[C] Walker - 2.08 - 支倉凍砂 - 09-16-2011
Walker
2.08
2014-05-22
Download Link: https://www.dropbox.com/s/u42ued0im0muxiw/Walker%20%5B2.08%5D.rar
- 2014-03-30 : 2.08 : Work in progress build! New Mirage Punch!
Download Link: https://www.dropbox.com/s/u42ued0im0muxiw/Walker%20%5B2.08%5D.rar
- 2014-03-30 : 2.07 : Major experimental build! New moves, new combo routes...
Download Link: https://www.dropbox.com/s/mhqk0qyaluxftz5/Walker%20%5B2.07%5D.rar
- 2014-03-30 : 2.06 : Slight update. Smoother animations, less bugs. Wraith Kick no longer multihits.
Download Link: https://www.dropbox.com/s/112pmx1xloot9tc/Walker%20%5B2.06%5D.rar
- 2014-03-29 : 2.05 : Major rework due to suggestions. New run and jump attack. Temporary sound effects. Special moves have had name changes. Phantom Dash is faster, Spectre Kick has changed command, Spectre Punch has been replaced by new experimental move.
Download Link: https://www.dropbox.com/s/mksewzlpa3abn6u/Walker%20%5B2.05%5D.rar
- 2014-03-27 : 2.04 : Major experimental overhaul. Can now run, special moves change, two experimental moves added. Refer to notes for details.
Download Link: https://www.dropbox.com/s/iejivlvbzqsv4zl/Walker%20%5B2.04%5D.rar
- 2013-06-30 : 2.03 : Another experimental patch. Hop speed and distance increased, and Phantom Dash has changed quite a bit. JK now also corner bounces. Other minor changes.
Download Link: https://www.dropbox.com/s/oof15w4ru84q2hp/Walker%20%5B2.03%5D.rar
- 2013-06-23 : 2.02 : A little experimental patch. Spectre Kick causes opponent to bounce of the screen edge. Hop height and duration increased. Phantom Guard Punch doesn't float Walker and causes unflippable float on opponent. Minor changes.
Download Link: https://www.dropbox.com/s/sjsfjpa2ri08e1t/Walker%20%5B2.02%5D.rar
- 2013-06-22 : 2.01 : JA is now JD+A, JJ is now JA. Dash restored. Bug fixes and other minor changes
Download Link: https://www.dropbox.com/s/ogeb1m18cq5dlwe/Walker%20%5B2.01%5D.rar
- 2013-06-21 : 2.00 : Completely new character. Sprites by Gad.
Download Link: https://www.dropbox.com/s/c0ylj80ny3azwjj/Walker%20%5B2.00%5D.rar
- 2011-12-28 : 1.03 : Fixes patch, switched inputs for Dragonfly and Stampede.
Download Link: https://www.dropbox.com/s/98agrcyjgfuwimx/Walker%20%5B1.03%5D.rar
- 2011-12-02 : 1.02 : Major update, Unbreakable Guard removed, Backstab and Dragonfly added. Banish no longer grabs, Stampede changed, shield animation timings changed, some stats were changed. Refer to Read Me for complete list of changes.
- 2011-11-30 : 1.01 : Throw bug fixed, invulnerable during counterattacks.
- 2011-09-16 : 1.00 : First public release.
- Finish remaining sprites (hopefully with the help of Gad)
- Make sure all proper frames have and adjust existing w-points
- Fix Mirage Guard
It all started probably around 2006, when I discovered that LF2's bmps recolours images you input. After playing around for a bit with Louis' picture he became pale white and transparent. "Phantom" was born.
Phantom was a ghost, so he could not drink milk or beer, he would simply throw them away. Instead I renamed his Whirlwind Throw to "Bat Throw" and added the healing-state to it.
He had a overpowered kick-attack which did over 200 damage if I remember correctly. His "Phantom Wave" was unguardable, but did not do much damage.
Then I decided to pick Phantom up again spring 2011. I still had this thought of him not being able to drink milk and beer, but thought like maybe his attacks costs HP and when he get 500MP he can convert that to HP...
In the end, though, I settle down with a completly other theme. Inspired by my favourite fighting game character (cookie to the one who realises who :3 ) I gave him instead counterattacks. I also gave him a more namely name, to go with the theme.
