Walker
2.08
2014-05-22
Download Link: https://www.dropbox.com/s/u42ued0im0muxi....08%5D.rar
2.08
2014-05-22
Download Link: https://www.dropbox.com/s/u42ued0im0muxi....08%5D.rar
Version History (Click to View)
- 2014-03-30 : 2.08 : Work in progress build! New Mirage Punch!
Download Link: https://www.dropbox.com/s/u42ued0im0muxi....08%5D.rar
- 2014-03-30 : 2.07 : Major experimental build! New moves, new combo routes...
Download Link: https://www.dropbox.com/s/mhqk0qyaluxftz....07%5D.rar
- 2014-03-30 : 2.06 : Slight update. Smoother animations, less bugs. Wraith Kick no longer multihits.
Download Link: https://www.dropbox.com/s/112pmx1xloot9t....06%5D.rar
- 2014-03-29 : 2.05 : Major rework due to suggestions. New run and jump attack. Temporary sound effects. Special moves have had name changes. Phantom Dash is faster, Spectre Kick has changed command, Spectre Punch has been replaced by new experimental move.
Download Link: https://www.dropbox.com/s/mksewzlpa3abn6....05%5D.rar
- 2014-03-27 : 2.04 : Major experimental overhaul. Can now run, special moves change, two experimental moves added. Refer to notes for details.
Download Link: https://www.dropbox.com/s/iejivlvbzqsv4z....04%5D.rar
- 2013-06-30 : 2.03 : Another experimental patch. Hop speed and distance increased, and Phantom Dash has changed quite a bit. JK now also corner bounces. Other minor changes.
Download Link: https://www.dropbox.com/s/oof15w4ru84q2h....03%5D.rar
- 2013-06-23 : 2.02 : A little experimental patch. Spectre Kick causes opponent to bounce of the screen edge. Hop height and duration increased. Phantom Guard Punch doesn't float Walker and causes unflippable float on opponent. Minor changes.
Download Link: https://www.dropbox.com/s/sjsfjpa2ri08e1....02%5D.rar
- 2013-06-22 : 2.01 : JA is now JD+A, JJ is now JA. Dash restored. Bug fixes and other minor changes
Download Link: https://www.dropbox.com/s/ogeb1m18cq5dlw....01%5D.rar
- 2013-06-21 : 2.00 : Completely new character. Sprites by Gad.
Download Link: https://www.dropbox.com/s/c0ylj80ny3azwj....00%5D.rar
- 2011-12-28 : 1.03 : Fixes patch, switched inputs for Dragonfly and Stampede.
Download Link: https://www.dropbox.com/s/98agrcyjgfuwim....03%5D.rar
- 2011-12-02 : 1.02 : Major update, Unbreakable Guard removed, Backstab and Dragonfly added. Banish no longer grabs, Stampede changed, shield animation timings changed, some stats were changed. Refer to Read Me for complete list of changes.
- 2011-11-30 : 1.01 : Throw bug fixed, invulnerable during counterattacks.
- 2011-09-16 : 1.00 : First public release.
To Do List (Click to View)
- Finish remaining sprites (hopefully with the help of Gad)
- Make sure all proper frames have and adjust existing w-points
- Fix Mirage Guard
Creation History (Click to View)
It all started probably around 2006, when I discovered that LF2's bmps recolours images you input. After playing around for a bit with Louis' picture he became pale white and transparent. "Phantom" was born.
Phantom was a ghost, so he could not drink milk or beer, he would simply throw them away. Instead I renamed his Whirlwind Throw to "Bat Throw" and added the healing-state to it.
He had a overpowered kick-attack which did over 200 damage if I remember correctly. His "Phantom Wave" was unguardable, but did not do much damage.
Then I decided to pick Phantom up again spring 2011. I still had this thought of him not being able to drink milk and beer, but thought like maybe his attacks costs HP and when he get 500MP he can convert that to HP...
In the end, though, I settle down with a completly other theme. Inspired by my favourite fighting game character (cookie to the one who realises who :3 ) I gave him instead counterattacks. I also gave him a more namely name, to go with the theme.
Phantom was a ghost, so he could not drink milk or beer, he would simply throw them away. Instead I renamed his Whirlwind Throw to "Bat Throw" and added the healing-state to it.
He had a overpowered kick-attack which did over 200 damage if I remember correctly. His "Phantom Wave" was unguardable, but did not do much damage.
Then I decided to pick Phantom up again spring 2011. I still had this thought of him not being able to drink milk and beer, but thought like maybe his attacks costs HP and when he get 500MP he can convert that to HP...
In the end, though, I settle down with a completly other theme. Inspired by my favourite fighting game character (cookie to the one who realises who :3 ) I gave him instead counterattacks. I also gave him a more namely name, to go with the theme.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>