MH-Razen's Fusion - the first fully-functional method that does not use state 18 and itr/kind 3.
1 1 1 1 1 1 1 1 1 1 Rating 3.81 (16 Votes)


1) Function
After I found a way to make a shield "stick" to a character with itr/kind 8, I used this to create my own way of  creating the fusion effect. To avoid "accidents" I coded the whole thing as a move that has to be started with a key combination. If the character runs into another character which can fuse (doesn't matter if he's a friend or an enemy), the fusion will begin. Unlike DarkLordXIII's method, I don't delete the second character - he stays under the first character with itr/kind 8 until the characters defuse. Even weapons don't disturb this technique.
Since I already worked on another fusion method, I didn't add a lock for enemies in this one. If you fuse with an enemy in Stage Mode, you won't be able to finish the Phase!
In the explanation below, Character A is the character who starts the fusion with the Move and takes control later. Character B is the partner. Character C is the character who comes out after the fusion.

2) Transform
Because this fusion works with state: 8000, you have to modify all three characters so you can transform into them. This is tedious work, but if you're using the original characters, you can use the data files from the "Random Criminal" download (in Other) - all characters (except LouisEX) are modified for state: 8000.

3) Fusion-Run
The Fusion-Run is a normal special attack - it shows the character running. For this running move, use the  running_speed and running_speedz from the bmp-part for dvx and dvz, include a way to stop the move (with hit_a,d,j), and make sure the sounds and picture sequence are smooth. It's up to you how you do this. The important thing to add is the itr/kind 8 at y: 1000.  The x value should be around the centerx because it also sets the point where the fusion happen. If the area is too large, the partner will disappear somewhere in front of Character A...
In the example I added injury: 500, so the dark red bar of the hidden figure will be healed, if you don't want this you can set it to zero. This itr/kind 8 reacts on a bdy which is noted in the normal running frames of the partner. If both areas hit each other, the dvx is activated and the fusion starts.

4) Fusion
In the first Fusion-Frame the character has a bdy at y: 2000 which corresponds to an itr/kind 8 in the running frames of Character B. The dvx in Character B's itr will lead to a blind-frame where two itr/kind 8s are noted: One with y: 3000 (so the character stay under the Character C) and another with y: 6000 (it's used for Defusion later). The w-point in this frame must lead to a frame where the weapon is not visible.
In the second frame of the fusion, Character A activates a dummy which has the same itr that Character B has and also has a bdy at y: 4000 (because both figures have the fusion-move and this dummy will recover the partner. Later, the Dummy of Character B will need to have a bdy at y: 5000 here). After this, Character A transforms into Character C with state: 8000.

5) Defusion
The defusion is also a move. In the first frame of the defusion, there are two itr/kind 8s - one at y: 4000, the other at y: 5000. This is basically to check to see if the character was formed through a fusion or selected from the menu. If there's no dummy, the defusion won't work (next: 999). In the next frame, there must be a bdy at y: 6000. after this the character will transform back in the character which corresponds to his dummy. The bdy is also matches with two other itr/kind 8s. The first deletes the dummy (careful! dvx: 1000 can create problems) and the second revives the hidden Character B again.

Here's my study example:
 
MH-Razen Fusion
   
© Little Fighter Empire

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.

Ok