F.LF v0.9 (open source LF2) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: F.LF v0.9 (open source LF2) (/showthread.php?tid=8291) |
F.LF v0.9 (open source LF2) - tyt2y3 - 09-24-2012 2015 July F.LF v0.9.0 http://www.projectf.hk/F.LF/game/game.html
Project F has three ultimate goals: 1. Continuation of LF2 2. A codebase for more creativity 3. Promote the fighter game genre and open source movement I hope that more people will join Github https://github.com/Project-F Documentation http://www.projectf.hk/F.LF/ Quote:(original post) RE: open source LF2 - YinYin - 09-24-2012 to mimick lf2 behaviour perfectly you might want to have a look at the documentation of its inner workings https://docs.google.com/spreadsheet/ccc?key=0Alv9oQRdfX3FcjVYcDZXWWZjbWx4RFRVbHdmZFpIWVE and make sure you use the same variables to calculate interactions if you dont know it already edit: a question about having this inside the browser: i really like my search as soon as i type on a page feature - but this is interfering with your controls so i have to turn this feature off to play your web game is there any way on your side to set focus to the 'game field' when clicking on it and only then accepting inputs (+ overriding any other commands to the browser such as searching)? if not another solution might be allowing to set your own keys and accepting controllers perhaps, if thats even possible through javascript on another note the character often does not turn when i press the opposite direction - other than that everything thats already implemented works pretty well RE: open source LF2 - tyt2y3 - 09-24-2012 many thanks for your reply! how do I read the sheet? I think they are (global?) variables with their address and usage. I'll still need more explanation though. And how do I make sure `use the same variables to calculate interactions`? if your are using chrome, page scripts are designed not to interfere with the browser, a matter of sandbox design. in short, no overriding. (however extension scripts are more powerful and can do so) you sure you did go to Demo2? it is much updated and allows you to set your own keys. There are 2 bandits so you can fight with one another! RE: open source LF2 - zort - 09-24-2012 Now what you're doing, remaking LF2, isn't that notable; plenty others have announced this sort of project. But I greatly admire your goal of mimicking LF2's mechanics exactly (well, except for detrimental bugs), and I also admire the open sourceness. So for documentation of some mechanics, I would like to point you to the wiki I've been working on: http://lf2.wikia.com/wiki/Category:Mechanics. I admit it doesn't have much yet. The goal there is to document everything, but realistically that's probably not going to happen. RE: open source LF2 - tyt2y3 - 09-25-2012 Hi zort, I think there should be many projects before a successful one! I dont think we really have one now! if you see bugs in my demo, I would appreciate if you can describe it. I love your site, especially the algorithm you describe in `Falling` section! If you need client side javascripts, I think I can provide some. Like this frame by frame, I did not cut a single image into 100 pieces to do so, I display the relevant part of an image by scripting only. RE: open source LF2 - Kashif - 09-25-2012 the site is in chinese RE: open source LF2 - YinYin - 09-25-2012 (09-24-2012, 07:57 PM)tyt2y3 Wrote: how do I read the sheet? I think they are (global?) variables with their address and usage. I'll still need more explanation though. And how do I make sure `use the same variables to calculate interactions`?no there are also pointers on other tabs that have object specific variables maybe http://www.lf-empire.de/forum/user-2284.html is best fit to explain it i didnt know i can already set the keys - i will try that RE: open source LF2 - tyt2y3 - 09-25-2012 (09-25-2012, 04:29 AM)Kashif Wrote: the site is in chinesesorry I am from Hong Kong (where LF2 origins). but if more non-chinese people care about this project, I'll use both languages in publishing (some are bilingual already). RE: open source LF2 - The Lost Global Mod - 09-25-2012 @Zort: what you are missing there is.. he is making it OpenSource and ON THE WEB. That's more than awesome and so much more useful. @tyt2y3: I have had the same idea last month, but did lack the motivation and will to start it. Thank you very much for making it! You got my full support RE: open source LF2 - A-Man - 09-25-2012 To be honest, I really did understimated the power of Java script. I though it was just used for simple web calcualtors, converters maybe...etc. I've also played some of its games ( ntris ). But i 've never thought you'd be able to mimic all the lf2 using it! its really awesome! But sadly, Java script can't be compiled. |