To make that effect use smudge tool (with a proper brush). Or maybe filter>stylize>wind.
^ nope,
just simply draw them with a normal brush and shade them..
Thanks, Here it is the improved
Looks good while playing in the game!
Here I have made the Heavy weapon throw and Heavy weapon Walk
(01-05-2013, 04:40 PM)prince_freeza Wrote: [ -> ]just simply draw them with a normal brush and shade them..
I brush the fast thingy, lock transparent, and smudge.
Anyway, Good luck with your char, Davis60. We'll compete.
It looks great but I want to see moves I cant wait to see them
i wanna ask you a simple question do you know how to dc
because if you dont know
then your char will end like gogetassj4
Yes! I know how to DC ofc. And the basic DC is almost done, and the sprites are only 50% done so just wait for 2-3 weeks, then Hein will be finished.
This is the progress till now:
breathing:
walking:
running:
enemy catch attack:
attack1:
attack2:
Superattack:
And heavy weapon walk, heavy weapon run, burning and more basic sprites done. Tomorrow morning I will start rowing(and others) and I think till Tuesday the first sprite sheet will be ready!
I suggest that the arms' motion be a bit for refined in the breathing. Make the arms move in the "walking" frames.
I don't understand how the Superattack works.
Fix superatt and walking.. everything else seems to look fine.
In attack2 his feet seem kinda odd...they kind of slide across the ground. I would change that, and what Marko pro and Electric Shock said. But good work on the running and attack1 frames!!