RE: [Character] Walker - Siegvar - 09-16-2011
Lemme guess...
"I am the white void.
I am the cold steel.
I am the just sword.
With blade in hand, shall I reap the sins of this world and cleanse it in the fires of destruction!
I am Hakumen. The end has come!"
RE: [Character] Walker - 支倉凍砂 - 09-16-2011
Seems like someone is getting a cookie! : D
RE: [Character] Walker - bashscrazy - 09-16-2011
[img] tag is working you just don't know how to use it ![;) ;)](https://lf-empire.de/forum/images/smilies/;).gif)
RE: [Character] Walker - alphafighters - 09-18-2011
Not very good sprites. I say. The DCing is fair enough for an amateur like u. U should work on this character and have more attacks u know.
RE: [Character] Walker - EagleWingz - 09-18-2011
erm.. link does not work... try put it on media fire.. megaupload does not work for me.... sry
but i think its a good start char for u. keep it up =]
RE: [Character] Walker - 支倉凍砂 - 11-27-2011
I have been so busy with my application for university, I have not had the time to post anymore here. ![>_> >_>](https://lf-empire.de/forum/images/smilies/weirdface.png)
(09-18-2011, 01:19 AM)alphafighters Wrote: Not very good sprites. I say. Aaw, and I thought ghost Louis was cute. :3
(09-18-2011, 01:19 AM)alphafighters Wrote: The DCing is fair enough for an amateur like u. I must ask, what makes me an amateur? Is there some bad data? If so, please tell me what to improve so that I do not remain an "amateur" forever. : )
(09-18-2011, 01:19 AM)alphafighters Wrote: U should work on this character and have more attacks u know. Still, most original characters only have four attacks, which is one of the reasons why I stopped there. Any suggestions? I thought of a projectile counterattack, like teleport punch, where Walker teleports behind the closest opponent upon hit?
(09-18-2011, 08:56 AM)EagleWingz Wrote: erm.. link does not work... try put it on media fire.. megaupload does not work for me.... sry
but i think its a good start char for u. keep it up =]
Done;
http://www.mediafire.com/?foh61nu361u0oyh
RE: [Character] Walker - 8obis - 11-27-2011
This char looks alright. Well except the sprites, adding some black the to the char would look nice. And it would also get rid of that ghostly effect. Infact something like the armor on this skin:
or
Both skins can be downloaded on the LFE Fileplanet.
With also somekinda helmet on would be awesome. (Yeah, yeah I googled Hakumen. )
And as already stated this char could have like 2 more moves. I'm not very good with ideas thought.
RE: [Character] Walker - 支倉凍砂 - 11-27-2011
I do have photoshop so I can just repaint it, but it seems like there is an ongoing war against "simple repaints" so I thought I would go for something extra.
Helm would be nice, but I am more interested in the programming than the spriting. I guess I could use Knight's head, but that would not look so great. Julian's face might be nice, but then again that involves lot of work getting rid of the hair. ![>_> >_>](https://lf-empire.de/forum/images/smilies/weirdface.png)
Some sprites are left from Louis original, which I could use for new attacks:
- Phoenix Palm
- Thunderpunch
- Thunderpunch2
- Jump Attack
- Whirlwind Throw
I think it would be best to keep him as a close range character, so I would not want to give him any projectile attacks.
Some random ideas:- Teleport Attack: Walker teleports behind foe and attacks instantly.
- Air Grab: Either a leap attack like Deep or you input the command while airborne. Problem is that you cannot grab characters that are falling, so you cannot really use in a combo (not that walker can combo now but...)
- Gravity Well: Using Phoenix Palm animation, an attack like Henry's Sonata. Or it could use that special whirlwind itr to draw foes closer? (Before the current version of Walker he had a combo like something → Thunderpunch2 → Gravity Well → (cancel) Thunderpunch)
- Earth Shaking: Using P. Palm animation, a big itr box with fall:60?
- Creating Clones: His super punch could be spawning a clone of himself doing thunderpunch2 before evporating, run attack could be clone doing thunderpunch before evaporating. Special move could be a jump kick anti-air attack made by a clone...
RE: [Character] Walker - Jahvansi - 11-27-2011
if u can tell me exactly how the head should look like i can sprite them (juwst the heads) for u and then u simply have to put em on the sprites...
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