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Activating hit_Fa's

Activating hit_Fa's create objects using the LF2 source code rather than using an opoint. This allows the objects to be created in special ways.

hit_Fa: Effect:
5 Creates Jan's Healing Angels in a ratio 1:1 for teammates.
6 Creates Jan's "Flying Devils" in a ratio 1:1 for enemies. The upper limit is 7.
8 Creates three bats for up to four players. While playing against more enemies, it'll create one additional bat for every two enemies beyond the first four. Chases after a random target.
9

Creates four Ice-/Fire-balls if you are playing against four or less enemies. When playing against more enemies, it activate the balls in a ratio of 1:1 for each additional enemy. The upper limit is 10 balls (the number of fire- or ice-balls may be random, their sum is capped, however).

11 Creates Firzen's Explosion: id211 frame 109 explode & frame 50 groundfire, id212 frame 100 icicles, id 221 frame 81 overwhelming disaster.
13 Creates Skull-Blast that chases after a random target.

Chasing hit_Fa's

Chasing hit_Fa's cause the object to chase after a character. There are a few different kinds to choose from.

hit_Fa: Effect: Picture Sequence: Activate: Ex.: Extras:
1 Chasingball
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
John:
Energy Disk
---
2 Chasingball
(x-, y-, z-axis)
0=start (dvx!), 1&2=curves,
3&4=lines,
in a group: next
Flying, hit,
hiting, rebound
Dennis:
Chase Ball
---
3 Chasingball
(x-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
Boomerang weapon9 Does not change facing direction even when turning.
4 Chasingball,
healing,
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying,
hit_ground,
(frame 60)
Jan: Angel
Created
with
hit_Fa: 5.
Have to be
used after
a frame with
hit_Fa: 3.
7 Chasingball,
(x-, y-(down),
z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound,
tail, hit_ground
Firzen:
Disaster
Created
with
hit_Fa: 9.
Have to be
used after
a frame with
hit_Fa: 3.
10 Movingball,
(x-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
John:
Energy Disk
Used to
move away
attacks after
timer is
down.
12 Chasingball
(x-, y-, z-axis)
0-1-2-3-0 (next) Flying, hit,
hiting, rebound
Bat:
Bats
Look at:
hit_Fa: 1
14 Chasingball
(x-, z-axis)
0-9=lines,
50-59=curves,
in a group: next
Flying (2x),
hit, hiting,
rebound
Julian:
Skull Blasts
---
   
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