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[solved] itr
#11
I'd say it's better anyways if you use mp tag instead of the object-hit...
That way you don't die if you perform a move >.>
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#12
yes but this isnt a move - hes trying to balance some clones that are not using a low hp id

btw theres actually an example on lfe http://www.lf-empire.de/content/view/114/120/lang,en/
even tho this one works the other way around
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#13
YinYin Wrote:yes but this isnt a move - hes trying to balance some clones that are not using a low hp id

btw theres actually an example on lfe http://www.lf-empire.de/content/view/114/120/lang,en/
even tho this one works the other way around

i saw that but in that thers an itr that i have tried already.
it uses transformation right?
but my clones are opointed at action: 283 that is not possible in transformation.
maybe theres some mistake in coding i should attach the files.


data txt lines.

id: 252 type: 3 file: data\freeze_bunx.dat
id: 250 type: 1 file: data\freeze_seeds.dat
id: 249 type: 3 file: data\pelletblast.dat
id: 251 type: 1 file: data\freeze_pellets.dat
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#14
Well, you want a clone with 10hp, right?

Actually, you need to do the following:
opoint either Rudolf or Julian (it depends on the id number - it has to be 5 or 52). By default, opointed id 5/52 have 10hp. now, transform into the character you want to have by using state: 8xxx. Note the picture shift when using state: 8xxx
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