No problem man, and the opoints are for the Julian balls, if you keep pressing Attack some balls never appeared (Action: 0)
(01-22-2013, 06:55 AM)Emaan Ashraf Wrote: hey I have a problem pls help when ssj 3 davis does dragon punch there becomes duplicates how to do that
I dont have LF3 Turbo, so i cant help you with that sorry. (The mainsites down so i cant download the mod either)
EDIT: nm, praise the almighty GOOGLE

when its finished downloading i'll take a look at the data and see if i can help you
EDIT2:
Code:
opoint:
kind: 1 x: 30 y: 79 action: 320 dvx: 0 dvy: 0 oid: 13 facing: 0
opoint_end:
Ok, so just change the oid: 13 to your characters id(I think its 11)
Code:
<frame> 320 singlong2
pic: 171 state: 7 wait: 1 next: 321 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\031.wav
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -20 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 321 singlong2
pic: 172 state: 7 wait: 1 next: 322 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 322 singlong2
pic: 171 state: 7 wait: 1 next: 323 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 323 singlong2
pic: 172 state: 7 wait: 1 next: 324 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 324 singlong2
pic: 171 state: 7 wait: 1 next: 325 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 325 singlong2
pic: 172 state: 7 wait: 1 next: 326 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 326 singlong2
pic: 171 state: 7 wait: 1 next: 327 dvx: 0 dvy: -9 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
<frame> 327 singlong2
pic: 172 state: 7 wait: 1 next: 1000 dvx: 0 dvy: -9 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -50 y: 0 w: 170 h: 78 dvx: 0 dvy: -28 fall: 70 vrest: 5 bdefend: 60 injury: 20 zwidth: 40
itr_end:
<frame_end>
EDIT3: jk, theres no third edit

EDIT4: Here is the move: It does approximately the same damage as the julian ball
superdavis.dat (Size: 85.2 KB / Downloads: 118)
Aaaaand heres the sprite to go with it.
![[Image: superdavis2.png]](http://imageshack.us/scaled/landing/267/superdavis2.png)
Looks good in-game