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[C] Walker - 2.08 - Printable Version

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[C] Walker - 2.08 - 支倉凍砂 - 09-16-2011

Walker
2.08
2014-05-22

Download Link: https://www.dropbox.com/s/u42ued0im0muxiw/Walker%20%5B2.08%5D.rar

Version History (Click to View)
To Do List (Click to View)
Creation History (Click to View)



RE: [Character] Walker - Siegvar - 09-16-2011

Lemme guess...

"I am the white void.
I am the cold steel.
I am the just sword.
With blade in hand, shall I reap the sins of this world and cleanse it in the fires of destruction!
I am Hakumen. The end has come!"


RE: [Character] Walker - 支倉凍砂 - 09-16-2011

Seems like someone is getting a cookie! : D


RE: [Character] Walker - bashscrazy - 09-16-2011

[img] tag is working you just don't know how to use it ;)
Counterattack in active state (Click to View)
Stampede in action (Click to View)



RE: [Character] Walker - alphafighters - 09-18-2011

Not very good sprites. I say. The DCing is fair enough for an amateur like u. U should work on this character and have more attacks u know.


RE: [Character] Walker - EagleWingz - 09-18-2011

erm.. link does not work... try put it on media fire.. megaupload does not work for me.... sry

but i think its a good start char for u. keep it up =]


RE: [Character] Walker - 支倉凍砂 - 11-27-2011

I have been so busy with my application for university, I have not had the time to post anymore here. >_>

(09-18-2011, 01:19 AM)alphafighters Wrote:  Not very good sprites. I say.
Aaw, and I thought ghost Louis was cute. :3

(09-18-2011, 01:19 AM)alphafighters Wrote:  The DCing is fair enough for an amateur like u.
I must ask, what makes me an amateur? Is there some bad data? If so, please tell me what to improve so that I do not remain an "amateur" forever. : )

(09-18-2011, 01:19 AM)alphafighters Wrote:  U should work on this character and have more attacks u know.
Still, most original characters only have four attacks, which is one of the reasons why I stopped there. Any suggestions? I thought of a projectile counterattack, like teleport punch, where Walker teleports behind the closest opponent upon hit?

(09-18-2011, 08:56 AM)EagleWingz Wrote:  erm.. link does not work... try put it on media fire.. megaupload does not work for me.... sry

but i think its a good start char for u. keep it up =]

Done;
http://www.mediafire.com/?foh61nu361u0oyh


RE: [Character] Walker - 8obis - 11-27-2011

This char looks alright. Well except the sprites, adding some black the to the char would look nice. And it would also get rid of that ghostly effect. Infact something like the armor on this skin:
[Image: Louis04b.gif] or [Image: Louis05b.gif]
Both skins can be downloaded on the LFE Fileplanet.
With also somekinda helmet on would be awesome. (Yeah, yeah I googled Hakumen. :D)

And as already stated this char could have like 2 more moves. I'm not very good with ideas thought. :|


RE: [Character] Walker - 支倉凍砂 - 11-27-2011

I do have photoshop so I can just repaint it, but it seems like there is an ongoing war against "simple repaints" so I thought I would go for something extra.

Helm would be nice, but I am more interested in the programming than the spriting. I guess I could use Knight's head, but that would not look so great. Julian's face might be nice, but then again that involves lot of work getting rid of the hair. >_>

Some sprites are left from Louis original, which I could use for new attacks:
  1. Phoenix Palm
  2. Thunderpunch
  3. Thunderpunch2
  4. Jump Attack
  5. Whirlwind Throw

I think it would be best to keep him as a close range character, so I would not want to give him any projectile attacks.

Some random ideas:
  • Teleport Attack: Walker teleports behind foe and attacks instantly.
  • Air Grab: Either a leap attack like Deep or you input the command while airborne. Problem is that you cannot grab characters that are falling, so you cannot really use in a combo (not that walker can combo now but...)
  • Gravity Well: Using Phoenix Palm animation, an attack like Henry's Sonata. Or it could use that special whirlwind itr to draw foes closer? (Before the current version of Walker he had a combo like something → Thunderpunch2 → Gravity Well → (cancel) Thunderpunch)
  • Earth Shaking: Using P. Palm animation, a big itr box with fall:60?
  • Creating Clones: His super punch could be spawning a clone of himself doing thunderpunch2 before evporating, run attack could be clone doing thunderpunch before evaporating. Special move could be a jump kick anti-air attack made by a clone...





RE: [Character] Walker - Jahvansi - 11-27-2011

if u can tell me exactly how the head should look like i can sprite them (juwst the heads) for u and then u simply have to put em on the sprites...