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If the weapon lies on the floor for a while, it'll eventually fly up.
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I think you're probably wondering why I'm writing about this because it's really easy to code this: Well, I think so too, but some guys don't know what to do with this effect. For example you can program a weapon with a new ID without broken_weapon. It flies up to the sky instead.

Here's a short explanation: In the last on_ground frame you set a high "wait" value. After this, you go to a bunch of frames with a negative dvy - so the weapon flies up. In the last frame you have to put a next "next: 1000" so it disappears. In the study example I also activated some ice balls.

Here's the study example:

Weapon Flies up

Inspired by MH-Razen

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