If you want to give your final boss a new color you have to prepare him so you can transform into him with state: 8000. Next, change the color of the second set of sprites to whatever you want them to be. Then you have to create a new frame that will be activated using "act" in stage.dat later. The only thing which is important in this frame is the state: it must be the transforming-state!
<frame> 350 transform into blue firzen
pic: 1000 state: 8051 wait: 0 next: 999
dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Finally, you have to note the character in stage.dat so he starts on the transforming-frame. In this case, I have to use "act: 350". If you want the character to appear with his normal sprites, just leave out the "act". To see this effect in stage - here's a study example:
Boss Color |
Inspired by MH-Razen