State 14 - Lying
state: 14 is used in the lying frames. With this state, you can determine whether a character is alive or dead. If the character is alive, the frame with this state is performs normally - after the wait time is up, the character goes to the next frame.
However, if the character is dead, the frame is repeated with a wait: 1. If you include an opoint: in the frame, it will activate, but be careful: it's activated every TU! That's the basic idea of the "move after death" -technique. Another thing is that the computer controled enemies don't won't pay attention to the character while he's in this state and will try to avoid him if he is still alive.
Technical note
Lying, State: 14 has a condition-based state machine which either grants the character blinking status after he leaves the frame, gives a retreating warning to computer characters, or loops the frame every tu if the character has no current health.
The computer-warning part is not explained here but the state machine is as follows:
Note that if a character has 0 health is revived by F7, the lying frame countdown will start at when F7 is pressed.