08-16-2011, 11:43 PM
deep dash strike dude
alf2: current state - insights
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What about the fire/ice affinity exception? You haven't shown that one yet, and it seems kinda interesting.
Also the last frame in Henry's double arrow dash doesn't look very good for a jumping-animation, I think. EDIT: The move looks exciting though! Thanks given by: YinYin
08-17-2011, 10:44 AM
he is doing that on purpose dr. laulson.
might be in the next 3 updates (if you are lucky, I got lucky with the henry double arrow dash) ;D oh well though I gotta agree with the doc on the last frame. I kinda expected a bit more though
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Deep bounce attack.
I would like too see if you already added the bouncing spark. :P Does every char get a >>+JA attack? EDIT: Could be that you already mentioned it somewhere, but is there going to be Julio in alf2? I'm only posting in this thread lately, haha.
08-17-2011, 05:39 PM
I have a question:
I've collected your new ideas and prepared a form Can you tell me which of the blank areas must filled with "Pure DCing or Hex-Involved"? List of brilliant ideas (Click to View)
08-17-2011, 05:52 PM
(08-17-2011, 05:39 PM)xmfcx Wrote: Thanks given by: Bamboori , mfc , nehalbordoloi
I can't wait to see its all data coding style deeply until it'll be released!
But I'll have to wait i guess... Especially These came so interesting to me: "Bounce attacks", "metal on metal" and "ice/fire immunity". I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing... Because you know, louis&knight has an exception in HEX... I have a theory about it: *Other deep leaves a ball with special body on defending frames. *Then Attacking deep hits that ball with his extra special itr. *And The ball has that CLING-Clang sound in its hit-frames...
08-17-2011, 06:14 PM
afaik yinyin works on this alone -> dc only (but one heck of it)
>>+DA(simultaneous) i still have to tweak this one a lot but here is your visual bounce effect @Lauli (Click to View) @xmfcx (Click to View) next up: dennis rocket kick or woody knee dash favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
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