The tutorials Energy500, Heal500 and Energy+Heal500 use all the same method, so the following ones are not so detailed.
The principle is easy: the character gets something which gives him more than the maximum amount of health and then gets exactly 500 hp. Guys who played with characters having a Gain-MP move know about this effect. If you have more then 500 energy or life points and you drink something, you get back to exactly 500 - that's what we use here.
First, you have to get the character to 500 mp - this is easier than the two others, cause you don't need an itr, you can use the mp-tag here. Note it in the first frame with the value -500. So if the character uses the move, he'll definitely have more then 500 energy points. Next you have to make sure that the character isn't holding a weapon. Use wpoint / kind: 3 to make him drop his weapon. Next you create a beer, but make sure that the character holds it behind his back (use "cover" and "weaponact" for this).
The most important thing is that you put state: 17 in one frame - the drink-state. After you do this, you let the bottle disappear again by using "weaponact: 1000", that's all.
Energy500 |
Inspired by MH-Razen