I modified davis but I am not a good spritter so I am bringing sprites from lf2 but I added in it julian's soul bomb but there is some problem pls download it And try and pls if you can help then post here it is in progress
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attachment=2962]
Edit; Oh sorry i fixed it Now here it is new 1 I will add more moves afterwords [
attachment=2962]
Ok first thing to do is to add a README.txt in the file, and put the Id: lines in there. (Cant play the character until you do that, the Ball id: is important.) Also in the ReadMe tell where to put all the files. Also maybe tell us the problem so we can try to help?

Good luck with your character, I hope you finish him.
Ah I told I solved the problem And when i will finish it I will add readme also
Ok here it is but It is unfinished i am thinking of attacks
[
attachment=2963]
hey I have a problem pls help when ssj 3 davis does dragon punch there becomes duplicates how to do that
Ok, replace the opoints in frames 261 and 250 with this:
Code:
opoint:
kind: 1 x: 90 y: 40 action: 0 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
Second, he's a bit over-powered. Two hits with those balls will kill you, and they use up a tiny bit of mp. I would suggest to either reduce the damage or increase the mp needed to perform the skill
Also, if you want his name to be "Super Davis", not just "Super", add an Underscore or a Hyphen
ssj3 Davis? is the character on the mainsite?
oh sorry i will fix it I thought I will use in it LF4t because there all are powerful but I will fix it thx
Edit:no the character is not on the mainsite it is in little fighter 3 turbo And you told to replace And I did but it is the same
No problem man, and the opoints are for the Julian balls, if you keep pressing Attack some balls never appeared (Action: 0)
(01-22-2013, 06:55 AM)Emaan Ashraf Wrote: [ -> ]hey I have a problem pls help when ssj 3 davis does dragon punch there becomes duplicates how to do that
I dont have LF3 Turbo, so i cant help you with that sorry. (The mainsites down so i cant download the mod either)
EDIT: nm, praise the almighty GOOGLE

when its finished downloading i'll take a look at the data and see if i can help you
EDIT2:
Code:
opoint:
kind: 1 x: 30 y: 79 action: 320 dvx: 0 dvy: 0 oid: 13 facing: 0
opoint_end:
Ok, so just change the oid: 13 to your characters id(I think its 11)
Code:
<frame> 320 singlong2
pic: 171 state: 7 wait: 1 next: 321 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -20 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 321 singlong2
pic: 172 state: 7 wait: 1 next: 322 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 322 singlong2
pic: 171 state: 7 wait: 1 next: 323 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 323 singlong2
pic: 172 state: 7 wait: 1 next: 324 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 324 singlong2
pic: 171 state: 7 wait: 1 next: 325 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 325 singlong2
pic: 172 state: 7 wait: 1 next: 326 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 326 singlong2
pic: 171 state: 7 wait: 1 next: 327 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 327 singlong2
pic: 172 state: 7 wait: 1 next: 1000 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
EDIT3: jk, theres no third edit

EDIT4: Here is the move: It does approximately the same damage as the julian ball [
attachment=2965]
Aaaaand heres the sprite to go with it.
![[Image: superdavis2.png]](http://imageshack.us/scaled/landing/267/superdavis2.png)
Looks good in-game
Ah you made the clones
I mean it seems to be clones
(01-23-2013, 04:47 PM)Emaan Ashraf Wrote: [ -> ]Ah you made the clones
Yeeah, do you like them? Or are there too many?
no i mean download little fighter 3 turbo and see davis ssj3's dragon punch
(01-23-2013, 05:16 PM)Emaan Ashraf Wrote: [ -> ]no i mean download little fighter 3 turbo and see davis ssj3's dragon punch
Ok...so you want him to make the clones
While on the ground and then he finishes with the normal dragon punch?