ even tho this one works the other way around favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
YinYin Wrote:yes but this isnt a move - hes trying to balance some clones that are not using a low hp id i saw that but in that thers an itr that i have tried already. it uses transformation right? but my clones are opointed at action: 283 that is not possible in transformation. maybe theres some mistake in coding i should attach the files. data txt lines. id: 252 type: 3 file: data\freeze_bunx.dat id: 250 type: 1 file: data\freeze_seeds.dat id: 249 type: 3 file: data\pelletblast.dat id: 251 type: 1 file: data\freeze_pellets.dat siggy made by scorpion This is o_O. Help o_O by Copying and pasting o_O into your signature to help him gain world domination.
05-22-2008, 06:10 PM
Well, you want a clone with 10hp, right?
Actually, you need to do the following: opoint either Rudolf or Julian (it depends on the id number - it has to be 5 or 52). By default, opointed id 5/52 have 10hp. now, transform into the character you want to have by using state: 8xxx. Note the picture shift when using state: 8xxx
Silverthorn / Blue Phoenix
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