12-12-2015, 07:17 PM
![[Image: bandit_punch_by_oirenka-d9jw01k.gif]](http://orig07.deviantart.net/6e84/f/2015/346/c/7/bandit_punch_by_oirenka-d9jw01k.gif)
Not for this fan game but my own attempt to deal with proportions and such.
Poll: Is this HQ enough? You do not have permission to vote in this poll. |
|||
Yes | 31 | 77.50% | |
No | 9 | 22.50% | |
Total | 40 vote(s) | 100% |
* You voted for this item. | [Show Results] |
![]() |
12-12-2015, 07:17 PM
![]() Not for this fan game but my own attempt to deal with proportions and such.
12-12-2015, 08:02 PM
Looks very good. Two exaggerated anticipation frames, one the moment he is just about to swing his fist, and the other being the moment the fist hit the target, would make it flow much better. I am no good at animation, but that's what I learnt from watching amazing people do it.
![]() A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout Thanks given by: Jahvansi
Well, yeah two frames would do the trick but just wanned to go with 3 frames of bandit
![]() As you can see is that everything now is jumpy and stuff ![]() ![]() Frames ![]()
12-13-2015, 09:31 AM
This is pretty much what Iove about your sprites. Awesome
12-13-2015, 11:57 AM
12-14-2015, 11:12 AM
(12-12-2015, 09:34 PM)Faker Wrote: Thanks but what do you love about my sprites? this (Click to View)
12-15-2015, 11:59 AM
It's not such a miracle or something.. if you would try, you could do such things also, I believe in you.
12-16-2015, 02:32 PM
I never said it is a miracle, but i think you're much better in these than in lf2 ones (no offence though, your lf sprites are also neat). I would love to see idle animation in that mugenish graphics.
Thanks given by: LutiChris
12-17-2015, 06:45 PM
Thanks but before going into that "mugenish graphics" which I prefer to be called "more realistic" I need to do some stuff.
Also, tell me what do you think about this UP (Palettes): KOF XIII Mine while making it Original Davis. DOWN (STYLE AND VARIATIONS) I added extra color for shade and made some changes in shading itself. 1. Get's same amount of light on Right and Left sides. 2. Only one side get's more light. 3. Same as the 2nd one but with less light at one side. ![]() please dont be a simple comment or thanks.
12-17-2015, 06:58 PM
*Ahem. It looks nice. The palette of the second one in the first row however gives Davis a very light brown color which look weird. The simple shading is better since it looks more reasonable with more light colors and directions.
It's difficult to choose between the first and the third in the first row. The first looks ultimately more badass, but the 3rd is more reminiscent of LF2's Davis (for the palettes) and looks fairly badass too. I am slightly more content with the first one. Good job! ![]() A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout Thanks given by: Gespenst
|
« Next Oldest | Next Newest »
|