This is a very simple method of making your character fly - just go to the jump frames and in the tag "hit_j:", link back to the first jump frame. So now, he's able to jump out of the jump - he can fly.
<frame> 210 jump
pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0
centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 210
[...]
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0
centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 210
sound: data\017.wav
[...]
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0
centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 210
[...]
<frame_end>
These example-frames should be enough, but here's a study example anyway:
J-Flight |
Inspired by Zizibaluba